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Dash! Jump!: Difference between revisions

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m (Rip music trivia. Actually I don't think we add Old School stuff in infoboxes for Canvas Curse music, do we?)
 
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|players=1
|players=1
|appeared=''[[Kirby: Canvas Curse]]''
|appeared=''[[Kirby: Canvas Curse]]''
|theme music= [[File:KCC Goal Game.mp3]]
|theme title= "[[Sparkling Stars (theme)|Jump Game]]"
}}
}}
{{distinguish|the Goal Game in [[Kirby: Canvas Curse]]|the [[Jumping]] Sub-Game from [[Kirby's Dream Land 3]]}}
{{distinguish|the Goal Game in [[Kirby: Canvas Curse]]|the [[Jumping]] Sub-Game from [[Kirby's Dream Land 3]]}}
'''Dash! Jump!''' (referred to in the manual as '''The Jump Game'''<ref>{{cite|The Jump Game|''Kirby: Canvas Curse'' manual|page 14 header}}</ref>) is a [[Goal Game|goal game]] in ''[[Kirby: Canvas Curse]]'', accessed after completing any stage of the Main Game. [[Kirby]] or any other [[Character Ball|character]] is dropped from a portal in the air to a dash pad in a mostly black and white col{{o}}red room. The room is sectioned off in 100 inch increments with different colors appearing every 1000 inches. Like all other goal games, the objective is to go as far as possible in order to collect [[star]]s<ref>{{cite|You'll earn Point Stars based on how far he flies.|''Kirby: Canvas Curse'' manual|page 14}}</ref> for [[1-Up]]s.
'''Dash! Jump!''' (referred to in the manual as '''The Jump Game'''<ref>{{Cite manual|quote=The Jump Game|game=Kirby: Canvas Curse|page=14 header}}</ref>) is a [[Goal Game]] in ''[[Kirby: Canvas Curse]]'', accessed after completing any stage of the Main Game. Like all other Goal Games, the objective is to go as far as possible in order to collect [[Point Star]]s<ref>{{Cite manual|quote=You'll earn Point Stars based on how far he flies.|game=Kirby: Canvas Curse|page=14}}</ref> for [[1-Up]]s.
 
==Gameplay==
[[Kirby]] or any other character is dropped from a portal in the air to a dash pad in a mostly black and white colored room. The room is sectioned off in 100 inch increments with different colors appearing every 1000 inches.
 
Kirby or any other character must use the [[Touch Dash]] move to increase his speed as he moves along the dash pad. Once the character ball has gained enough speed then reaches the end of the dash pad, the player must draw a ramp made of [[Rainbow Line]]s using their [[Nintendo DS]] stylus to launch the ball into the air. Note that the amount of Rainbow Lines the player can use is very limited compared to the main stages, and the selected character ball may perform differently in the game, based on its base characteristics.


In this game, every 10 inches are rewarded a single star. As usual 100 stars are replaced by an extra life. Record jump lengths are saved and marked on the field with a sign. Each character ball may perform differently in the game, based on the base characteristics of that character.  Using the [[Meta Knight]] ball, it is possible to blow completely out of the back wall of the game area, getting a score of 3,301 inches. After completing the Main Game with each character ball, Dash! Jump! can be played without having to complete any level, being accessible from the main menu.
Once Kirby or any other character ball is launched, he will eventually land on the ground at a specific distance, which is recorded in inches (centimeters in the Japanese and European versions). For every 100 inches, 10 Point Stars will be added to the player's total, which in turn makes 1000 inches equivalent to a 1-Up. Recorded jump lengths are saved and marked on the field with a sign for the next playthrough.


In the Japanese and European releases of ''Kirby: Canvas Curse'', the course is measured in centimeters instead (though the actual units of distance in the game are unchanged).
After completing the Main Game with each character ball, Dash! Jump! can be played without having to complete any level, being accessible from the main menu. This version has a [[Medal]] hidden at the 1500 inch mark.
 
==Trivia==
*Using the [[Meta Knight]] ball, it is possible to reach the back wall and even bounce off it. Reaching the small black platform next to it can give a record ranging from 3,300 to 3,320 inches and will reward the player with nine [[1-Up]]s.
 
==Gallery==
<gallery>
KCC_Goal_Game_1.png|Kirby charges himself up for the big jump.
KCC_Goal_Game_2.png|Kirby makes use of the [[Rainbow Line]] to make his big jump.
KCC_Goal_Game_3.png|Kirby is rewarded with 30 [[Point Star]]s.
KCC_Goal_Game_4.png|Screenshot featuring Kirby getting a new record
</gallery>
 
==Names in other languages==
{{names
|de=Spurt! Sprung!
|deM=Sprint! Jump!
|it=Gran Balzo
|itM=Great Leap
}}


{{clear}}
{{clear}}
{{ref}}
{{ref}}
{{Navbox-CC}}
{{Navbox-KCC}}


[[Category:Sub-Games]]
[[Category:Sub-Games]]
[[Category:Kirby: Canvas Curse]]

Latest revision as of 19:30, 28 January 2024

Dash! Jump!
Dash Jump Screenshot.png
A screenshot of Dash! Jump!.
Details
Type(s) Goal Game
Players 1
Appears in Kirby: Canvas Curse
Theme music
 This box: view  talk  edit 
This article is about the Goal Game in Kirby: Canvas Curse, and should not be confused with the Jumping Sub-Game from Kirby's Dream Land 3.

Dash! Jump! (referred to in the manual as The Jump Game[1]) is a Goal Game in Kirby: Canvas Curse, accessed after completing any stage of the Main Game. Like all other Goal Games, the objective is to go as far as possible in order to collect Point Stars[2] for 1-Ups.

Gameplay[edit]

Kirby or any other character is dropped from a portal in the air to a dash pad in a mostly black and white colored room. The room is sectioned off in 100 inch increments with different colors appearing every 1000 inches.

Kirby or any other character must use the Touch Dash move to increase his speed as he moves along the dash pad. Once the character ball has gained enough speed then reaches the end of the dash pad, the player must draw a ramp made of Rainbow Lines using their Nintendo DS stylus to launch the ball into the air. Note that the amount of Rainbow Lines the player can use is very limited compared to the main stages, and the selected character ball may perform differently in the game, based on its base characteristics.

Once Kirby or any other character ball is launched, he will eventually land on the ground at a specific distance, which is recorded in inches (centimeters in the Japanese and European versions). For every 100 inches, 10 Point Stars will be added to the player's total, which in turn makes 1000 inches equivalent to a 1-Up. Recorded jump lengths are saved and marked on the field with a sign for the next playthrough.

After completing the Main Game with each character ball, Dash! Jump! can be played without having to complete any level, being accessible from the main menu. This version has a Medal hidden at the 1500 inch mark.

Trivia[edit]

  • Using the Meta Knight ball, it is possible to reach the back wall and even bounce off it. Reaching the small black platform next to it can give a record ranging from 3,300 to 3,320 inches and will reward the player with nine 1-Ups.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
German Spurt! Sprung! Sprint! Jump!
Italian Gran Balzo Great Leap


References

  1. "The Jump Game"Kirby: Canvas Curse instruction manual (page 14 header)
  2. "You'll earn Point Stars based on how far he flies."Kirby: Canvas Curse instruction manual (page 14)