Cart Run: Difference between revisions
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[[ | {{Infobox-SubGame | ||
|image=[[File:KCC Cart Run Gameplay.png|200px]] | |||
'''Cart Run''' is a [[ | |caption=Gameplay screenshot of '''Cart Run'''. | ||
|type=Rail racing | |||
|levels=3 | |||
|players=1 | |||
|appeared=''[[Kirby: Canvas Curse]]'' | |||
|theme music=[[File:KCC King Dedede's Theme Sample.mp3]] | |||
|theme title="[[King Dedede's Theme]]" | |||
|description=Clip of the music that plays during the race | |||
}} | |||
'''Cart Run''' is a [[Boss Game]] in ''[[Kirby: Canvas Curse]]'', hosted by [[King Dedede]]. It also doubles as a [[Sub-Game]], which only becomes available after successful completion of both levels of the Boss Game version. In the sub game version, while the first two levels (from the Boss Game version) are available, an endless third difficulty level is also offered prior to the start of the game. | |||
Cart Run is a race against King Dedede in which both Kirby and the latter will ride in vehicles similar to mine carts. King Dedede's cart rides on a fixed track and [[Kirby]] follows a rail generator which is invincible and can destroy [[Star Block|star blocks]], enemies, and generates track anywhere in the playable area of the course. The main goal is to reach the finish line first before King Dedede does, by eating flying food across the screen. | |||
==Gameplay== | ==Gameplay== | ||
This sub-game is simply a matter of crossing the finish | This sub-game is simply a matter of crossing the finish line before King Dedede does. Naturally, King Dedede can throw hammers at Kirby's cart in an effort to slow him down, starting with level 2. Contact with the hammers, [[Gordo]], or any other enemy will result in lost [[health]] and a slowdown. Kirby can regain lost speed by eating any of the [[food]] on screen, eating two at once will provide the '''Max Speed''' boost. | ||
A gauge indicating placement in the race between the start and the goal | Kirby can smash through star blocks and enemies (with the exception of [[Gordo]]) by directing the track generator towards them. In the Sub-Game version, smashing through blocks and enemies will accrue more points to determine the final score and rank (see details below). Kirby's stamina needs to be closely monitored as depleted health will end the game prematurely. Several [[Energy Drink]]s and [[Maxim Tomato]]es can be picked up to replenish lost health. | ||
A gauge indicating placement in the race between the start and the checkpoint/goal is displayed on the top screen. If Kirby passes a checkpoint, the race will continue, but the amount of enemies and star blocks on screen will increase, and the background changes to either a cave, forest, or city setting. Level 1 contains two checkpoints, Level 2 contains three, and Level 3 has an infinite number of them. While Level 1 and 2 are close races, King Dedede is blazing fast in Level 3, but does not affect gameplay in any way due to the endless nature of said level. | |||
==Scoring and Ranking== | ==Scoring and Ranking== | ||
'''Ranks''' are given upon completion of the Level, or in the case of Level 3, | In the Sub-Game version of Cart Run, a scoring system is added, which gauges the current score of the player on the top screen. '''Ranks''' are given upon completion of the Level, or in the case of Level 3, upon Kirby losing all of his health. The ranking system is in a cascading alphabetical format with subnames for each rank given. The higher the score, the lower the alphabet letter will be and thusly the higher the rank. Each sub-game will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights. | ||
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*Ranks<ref> | *Ranks<ref>[http://www.gamefaqs.com/ds/925174-kirby-canvas-curse/faqs/38715 Kirby: Canvas Curse Cart Run FAQ for DS by NDS_Master - GameFAQs] ([https://web.archive.org/web/20230522235617/https://gamefaqs.gamespot.com/ds/925174-kirby-canvas-curse/faqs/38715 archive])</ref> | ||
**'''Rank AAA'''- Rainbow Hero | **'''Rank AAA'''- Rainbow Hero | ||
**'''Rank AA'''- Warp Speed | **'''Rank AA'''- Warp Speed | ||
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**'''Rank J'''- Crawler | **'''Rank J'''- Crawler | ||
==See | ==Flavor text== | ||
{| class="wikitable" style="text-align:center;" | |||
!rowspan=1|Image | |||
!rowspan=1|Game | |||
!rowspan=1|Flavor text | |||
|- | |||
|[[File:Kirby Canvas Curse box art.png|100px]] | |||
|''[[Kirby: Canvas Curse]]'' | |||
|''Draw rails! Food=Speed!'' | |||
|} | |||
==See also== | |||
*[[Gourmet Race]] | *[[Gourmet Race]] | ||
== | ==Gallery== | ||
< | <gallery> | ||
KCC_Cart_Run_INFO.png|Viewing instructions for Cart Run from the Boss Game menu | |||
</ | KCC_Cart_Run_intro.png|[[King Dedede]] is summoned from a painting by [[Drawcia]] | ||
KCC_Cart_Run_1.png|Kirby boosts ahead of his rival | |||
KCC_Cart_Run_2.png|Kirby passes some food bubbles | |||
KCC_Cart_Run_3.png|Kirby takes damage from one of Dedede's hammers | |||
KCC_Cart_Run_4.png|Kirby races King Dedede inside a cavern | |||
KCC_Cart_Run_5.png|The hot pursuit continues | |||
KCC_Cart_Run_6.png|Kirby reaches the goal | |||
KCC_Cart_Run_7.png|Kirby wins the race | |||
KCC_Cart_Run_Sub_Game.png|Sub-Game version of Cart Run, featuring a score counter | |||
KCC_Cart_Run_Max_Speed.png|Kirby is at maximum speed | |||
KCC_Cart_Run_Game_Over_1.png|[[Game Over]] screen that appears if [[King Dedede]] wins | |||
KCC_Cart_Run_Game_Over_2.png|Alternate [[Game Over]] screen that appears if [[Kirby]] is defeated | |||
</gallery> | |||
{{ | ==Names in other languages== | ||
{{Names | |||
|ja=トロッコチェイス | |||
|jaR=Torokkocheisu | |||
|jaM=Mine cart chase | |||
|fr=Course Chariot | |||
|frM=Cart Run | |||
|it=Corsa Folle | |||
|itM=Crazy Race | |||
|de=Lorenrennen | |||
|deM=Minecart race | |||
|es=Duelo Minero | |||
|esM=Mine Duel | |||
}} | |||
{{ref}} | |||
{{Navbox-KCC}} | |||
[[Category:Sub-Games]] | [[Category:Sub-Games]] |
Latest revision as of 19:13, 19 January 2024
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Cart Run is a Boss Game in Kirby: Canvas Curse, hosted by King Dedede. It also doubles as a Sub-Game, which only becomes available after successful completion of both levels of the Boss Game version. In the sub game version, while the first two levels (from the Boss Game version) are available, an endless third difficulty level is also offered prior to the start of the game.
Cart Run is a race against King Dedede in which both Kirby and the latter will ride in vehicles similar to mine carts. King Dedede's cart rides on a fixed track and Kirby follows a rail generator which is invincible and can destroy star blocks, enemies, and generates track anywhere in the playable area of the course. The main goal is to reach the finish line first before King Dedede does, by eating flying food across the screen.
Gameplay[edit]
This sub-game is simply a matter of crossing the finish line before King Dedede does. Naturally, King Dedede can throw hammers at Kirby's cart in an effort to slow him down, starting with level 2. Contact with the hammers, Gordo, or any other enemy will result in lost health and a slowdown. Kirby can regain lost speed by eating any of the food on screen, eating two at once will provide the Max Speed boost.
Kirby can smash through star blocks and enemies (with the exception of Gordo) by directing the track generator towards them. In the Sub-Game version, smashing through blocks and enemies will accrue more points to determine the final score and rank (see details below). Kirby's stamina needs to be closely monitored as depleted health will end the game prematurely. Several Energy Drinks and Maxim Tomatoes can be picked up to replenish lost health.
A gauge indicating placement in the race between the start and the checkpoint/goal is displayed on the top screen. If Kirby passes a checkpoint, the race will continue, but the amount of enemies and star blocks on screen will increase, and the background changes to either a cave, forest, or city setting. Level 1 contains two checkpoints, Level 2 contains three, and Level 3 has an infinite number of them. While Level 1 and 2 are close races, King Dedede is blazing fast in Level 3, but does not affect gameplay in any way due to the endless nature of said level.
Scoring and Ranking[edit]
In the Sub-Game version of Cart Run, a scoring system is added, which gauges the current score of the player on the top screen. Ranks are given upon completion of the Level, or in the case of Level 3, upon Kirby losing all of his health. The ranking system is in a cascading alphabetical format with subnames for each rank given. The higher the score, the lower the alphabet letter will be and thusly the higher the rank. Each sub-game will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights.
Scoring | |||
---|---|---|---|
Star Block | 50 points | Hammer | 150 points |
Food | 20 points | Enemies | 100-200 points |
Multiple Food | 190 points | Beat King Dedede | 2000 points |
Energy Drink | 50 points | Time Left | 50 points per second |
Maxim Tomato | 200 points | Level 3 "A" Rank = 1 Medal |
- Ranks[1]
- Rank AAA- Rainbow Hero
- Rank AA- Warp Speed
- Rank A- Light Speed
- Rank B- Speed of Sound
- Rank C- Bullet Train
- Rank D- Super Express
- Rank E- Express Train
- Rank F- Commuter Train
- Rank G- Locomotive
- Rank H- Walker
- Rank I- Toddler
- Rank J- Crawler
Flavor text[edit]
Image | Game | Flavor text |
---|---|---|
Kirby: Canvas Curse | Draw rails! Food=Speed! |
See also[edit]
Gallery[edit]
King Dedede is summoned from a painting by Drawcia
Game Over screen that appears if King Dedede wins
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | トロッコチェイス Torokkocheisu |
Mine cart chase |
French | Course Chariot | Cart Run |
German | Lorenrennen | Minecart race |
Italian | Corsa Folle | Crazy Race |
Spanish | Duelo Minero | Mine Duel |