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Course 6 - Hole 1: Difference between revisions

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KDC Course 6 Hole 1 screenshot 02.png|Just barely missing the cup at the end
KDC Course 6 Hole 1 screenshot 02.png|Just barely missing the cup at the end
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== Trivia ==
*This is one of only two holes in ''Kirby's Dream Course'' that feature the exact same enemies in both the Main and Extra Games (the other being [[Course 3 - Hole 7]]).


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Latest revision as of 13:15, 26 January 2024

Course 6 - Hole 1

KDC Course 6 Hole 1 map.png

KDC Course 6 Hole 1 extra map.png

Composite maps of Course 6 - Hole 1 from Kirby's Dream Course.
Details
Course Course 6
Copy Abilities Fireball
Hole order
Course 5 - Hole 8 Course 6 - Hole 2
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Course 6 - Hole 1 is the first hole of Course 6 in Kirby's Dream Course. It features a flat but winding causeway composed of bumpers and introduces the Fireball Copy Ability.

Summary[edit]

This hole features a wide and flat board shaped like an upside-down heart. On the board is a causeway built of bumper walls that bends in on itself to create a circuit. Kirby starts in the middle of the lower portion of this circuit, and can use the Fireball ability obtained from either of the Flamers to rocket through the causeway and hit all the other foes along the way before finishing the loop.

Extra Game[edit]

In the Extra Game, the enemies and their locations are exactly the same. The only difference is that Kirby starts in the middle of the upper portion of the causeway rather than the lower portion.

Enemies[edit]

Sprite Enemy Number Ability
KDC Flamer sprite.png
Flamer 2 Fireball
KDCKabu.png
Kabu 4 None
KDCSquishy.png
Squishy 4 None

Obstacles[edit]

Sprite Obstacle
KDC Bumper sprite.png
Bumper

Gallery[edit]