Course 2 - Hole 6: Difference between revisions
No edit summary |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox-KDCHole | {{Infobox-KDCHole | ||
|image= | |image= | ||
Line 121: | Line 120: | ||
{{clear}} | {{clear}} | ||
{{Navbox- | {{Navbox-KDC}} | ||
[[Category:Course 2 holes]] | [[Category:Course 2 holes]] |
Latest revision as of 13:38, 21 September 2022
| ||||||||||
| ||||||||||
|
Course 2 - Hole 6 is the sixth hole of Course 2 in Kirby's Dream Course. It features a board involving passing a bunker before reaching a lowland area.
Summary[edit]
Hole 6 consists of a wide lowland area with hilly ramparts below penning the area in flanked by cliffs above that form a wall. Attached to this upper area is a small extension off to the right containing a bunker and the exit point of a Warp Panel. Kirby starts the course between this bunker and warp panel exit, and will need to make his way past a Parasol Waddle Doo overlooking the cliffside down into the lowland area, where he can deal with the three remaining neutral enemies waiting there. In addition, two Whispy Woods can be found, but they are largely decorative.
Extra Game[edit]
In the Extra Game, Kirby starts out in the middle of the lowland area, and there are now four ability-neutral enemies down there with him. Using the Warp Panel to head up will reveal a Wheelie in the spot where Kirby would start in the main game.
Enemies[edit]
|
Obstacles[edit]
Sprite | Obstacle |
---|---|
Bunker | |
Warp Panel |