Spin Panel: Difference between revisions
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{{ | {{Infobox-Object | ||
|image=[[File:KAR Spin Panel Screenshot.png]] | |||
|caption=Close-up of a '''Spin Panel''' on the [[Checker Knights]] stage | |||
|type=[[Device]] | |||
|function=Causes a continuous [[Quick Spin]] when touched | |||
|found=Some race tracks | |||
|game=''[[Kirby Air Ride]]'' | |||
|similar=[[Dash Panel]] | |||
}} | |||
{{distinguish|the panel in [[Kirby Air Ride]]|[[Turntable]]}} | {{distinguish|the panel in [[Kirby Air Ride]]|[[Turntable]]}} | ||
A '''Spin Panel''' is a flat floor-laying panel in ''[[Kirby Air Ride]]'' which when interacted with causes the rider to perform a continuous [[Quick Spin]] for several seconds. For most machines, [[Kirby]] will need to briefly brake on the panel in order to activate it, but wheeled machines will automatically activate them. In addition to forcing a quick spin, Spin Panels also provide a small boost to the machine's speed. | |||
A '''Spin Panel''' | |||
Spin Panels are most prominent in the [[Checker Knights]] stage in [[Air Ride]] mode. Here, they appear along the corkscrew path which is accessed right after exiting the underwater portion of the track. One of the [[Checklist (Air Ride)|Checklist]] objectives involves using these Spin Panels seven times or more during a race, and then finishing in first place. Doing so unlocks the [[Green Greens (theme)|Green Greens orchestral arrangement]] as an alternate track for the Checker Knights course. | Spin Panels are most prominent in the [[Checker Knights]] stage in [[Air Ride]] mode. Here, they appear along the corkscrew path which is accessed right after exiting the underwater portion of the track. One of the [[Checklist (Air Ride)|Checklist]] objectives involves using these Spin Panels seven times or more during a race, and then finishing in first place. Doing so unlocks the [[Green Greens (theme)|Green Greens orchestral arrangement]] as an alternate track for the Checker Knights course. | ||
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Spin Panels are involved in the following [[Air Ride]] [[checklist]] objectives: | Spin Panels are involved in the following [[Air Ride]] [[checklist]] objectives: | ||
*''"CHECKER KNIGHTS: Use spin panels 7 times or more and take 1st place!"'' | *''"CHECKER KNIGHTS: Use spin panels 7 times or more and take 1st place!"'' | ||
==Gallery== | |||
<gallery> | |||
KAR Checker Knights 5.png|[[Meta Knight]] approaching a field of Spin Panels on the Checker Knights stage | |||
</gallery> | |||
{{clear}} | {{clear}} | ||
{{Navbox-KAR}} | {{Navbox-KAR}} | ||
[[Category:Devices]] | [[Category:Devices]] | ||
Latest revision as of 15:34, 14 November 2023
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- This article is about the panel in Kirby Air Ride, and should not be confused with Turntable.
A Spin Panel is a flat floor-laying panel in Kirby Air Ride which when interacted with causes the rider to perform a continuous Quick Spin for several seconds. For most machines, Kirby will need to briefly brake on the panel in order to activate it, but wheeled machines will automatically activate them. In addition to forcing a quick spin, Spin Panels also provide a small boost to the machine's speed.
Spin Panels are most prominent in the Checker Knights stage in Air Ride mode. Here, they appear along the corkscrew path which is accessed right after exiting the underwater portion of the track. One of the Checklist objectives involves using these Spin Panels seven times or more during a race, and then finishing in first place. Doing so unlocks the Green Greens orchestral arrangement as an alternate track for the Checker Knights course.
Checklist objectives[edit]
Spin Panels are involved in the following Air Ride checklist objectives:
- "CHECKER KNIGHTS: Use spin panels 7 times or more and take 1st place!"
Gallery[edit]
Meta Knight approaching a field of Spin Panels on the Checker Knights stage