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Health

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This article is about the amount of damage Kirby and others can sustain in the games. For the heart-shaped item that increases Kirby's maximum health bar in certain games, see Vitality.

[[File:Vitality Heart.jpg|thumb|right|250px|Artwork of a Vitality, an item which increases maximum Stamina from [[Kirby: Squeak Squad|Template:KSqS KMoA]].]] Stamina (also referred to as HP, Health, Life or Vitality) refers to the amount of damage Kirby or another entity can sustain before being defeated or otherwise losing. The concept of stamina has been in the series since its first iteration and has recurred in nearly every game since then. It usually appears on the top or the bottom of the screen on the Heads-up display.

Stamina by entity

Kirby and other playable characters

Kirby is defeated if he runs out of stamina, in this case by touching a magma block when he was already at low health.

In early games in the series, Kirby had distinct bars of stamina, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception were Gordos, which dealt a much more painful three bars of damage, and Dark Mind's (second form) laser attack, which can deal 2 units of damage. As such, restorative items tended to also heal in these discrete fashions, with Energy Drinks restoring a small number of bars, and Maxim Tomatoes restoring all of them.

In later games, starting with [[Kirby Super Star|Template:KSS KFP]], and most games since then, Kirby and his allies' stamina is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smaller Food items such as cherries would appear in these titles, to heal minor amounts of stamina.

In most games in the series, a high-pitched beeping noise plays when Kirby reaches a significantly low threshold to his stamina, warning the player of the situation. In later games, such as [[Kirby's Return to Dream Land|Template:KRtDL KAW]], having sufficiently low stamina would also cause Kirby or his friends to adopt an exhausted look when standing still, and cause their portraits to sweat and exhibit sad expressions.

Some titles, including Kirby & The Amazing Mirror, allow Kirby to extend his maximum stamina by collecting special items in the levels. Other titles have Extra Games which reduce Kirby's maximum stamina to increase the challenge.

The following table lists the stamina values of playable characters in some titles:

Stamina of playable character  
Game HP Notes
Kirby's Dream Land 6 Takes more damage in Extra Mode.
Kirby's Adventure 6 Becomes 3 in Extra Mode.
Kirby's Dream Land 2 6
[[Kirby Super Star|Template:KSS KFP]] 70 (Kirby) Helpers' HP varies.
Kirby's Dream Land 3 10 Shown as 5 bars, each containing 2 HP.
Summoning Gooey takes 1 bar. Gooey has 8 HP (4 bars).
Kirby 64: The Crystal Shards 6
Kirby Tilt 'n' Tumble 6 (10 during boss fights) Shown as 3 bars, each containing 2 HP.
Kirby: Nightmare in Dream Land 6 Becomes 3 in Extra Mode and Meta Knightmare.
Kirby & The Amazing Mirror 6 Each Vitality adds 1 (+4 in total).
[[Kirby: Canvas Curse|Template:KCC KPP]] 4 (Kirby)
6 (King Dedede)
[[Kirby: Squeak Squad|Template:KSqS KMoA]] 36 Each Vitality adds 4 (+16 in total).
If the current HP is more than 1, Kirby will always survive at 1 HP when taking damage that is more than his current HP.
Kirby Super Star Ultra 76 (Kirby)
50 (Meta Knight)
Helpers' HP varies.
Kirby Mass Attack 2 (each Kirby) Kirby turns blue when 1 HP remains.
[[Kirby's Return to Dream Land|Template:KRtDL KAW]] 40 (Kirby)
50 (King Dedede)
36 (Meta Knight)
40 (Bandana Waddle Dee)
Multiplied by 0.6 in Extra Mode.
If the current HP is 50% or below, damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking the last hit, the character will always survive at 1 HP.
Kirby: Triple Deluxe 40 Applies to both Kirby and King Dedede.
If the current HP is 26%~50%, damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking the last hit, the character will always survive at 1 HP.
Adds 2 for each time the character is defeated by a boss (up to +8; reset after leaving a stage).
[[Kirby and the Rainbow Curse|Template:KatRC KatRP]] 4 (Kirby)
2 (each Waddle Dee)
Scanning a King Dedede amiibo increases Kirby's maximum HP to 6.
Kirby: Planet Robobot 45 Applies to both Kirby and Meta Knight.
If the current HP is 26%~50%, damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking the last hit, the character will always survive at 1 HP.
Adds 2 for each time the character is defeated by a boss (up to +8; reset after leaving a stage).
Kirby's Extra Epic Yarn 5 Only in Devilish Mode
Kirby Star Allies 45 (Kirby)
42 (King Dedede and The Three Mage-Sisters)
40 (Bandana Waddle Dee, Dark Meta Knight, Daroach, Magolor, Marx, Meta Knight, Rick & Kine & Coo, Rocky and Susie)
35 (Beetley, Bonkers, Bugzzy, Burning Leo, Taranza and Vividria)
30 (Birdon, Blade Knight, Broom Hatter, Chef Kawasaki, Chilly, Como, Driblee, Gim, Gooey, Jammerjab, Knuckle Joe, Parasol Waddle Dee, Plugg, Poppy Bros. Jr., Sir Kibble, Waddle Doo and Wester)
25 (Bio Spark and NESP)
20 (Adeleine & Ribbon)
Kirby's HP amount is fixed at 45 in most modes and lvls. 1-4 and Soul Melter EX of The Ultimate Choice. Friend HP amounts differ between most modes and The Ultimate Choice difficulty levels.

Standard enemies

Apart from a select few games in the series, enemies' stamina is not shown to the player. However, each enemy has a specific amount of stamina, just like Kirby or a boss, and the enemy is defeated when its stamina reaches zero. Most enemies have little constitution, but large or hardy foes like Rocky and Degout may take several hits to defeat.

Bosses and mid-bosses

In most every game in the series when a boss or mid-boss is encountered, its stamina is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their stamina as discrete units, it may in fact take several hits to deplete one unit of their stamina, as is the case with the boss Kabula or that the number of units loss from the same damage doesn't always lose the same amount of bars, this is because these bosses have more stamina than the game could display, thus representing them as approximate health percentage to the nearest unit. Bosses in particular typically have a very high stamina, and will take numerous hits to defeat. Some of them may not necessarily be defeated when their stamina bar is emptied, instead taking on a new form or phase and displaying a new bar to drain. Others, particularly in later games, will enter different phases of attacks depending on how much stamina they have remaining.

In [[Kirby Super Star|Template:KSS KFP]] and Kirby Super Star Ultra, bosses will have their health multiplied by 1.3 if a helper is present before the boss health bar loads.

In [[Kirby's Return to Dream Land|Template:KRtDL KAW]] and Kirby Star Allies, bosses will take less damage if more friends are fighting, multiplied by a certain amount depending on how many players are present during the battle. The multipliers differ depending on the mode.

Attack Modifiers
Number of Players Boss Rushes Main Modes
1 ×1.0 ×1.0
2 ×0.875 ×0.75
3 ×0.8 ×0.6
4 ×0.75 ×0.5

Starting in Kirby: Triple Deluxe and persisting in every main series game since then alongside spin-offs such as Kirby Fighters Deluxe and Kirby Fighters 2, every time Player 1 loses against a mid-boss or boss, the boss's maximum health decreases and their cool-down in-between attacks becomes slower to lower the difficulty. After continuing the game from the Game Over screen, their nerfs will still be kept.

Number of Losses Boss Maximum Health
1 90%
2 75%
3 65%
4 55%
5+ 45%

From Template:KRtDL KAW onward, bosses almost always have less stamina when fought in The Arena, The True Arena and The Ultimate Choice, usually multiplied by 0.75.

Other

Some other entities in the series have stamina, such as items and vehicles. In Kirby Air Ride, each vehicle has a set amount of HP, which can be drained or augmented in modes such as City Trial. When a vehicle's HP reaches zero, it explodes, which has various consequences depending on the mode being played.

Trivia

Gallery

Names in other languages

Language Name Meaning
Spanish Vitalidad Vitality