Glitches in Kirby's Dream Land 2: Difference between revisions
ShadowKirby (talk | contribs) (It's about time this page became solid enough to stay. I didn't find anything else, but maybe some obscure glitches are still out there.) |
ShadowKirby (talk | contribs) m (→Coo clip: actually not sure if ability-less Coo is ideal, but it still saces time. Are there minimum ability speedruns?) |
||
Line 6: | Line 6: | ||
===Coo clip=== | ===Coo clip=== | ||
When pairing up with [[Coo]], if Kirby inhales a foe, he can then clip into walls through the corners of slopes. He may then move around freely within and out of the wall. This glitch | When pairing up with [[Coo]], if Kirby inhales a foe, he can then clip into walls through the corners of slopes. He may then move around freely within and out of the wall. This glitch can prove to be useful in [[speedrunning|speedruns]], as it can save time normally required to dodge obstacles.<ref>[https://www.youtube.com/watch?v=Ft3-X5grgrM Coo clips used in speedruns displayed and compared to regular stage traversal]</ref> | ||
===Overworld KO=== | ===Overworld KO=== |
Revision as of 22:37, 24 March 2023
Listed below are the glitches in Kirby's Dream Land 2. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.
List of glitches
Aerial swimming visual glitches
This glitch can only be performed underwater right next to a slope on the surface (such slope can be found in Cloudy Park - Stage 3). The player must hold down and press A every frame simultaneously while hugging the wall under the slope. If done correctly, Kirby will continue to be in a swimming state when leaving the water. Many visual glitches may occur, such as Kirby becoming temporarily invisible and his sprite spreading across the screen or being replaced by a foe's sprite altogether. The glitches may persist even if Kirby returns to his normal playable state; however, everything goes back to normal if he takes damage or enters water again.[1]
Coo clip
When pairing up with Coo, if Kirby inhales a foe, he can then clip into walls through the corners of slopes. He may then move around freely within and out of the wall. This glitch can prove to be useful in speedruns, as it can save time normally required to dodge obstacles.[2]
Overworld KO
If Kirby loses his last health point by taking damage and the game is paused at the same time, exiting the stage will trigger the KO animation once Kirby lands in the level hub. If the same is done while Kirby is riding an Animal Friend, said Animal Friend will leave in the overworld as if KO'd in a stage.[3]
References
|