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{{Good}}
{{Infobox-Boss
{{Infobox-Boss
|image= [[File:MiracleMatter.jpg|300px]]
|image=[[File:K64 Ripple Star Stage 4 screenshot 01.png|300px]]
|caption= '''Miracle Matter''''s standard form, seen in ''[[Kirby 64: The Crystal Shards]]''.  
|caption='''Miracle Matter''''s standard form, seen in ''[[Kirby 64: The Crystal Shards]]''.  
|game1= ''[[Kirby 64: The Crystal Shards]]''
|game1=''[[Kirby 64: The Crystal Shards]]'' (2000)
|weakness= Copy Ability-specific projectiles it provides during the battle;<br>Respective [[Copy Ability]]/[[Ability Star]] to its particular current form
|copy ability=[[Bomb]], [[Burning|Burn]], [[Cutter]], [[Ice]], [[Needle]], [[Spark]], [[Stone]]
|relative=[[Dark Matter (cloud)|Dark Matter]], [[0²]]
|weakness=Copy Ability-specific projectiles it provides during the battle;<br>Respective [[Copy Ability]]/[[Ability Star]] to its particular current form
|relative=[[Dark Matter (cloud)]], [[0²]]
|enemy info card=[[File:K64 Enemy Info Card 8.png]]
|enemy info card=[[File:K64 Enemy Info Card 8.png]]
|theme music=[[File:K64 Miracle Matter theme.mp3]]
|theme title="[[Miracle Matter (theme)|Miracle Matter]]"
|description=Clip of the music used during Miracle Matter's fight.
}}
}}
'''Miracle Matter''' is the composition-shifting [[boss]] of the [[Ripple Star]] realm in ''[[Kirby 64: The Crystal Shards]]''. If [[Kirby]] hasn't collected all the prior [[Crystal Shard]]s, it would be the final boss that leads to the [[False Ending]]. Collecting all the prior shards and defeating Miracle Matter will unlock [[Dark Star]] and [[0²|the true final boss]].
[[File:K64 Miracle Matter Sprite.png]] '''Miracle Matter''' is the composition-shifting [[boss]] of the [[Ripple Star]] realm in ''[[Kirby 64: The Crystal Shards]]''. If [[Kirby]] hasn't collected all the prior [[Crystal Shard]]s, it would be the final boss that leads to the [[bad ending]]. Collecting all the prior shards and defeating Miracle Matter will unlock [[Dark Star]] and [[0²|the true final boss]].


==Physical appearance==
==Physical appearance==
Miracle Matter takes the basic form of a white [[wikipedia:icosahedron|icosahedron]] figure (similar to a 20-sided die), awash with small red damage indicators on its body. These red circles will turn black over the battle's duration, and act as accurate health markers: the more black spots on Miracle Matter's body, the closer it is to defeat.
Miracle Matter takes the basic form of a white [[wikipedia:icosahedron|icosahedron]] figure (similar to a 20-sided die), awash with small red damage indicators on its body. These red circles will turn black over the battle's duration, and act as accurate health markers: the more black spots on Miracle Matter's body, the closer it is to defeat.


Miracle Matter is the only boss in ''The Crystal Shards'' to inhibit all of Kirby's [[Copy Abilities]] in some shape or form, incorporating them throughout the battle in an effort to best Kirby once and for all. Because Miracle Matter switches forms rapidly, the element remnant it leaves as a byproduct of its attacks will only be effective as a projectile for as long as Miracle Matter is in the corresponding Copy Ability form; otherwise, using an element remnant that is unrelated to Miracle Matter's Copy Ability will cause such projectile to be reflected. Miracle Matter cannot be harmed whatsoever while it is inhibiting its standard, polygonal form.
Miracle Matter also takes other forms throughout the fight as it attacks Kirby. It can temporarily become any one of the following when it attacks:
*An ice cube ([[Ice]] form)
*A red, yellow, and black circle ([[Burn]] form)
*A large black bubble/sphere ([[Bomb]] form)
*A large, octagonal rock ([[Stone]] form)
*A look similar to that of [[Fishbone]] from the same game ([[Cutter]] form)
*A Sun-like shape with points in eight directions ([[Needle]] form)
*A sparking ball of energy ([[Spark]] form)


==Forms and Battle==
==Forms and battle==
The sections below discuss the various forms Miracle Matter can take on during the battle. They are in alphabetical order, and in no shape or form are listed in the order they appear, as it can repeat various forms multiple times during a battle.
Miracle Matter's fight makes heavy use of a gimmick unique to this fight: it is capable of rapidly shifting forms to attack Kirby in various ways, all of which mirror one of his seven [[Copy Abilities]]. Kirby can only hurt Miracle Matter by using an aspect of its form against it - for example, only [[Spark]], or a [[Power Combo]] involving it such as [[Spark-Needle]], can hurt Miracle Matter in Spark Form (details below.)


Unlike other bosses in ''Kirby 64: The Crystal Shards'', this boss is most easily beaten without a pre-determined [[Copy Ability|Copy Ability,]] since such power would only be beneficial against at least one of Miracle Matter's seven forms. Using the projectiles provided by Miracle Matter is Kirby's best bet as they are effective against the particular form that produces them, every time. Alternatively, Kirby can also damage a particular form with his respective Copy Ability which can be obtained by swallowing the projectile, or with his respective [[Ability Star]] to discard and toss (which is a good finisher to a form's last hit). All forms take three hits to defeat, except for the Bomb Form which takes only two. Thus, Miracle Matter takes 20 hits to defeat, the exact number of the faces it has.
When a specific form's health has been depleted during the battle, Miracle Matter will stop using the attack in question. This will eventually lead Miracle Matter to use the same attack over and over at the end of the fight, also forcing Kirby to abandon his Copy Ability at some point in order to continue dealing damage.


===[[Bomb]] Form===
The sections below discuss the various forms Miracle Matter can take on during the battle. They are in alphabetical order, and in no shape or form are listed in the order they appear, as it attacks completely randomly. Further, it can repeat various forms multiple times during a battle.
[[File:MiracleMatterBomb.jpg|left|150px|thumb|The Bomb form.]]
Miracle Matter morphs from its standard form to that of a purple bubble-like appearance, from which it procures four similar purple bubbles that bounce about the stage, in an attempt to hit Kirby.


These four identical bubbles will hereby split into two: a circular core and an empty bubble that continue to ricochet off the invisible walls of the arena. Eventually, the bubbles with distinct cores will stop in their place (the others will disappear), and Kirby will be able to use them as projectiles to injure Miracle Matter. After a short time window, the foe will retract back into its standard form. Any bubble that strikes Kirby will disappear, leaving anything it is containing unusable.
===Bomb form===
[[File:K64 Ripple Star Stage 4 screenshot 02.png|left|150px|thumb|The Bomb form might look harmless to touch, but it's not.]]
Miracle Matter morphs from its standard form to that of a purple bubble-like appearance, from which it procures four similar purple bubbles that bounce about the stage,  ejected 90 degrees apart from one another in an attempt to hit Kirby. These bubbles will abruptly split into eight smaller hazards, and eventually they will all pop. Four of the bubbles will leave floating cores to attack with for the last few seconds of this form.


This form interestingly takes just two hits to defeat.
Before the bubbles fly off of Miracle Matter, they will rotate around it for a time while much smaller, and may stop at any of a large variety of angles. Kirby cannot inhale them yet, but may attack them in any other way to destroy them.
 
Out of all of Miracle Matter's forms, this is the only one which is defeated in two hits - all others take three.
{{clear}}
{{clear}}
===[[Burn]] Form===
[[File:MiracleMatterFire.jpg|left|150px|thumb|The Burn form.]]
The foe will transform into a glowing fireball from its standard shape, and glide about the stage on the horizontal plane in various stocky movements.


Miracle Matter will henceforth conjure columns of flame that are shaped to mirror the Cartesian plane (i.e. they will be created only in the horizontal, vertical, or both directions, but never in diagonals, etc.) Once Miracle Matter retracts the columns of flame, a fire element remnant will be left behind; Kirby can use this to strike Miracle Matter in this form.
===Burn form===
[[File:K64 Ripple Star Stage 4 screenshot 08.png|left|150px|thumb|The Burn form is too hot to touch.]]
The foe will morph into a flaming ball of various colors, then will usually glide to a new location before it attacks with flame pillars. When each burst is over, a glob of lava will be left behind for Kirby to attack with.
 
This attack has three variants, signaled by how Miracle Matter moves before it attacks:
# Miracle Matter will move left or right and spout flames upward and downward, which it repeats twice. After the third attack, it will return to the center. It may skip the first movement and immediately attack, as it usually attacks once to the left, once to the right, and once in the center.
# Miracle Matter will move up or down and spout flames left and right. It does this twice before returning to center.
# Miracle Matter will move on both the X- and Y-axis before jetting out its fire in all four directions. It then returns to the center position.
 
With exceptional speed, it is possible to entirely destroy this form in one turn, even if Kirby started without the Burn ability.
 
 
{{clear}}
{{clear}}
===[[Cutter]] Form===
[[File:MiracleMatterFishbone.jpg|left|150px|thumb|The "Fishbone" form.]]
This form is reminiscient of the common enemy, [[Fishbone]], which has a body format similar to this form: a main head, and two smaller abdomen sections at the rear. The final abdomen section is the "projectile" of this form, the piece Kirby can suck up and propel back at Miracle Matter to cause damage.


Miracle Matter, in this form, will move around the arena reminiscent of racecar events: in a circular pattern, with the final pass at Kirby's height level.  
===Cutter form===
[[File:K64 Ripple Star Stage 4 screenshot 03.png|left|150px|thumb|The Cutter form resembles a green [[Fishbone]].]]
Miracle Matter will turn into a series of green curves, and begins to cycle around the arena. It cycles several times, with each cycle going closer to the ground than the last before making a final pass directly along the ground. It loops back up to the center position and stays there for a moment before reverting to normal.
 
Every time it attacks, it misses the corners. If Kirby takes note of this, he can inhale this form's backside, which is the only object he's given to fight back with, and spit it at Miracle Matter the next time it circles past him. If done quickly, Kirby will eliminate this form in one turn.
 
This form can cycle either clockwise or counter-clockwise, irrespective of Kirby's position. It will move the same way each time this form appears.
{{clear}}
{{clear}}


===[[Ice]] Form===
===Ice form===
[[File:MiracleMatterIce.jpg|150px|left|thumb|The Ice form.]]
[[File:K64 Ripple Star Stage 4 screenshot 05.png|150px|left|thumb|The Ice form dances beautifully as it tries to clobber that there Kirby.]]
Miracle Matter will, from its standard form, morph into a large ice block, with smaller ice shards in orbit. Like the Bomb form, this shape will float around the stage, retracting and expanding its orbital ice shards.
Miracle Matter will morph into a spinning ice cube, and eject a set of icicles. These projectiles will orbit Miracle Matter, expanding and contracting their radius around Miracle Matter. This continues for a few loops, and then Miracle Matter will wait at the center for about one second before returning to its basic form.


In this fairly simple form, Kirby can suck in the orbital ice shards and propel them straight at the main ice block at the cent{{er}} to injure Miracle Matter. After a few hits or a small time window, Miracle Matter will reform into its regular polygonal shape.
In this form, the foe moves toward the bottom right before looping around, effectively making a figure eight around the arena a few times. Miracle Matter and its projectiles also move in various ways, such as tilting and spinning, making it difficult for Kirby to inhale the icicles without getting in harm's way, but he'll need to do so in order to damage Miracle Matter. By acting efficiently, Kirby may be able to take out this form in one turn.
{{clear}}
{{clear}}
===[[Needle]] Form===
 
[[File:MiracleMatterSpike.jpg|left|150px|thumb|The Needle form.]]
===Needle form===
Transforming into an orange sun-like appearance denotes the beginning of Miracle Matter's Needle form. Corresponding to the cardinal directions, Miracle Matter will jet thin, narrow needles out from its main core that strike the edge of the area and stay there for some time before retracting, leaving a small, arrowhead-like element remnants in their places. This remnant is the key to injuring Miracle Matter, in a similar fashion as its previous forms.
[[File:K64 Ripple Star Stage 4 screenshot 07.png|left|150px|thumb|The Needle form is... very spiky.]]
Transforming into an orange sun-like appearance denotes the beginning of Miracle Matter's Needle form. The spikes on its body will extend and retract starting at the top and circling around either clockwise or counter-clockwise in an attempt to pin Kirby in place.
 
Kirby may dictate which way Miracle Matter attacks by standing on either side of this form as it spawns. This is because Miracle Matter will always attack either toward or away from Kirby - which one it chooses varies between fights, but remains consistent throughout an individual battle.
 
As each spike retracts, a pointy object will be left behind for Kirby to attack Miracle Matter with. Three of these attacks will suffice to remove this form from Miracle Matter's list.
{{clear}}
{{clear}}
===[[Spark]] Form===
[[File:MiracleMatterSun.jpg|left|150px|thumb|The Spark form.]]
Miracle Matter will literally morph its appearance to that of a small Sun, shooting thick light beams in Kirby's direction. Such beams will zoom off-screen, then appear again as if the screen is unending, but from the corresponding, yet opposite side of the stage. The beams also reflect off Miracle Matter itself, similar to the physics of the [[Laser]] ability.


Over a time, the light beams themselves will transform into three smaller Suns that can be used against Miracle Matter.  
===Spark form===
[[File:K64 Ripple Star Stage 4 screenshot 06.png|left|150px|thumb|The Spark form is not to be touched, as the pattern would dictate.]]
Miracle Matter will literally morph its appearance to that of a sparking ball of light, and it will shoot a sequence of lasers at Kirby periodically. These lasers wrap around the screen, and may ricochet off of Miracle Matter as they try to hit Kirby.
 
When the lasers move, they gradually become shorter. After enough time, they will slow down and become simple balls of electricity mimicking Miracle Matter's own appearance in this form. Kirby can only inhale them after they've gone into the ball form, and then he may spit them back at Miracle Matter.
{{clear}}
{{clear}}


===[[Stone]] Form===
===Stone form===
[[File:MiracleMatterRock.jpg|left|150px|thumb|The Stone form.]]
[[File:K64 Ripple Star Stage 4 screenshot 04.png|left|150px|thumb|The Stone form is also painful. Maybe just don't touch Miracle Matter?]]
Miracle Matter will transfigure itself into a large, floating brown rock at a certain point in the battle, and procures smaller rocks at its sides of which are used in an attempt to pummel Kirby into the arena floor.
Miracle Matter will transfigure itself into a heavy, brown boulder and hover ominously over Kirby, tracking his movement briefly. Suddenly, rocks eject from its sides, two of which immediately fall and try to hit Kirby. Miracle Matter will follow Kirby again before repeating this same trick with the other two.


After all of the smaller boulders have hit the floor and broken into available projectiles, Miracle Matter will begin to roll about the arena floor, in a last ditch effort to hit Kirby. Both corners on the ground are the safety zone where its Rock Form can't roll over Kirby.
When the smaller rocks land, they break and can be inhaled in order to obtain the [[Stone]] ability or attack Miracle Matter. Miracle Matter itself will roll back and forth along the arena floor, stopping just before each safe zone in the bottom corners. It then rolls to the middle of the floor and rises back to center position, immediately reverting to its standard form.
 
After this display, it will rise back to the cent{{er}} and form back into its standard shape.
{{clear}}
{{clear}}


==Music==
==Music==
{{main|Miracle Matter (theme)}}
{{main|Miracle Matter (theme)}}
Miracle Matter's theme is composed by [[Jun Ishikawa]] and can be found as '''Music 20''' in the [[Jukebox|Sound Check]] mode of ''Kirby 64: The Crystal Shards''. Interestingly, 20 is the exact number of the faces Miracle Matter has. This track shares the same intro with the regular boss battle theme from ''The Crystal Shards'' (Music 19 in Sound Check), but they have totally different melodies. Miracle Matter's theme is oddly not included in ''[[Hoshi no Kirby 64 Original Soundtrack]]'', but is included in ''[[The Very Best of Kirby: 52 Hit Tracks]]'' and simply titled '''"Miracle Matter"'''.
Miracle Matter's theme is composed by [[Jun Ishikawa]] and can be found as '''Music 20''' in the [[Jukebox|Sound Check]] mode of ''Kirby 64: The Crystal Shards''. Interestingly, 20 is the exact number of the faces Miracle Matter has. This track shares the same intro with [[Boss (theme from Kirby 64: The Crystal Shards)|the regular boss battle theme from ''The Crystal Shards'']] (Music 19 in Sound Check), but they have totally different melodies. Miracle Matter's theme is oddly not included in ''[[Hoshi no Kirby 64 Original Soundtrack]]'', but is included in ''[[The Very Best of Kirby: 52 Hit Tracks]]'' and simply titled '''"Miracle Matter"'''.


In ''[[Kirby Star Allies]]'', Miracle Matter's theme is reused during the [[Rocky]] ambush and [[Chef Kawasaki]] [[mid-boss]] battle of the [[Sector B]] stage in [[Jambastion]], which can be found as Track 87 in the [[Jukebox]].
In ''[[Kirby Star Allies]]'', Miracle Matter's theme is reused during the [[Rocky]] ambush and [[Chef Kawasaki]] [[mid-boss]] battle of the [[Sector B]] stage in [[Jambastion]], which can be found as Track 87 in the [[Jukebox]].


In addition, the battle theme of [[Adeleine & Ribbon]] vs. [[Morpho Knight]] is an arrangement of "[[0² Battle]]", "Miracle Matter" and [[Ripple Star|Ripple Star's]] [[Ripple Star: Stage Select|map theme]], which can be found as Track 178 in the Jukebox (as of Version 4.0.0). This track is named '''おとめたちのやみとのたたかい''' (''The Girls’ Battle With the Darkness'') in the Original Soundtrack, and was arranged by [[Hirokazu Ando]].
In addition, the battle theme of [[Adeleine & Ribbon]] vs. [[Morpho Knight]] is an arrangement of "[[0² Battle]]", "Miracle Matter" and [[Ripple Star]]'s [[Ripple Star: Stage Select|map theme]], which can be found as Track 178 in the Jukebox (as of Version 4.0.0). This track is named '''おとめたちのやみとのたたかい''' (''The Girls' Battle with the Darkness'') in the Original Soundtrack, and was arranged by [[Hirokazu Ando]].


==Trivia==
==Trivia==
*In ''[[Kirby Star Allies]]'', the Final Core of [[Void Termina]] and its alternate versions [[Void Soul]] and [[Void]] have an attack that resembles Miracle Matter's Needle Form: they burst into laughter and poke 8 needles out of their body. Void and Void Soul can duplicate themselves in their versions, and in the original, the needles are rotated 22.5 degrees from their position and each version fires the needles at the same time. In-game, Void Termina's core's version is called Laughing Needle, and Void Soul's version is called Full Smile.
*In ''[[Kirby Star Allies]]'', the Final Core of [[Void Termina]] and its alternate versions [[Void Soul]] and [[Void]] have an attack that resembles Miracle Matter's Needle Form: they burst into laughter and poke eight needles out of their body. Void and Void Soul can duplicate themselves in their versions, and in the original, the needles are rotated 22.5 degrees from their position and each version fires the needles at the same time. Internally, Void Termina's core's version is called Laughing Needle, and Void Soul's version is called Full Smile.


==Names in other languages==
==Names in other languages==
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|jaR=Mirakuru Matā
|jaR=Mirakuru Matā
|jaM=Miracle Matter
|jaM=Miracle Matter
|ko=미라클 매터
|koR=Mirakeul Maeteo
|koM=Miracle Matter
}}
}}


{{clear}}
{{Navbox-K64}}
{{Navbox-K64}}
[[Category:Bosses]]
[[Category:Bosses in Kirby 64: The Crystal Shards]]
[[Category:Bosses in Kirby 64: The Crystal Shards]]
[[Category:Villains]]
[[Category:Villains]]
[[Category:Final Bosses]]
[[Category:Final bosses]]
[[Category:Good pages]]
[[Category:Creatures that yield Bomb from projectiles]]
[[Category:Creatures that yield Burning from projectiles]]
[[Category:Creatures that yield Cutter from projectiles]]
[[Category:Creatures that yield Ice from projectiles]]
[[Category:Creatures that yield Needle from projectiles]]
[[Category:Creatures that yield Spark from projectiles]]
[[Category:Creatures that yield Stone from projectiles]]

Latest revision as of 23:02, 28 April 2024

Miracle Matter
K64 Ripple Star Stage 4 screenshot 01.png
Miracle Matter's standard form, seen in Kirby 64: The Crystal Shards.
Details
First game Kirby 64: The Crystal Shards (2000)
Copy Abilities Bomb, Burn, Cutter, Ice, Needle, Spark, Stone
Weakness(es) Copy Ability-specific projectiles it provides during the battle;
Respective Copy Ability/Ability Star to its particular current form
Relative(s) Dark Matter (cloud),
Theme music

Clip of the music used during Miracle Matter's fight.

Enemy Info Card K64 Enemy Info Card 8.png
 This box: view  talk  edit 

K64 Miracle Matter Sprite.png Miracle Matter is the composition-shifting boss of the Ripple Star realm in Kirby 64: The Crystal Shards. If Kirby hasn't collected all the prior Crystal Shards, it would be the final boss that leads to the bad ending. Collecting all the prior shards and defeating Miracle Matter will unlock Dark Star and the true final boss.

Physical appearance[edit]

Miracle Matter takes the basic form of a white icosahedron figure (similar to a 20-sided die), awash with small red damage indicators on its body. These red circles will turn black over the battle's duration, and act as accurate health markers: the more black spots on Miracle Matter's body, the closer it is to defeat.

Miracle Matter also takes other forms throughout the fight as it attacks Kirby. It can temporarily become any one of the following when it attacks:

  • An ice cube (Ice form)
  • A red, yellow, and black circle (Burn form)
  • A large black bubble/sphere (Bomb form)
  • A large, octagonal rock (Stone form)
  • A look similar to that of Fishbone from the same game (Cutter form)
  • A Sun-like shape with points in eight directions (Needle form)
  • A sparking ball of energy (Spark form)

Forms and battle[edit]

Miracle Matter's fight makes heavy use of a gimmick unique to this fight: it is capable of rapidly shifting forms to attack Kirby in various ways, all of which mirror one of his seven Copy Abilities. Kirby can only hurt Miracle Matter by using an aspect of its form against it - for example, only Spark, or a Power Combo involving it such as Spark-Needle, can hurt Miracle Matter in Spark Form (details below.)

When a specific form's health has been depleted during the battle, Miracle Matter will stop using the attack in question. This will eventually lead Miracle Matter to use the same attack over and over at the end of the fight, also forcing Kirby to abandon his Copy Ability at some point in order to continue dealing damage.

The sections below discuss the various forms Miracle Matter can take on during the battle. They are in alphabetical order, and in no shape or form are listed in the order they appear, as it attacks completely randomly. Further, it can repeat various forms multiple times during a battle.

Bomb form[edit]

The Bomb form might look harmless to touch, but it's not.

Miracle Matter morphs from its standard form to that of a purple bubble-like appearance, from which it procures four similar purple bubbles that bounce about the stage, ejected 90 degrees apart from one another in an attempt to hit Kirby. These bubbles will abruptly split into eight smaller hazards, and eventually they will all pop. Four of the bubbles will leave floating cores to attack with for the last few seconds of this form.

Before the bubbles fly off of Miracle Matter, they will rotate around it for a time while much smaller, and may stop at any of a large variety of angles. Kirby cannot inhale them yet, but may attack them in any other way to destroy them.

Out of all of Miracle Matter's forms, this is the only one which is defeated in two hits - all others take three.

Burn form[edit]

The Burn form is too hot to touch.

The foe will morph into a flaming ball of various colors, then will usually glide to a new location before it attacks with flame pillars. When each burst is over, a glob of lava will be left behind for Kirby to attack with.

This attack has three variants, signaled by how Miracle Matter moves before it attacks:

  1. Miracle Matter will move left or right and spout flames upward and downward, which it repeats twice. After the third attack, it will return to the center. It may skip the first movement and immediately attack, as it usually attacks once to the left, once to the right, and once in the center.
  2. Miracle Matter will move up or down and spout flames left and right. It does this twice before returning to center.
  3. Miracle Matter will move on both the X- and Y-axis before jetting out its fire in all four directions. It then returns to the center position.

With exceptional speed, it is possible to entirely destroy this form in one turn, even if Kirby started without the Burn ability.


Cutter form[edit]

The Cutter form resembles a green Fishbone.

Miracle Matter will turn into a series of green curves, and begins to cycle around the arena. It cycles several times, with each cycle going closer to the ground than the last before making a final pass directly along the ground. It loops back up to the center position and stays there for a moment before reverting to normal.

Every time it attacks, it misses the corners. If Kirby takes note of this, he can inhale this form's backside, which is the only object he's given to fight back with, and spit it at Miracle Matter the next time it circles past him. If done quickly, Kirby will eliminate this form in one turn.

This form can cycle either clockwise or counter-clockwise, irrespective of Kirby's position. It will move the same way each time this form appears.

Ice form[edit]

The Ice form dances beautifully as it tries to clobber that there Kirby.

Miracle Matter will morph into a spinning ice cube, and eject a set of icicles. These projectiles will orbit Miracle Matter, expanding and contracting their radius around Miracle Matter. This continues for a few loops, and then Miracle Matter will wait at the center for about one second before returning to its basic form.

In this form, the foe moves toward the bottom right before looping around, effectively making a figure eight around the arena a few times. Miracle Matter and its projectiles also move in various ways, such as tilting and spinning, making it difficult for Kirby to inhale the icicles without getting in harm's way, but he'll need to do so in order to damage Miracle Matter. By acting efficiently, Kirby may be able to take out this form in one turn.

Needle form[edit]

The Needle form is... very spiky.

Transforming into an orange sun-like appearance denotes the beginning of Miracle Matter's Needle form. The spikes on its body will extend and retract starting at the top and circling around either clockwise or counter-clockwise in an attempt to pin Kirby in place.

Kirby may dictate which way Miracle Matter attacks by standing on either side of this form as it spawns. This is because Miracle Matter will always attack either toward or away from Kirby - which one it chooses varies between fights, but remains consistent throughout an individual battle.

As each spike retracts, a pointy object will be left behind for Kirby to attack Miracle Matter with. Three of these attacks will suffice to remove this form from Miracle Matter's list.

Spark form[edit]

The Spark form is not to be touched, as the pattern would dictate.

Miracle Matter will literally morph its appearance to that of a sparking ball of light, and it will shoot a sequence of lasers at Kirby periodically. These lasers wrap around the screen, and may ricochet off of Miracle Matter as they try to hit Kirby.

When the lasers move, they gradually become shorter. After enough time, they will slow down and become simple balls of electricity mimicking Miracle Matter's own appearance in this form. Kirby can only inhale them after they've gone into the ball form, and then he may spit them back at Miracle Matter.

Stone form[edit]

The Stone form is also painful. Maybe just don't touch Miracle Matter?

Miracle Matter will transfigure itself into a heavy, brown boulder and hover ominously over Kirby, tracking his movement briefly. Suddenly, rocks eject from its sides, two of which immediately fall and try to hit Kirby. Miracle Matter will follow Kirby again before repeating this same trick with the other two.

When the smaller rocks land, they break and can be inhaled in order to obtain the Stone ability or attack Miracle Matter. Miracle Matter itself will roll back and forth along the arena floor, stopping just before each safe zone in the bottom corners. It then rolls to the middle of the floor and rises back to center position, immediately reverting to its standard form.

Music[edit]

Main article: Miracle Matter (theme)

Miracle Matter's theme is composed by Jun Ishikawa and can be found as Music 20 in the Sound Check mode of Kirby 64: The Crystal Shards. Interestingly, 20 is the exact number of the faces Miracle Matter has. This track shares the same intro with the regular boss battle theme from The Crystal Shards (Music 19 in Sound Check), but they have totally different melodies. Miracle Matter's theme is oddly not included in Hoshi no Kirby 64 Original Soundtrack, but is included in The Very Best of Kirby: 52 Hit Tracks and simply titled "Miracle Matter".

In Kirby Star Allies, Miracle Matter's theme is reused during the Rocky ambush and Chef Kawasaki mid-boss battle of the Sector B stage in Jambastion, which can be found as Track 87 in the Jukebox.

In addition, the battle theme of Adeleine & Ribbon vs. Morpho Knight is an arrangement of "0² Battle", "Miracle Matter" and Ripple Star's map theme, which can be found as Track 178 in the Jukebox (as of Version 4.0.0). This track is named おとめたちのやみとのたたかい (The Girls' Battle with the Darkness) in the Original Soundtrack, and was arranged by Hirokazu Ando.

Trivia[edit]

  • In Kirby Star Allies, the Final Core of Void Termina and its alternate versions Void Soul and Void have an attack that resembles Miracle Matter's Needle Form: they burst into laughter and poke eight needles out of their body. Void and Void Soul can duplicate themselves in their versions, and in the original, the needles are rotated 22.5 degrees from their position and each version fires the needles at the same time. Internally, Void Termina's core's version is called Laughing Needle, and Void Soul's version is called Full Smile.

Names in other languages[edit]

Language Name Meaning
Japanese ミラクルマター
Mirakuru Matā
Miracle Matter