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{{Good}}{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
{{DISPLAYTITLE:''{{PAGENAME}}''}}{{Infobox-Game
|image=[[File:Kirby Toy Box title.png]]
|image=[[File:KTB title.png]]
|caption=Title screen of '''''Kirby's Toy Box - Ball Rally'''''.
|caption=Title screen of '''''Kirby's Toy Box - Ball Rally'''''.
|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Wikipedia:Satellaview|Satellaview]]'''<br>{{Released|Japan|February 8, 1996}}
|platforms='''[[wikipedia:Satellaview|Satellaview]]'''
|language={{languages|jp=y}}
|released={{Released|Japan|February 8, 1996}}
|predecessor=''[[Kirby's Block Ball]]''
|predecessor=''[[Kirby's Block Ball]]''
|successor=''[[Kirby Super Star|{{KSS KFP}}]]''
|successor=''[[Kirby Super Star]]''
}}
}}
'''''Kirby's Toy Box'''''{{ForeignTitle}} ('''カービィのおもちゃ箱''') is a collection of 10 ''[[Kirby (series)|Kirby]]''-themed mini-games which were broadcast on the [[Wikipedia:Satellaview|Satellaview]] service of the [[Super Nintendo Entertainment System|Super Famicom]] in Japan, starting on February 8, 1996.<ref name="NOM">[https://www.nintendo.co.jp/nom/0003/miryoku/page02.html Nintendo Online Magazine - Nintendo of Japan]</ref><ref>{{Cite book|book=20th Anniversary - Hoshi no Kirby: Pupupu Taizen|publisher=Shogakukan|page=59}}</ref>
'''''Kirby's Toy Box'''''{{ForeignTitle}} is a collection of ten ''[[Kirby (series)|Kirby]]''-themed mini-games which were [[Online features|broadcast]] on the [[Wikipedia:Satellaview|Satellaview]] service of the [[Super Nintendo Entertainment System|Super Famicom]] in Japan, starting on February 8, 1996.<ref name="NOM">[http://web.archive.org/web/20230314142007/https://www.nintendo.co.jp/nom/0003/miryoku/page02.html Nintendo Online Magazine - Nintendo of Japan]</ref><ref>{{Cite book|book=[[20th Anniversary Kirby Pupupu Encyclopedia]]|publisher=Shogakukan|page=59}}</ref>


The eight original games are [[Ball Kirby|ball-related]], such as ''Baseball'' which involves a simple game of baseball, except that [[Kirby]] is substituted for the ball. Most of them are played like traditional arcade games where the player has to attain a high score before hitting a [[Game Over]]. The trial versions of [[Samurai Kirby]] and [[Megaton Punch]] were included as a promotion for ''[[Kirby Super Star|{{KSS KFP}}]]'' which would release soon after.
The eight original games are [[Kirby Ball|ball-related]], such as ''Baseball'' which involves a simple game of baseball, except that [[Kirby]] is substituted for the ball. Most of them are played like traditional arcade games where the player has to attain a high score before hitting a [[Game Over]]. The trial versions of [[Samurai Kirby]] and [[Megaton Punch]] were included as a promotion for ''[[Kirby Super Star]]'' which would release soon after.


==Mini-games==
==Mini-games==
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|刹那の見斬りお試し版
|刹那の見斬りお試し版
|[[Samurai Kirby]] demo
|[[Samurai Kirby]] demo
|A port of the eponymous [[Sub-Game]] from ''[[Kirby Super Star|{{KSS KFP}}]]''.
|A port of the eponymous [[Sub-Game]] from ''[[Kirby Super Star]]''.
|-
|-
|かちわりメガトンパンチお試し版
|かちわりメガトンパンチお試し版
|[[Megaton Punch]] demo
|[[Megaton Punch]] demo
|A port of the eponymous [[Sub-Game]] from ''[[Kirby Super Star|{{KSS KFP}}]]''.
|A port of the eponymous [[Sub-Game]] from ''[[Kirby Super Star]]''.
|}
|}


The games aired daily in pairs (February 8 through 28 and then from March 7 onwards), with the two [[Sub-Game]]s from ''[[Kirby Super Star|{{KSS KFP}}]]'' starting on February 22, 1996.<ref name="famimaga">{{Cite book|book=Family Computer Magazine (1996, #4)|publisher=Tokuma Shoten|page=71}}</ref>
The games aired twice daily in pairs. The first three-week run (February 8 through 28) consisted of six different games with a new pair scheduled for transmission each week, initially at 19:00-20:00 then again at 22:00-23:00 each day, with the two [[Sub-Game]]s from ''[[Kirby Super Star]]'' starting transmission on February 22, 1996.<ref name="famimaga">{{Cite book|book=Family Computer Magazine (1996, #4)|publisher=Tokuma Shoten|page=71}}</ref><ref name="satellatsushin_9603">{{Cite book|book=Monthly Satellaview Tsushin, [https://archive.org/details/monthly-satellaview-tsushin-no.-10-march-1996 March 1996]|publisher=ASCII|page=51-71}}. The schedule identifies six different mini-games by number but does not name them explicitly.</ref> The second 15-day run (March 7 through 21) rotated through all ten minigames with a different pair of games each day, first at 15:00-16:00 and then again at 19:00–20:00.<ref name="satellatsushin_9604">{{Cite book|book=Monthly Satellaview Tsushin, [https://archive.org/details/monthly-satellaview-tsushin-no.-11-april-1996 April 1996]|publisher=ASCII|page=50-64}}. [https://ia801600.us.archive.org/view_archive.php?archive=/14/items/monthly-satellaview-tsushin-no.-11-april-1996/Monthly%20Satellaview%20Tsushin%20-%20No.%2011%20-%20April%201996.cbz&file=img0012.jpg Page 12] of the same issue shows pre-release screenshots for Pinball, Star Breaker, Baseball, and Ball Rally, but [[:File:KTB Monthly Satellaview Tsushin mid-release scan.jpg|final screenshots for Pachinko and Round and Round Ball]], which were both represented by [[:File:KTB Monthly Satellaview Tsushin pre-release scan.jpg|pre-release screenshots]] in [https://ia802705.us.archive.org/view_archive.php?archive=/24/items/monthly-satellaview-tsushin-no.-10-march-1996/Monthly%20Satellaview%20Tsushin%20-%20No.%2010%20-%20March%201996.cbz&file=img0010.jpg page 12 of the prior month's issue]. This suggests that potentially Pinball, Star Breaker, Baseball, and Ball Rally were absent from the February run and then added to the rotation for the March run.</ref>
{{clear}}
{{clear}}


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====Enemies====
====Enemies====
*[[Kracko]] and [[Kracko#Varieties and relatives of Kracko|Co-Kracko]] - bumpers, each hit adds up 50 or 30 points respectively
*[[Kracko]] and [[Li'l Kracko|Co-Kracko]] - bumpers, each hit adds up 50 or 30 points respectively
*[[Waddle Dee]] - a spot target, adds 100 points
*[[Waddle Dee]] - a spot target, adds 100 points
*[[Bounder]] - climbs up and down and halts Kirby's movement, adds 30 points
*[[Bounder]] - climbs up and down and halts Kirby's movement, adds 30 points
*[[Crack-Tweet]] - an orbit target, adds 100 points or 1000 points when hatched (hit 4 times)
*[[Hatched Chick]] - an orbit target, adds 100 points or 1000 points when hatched (hit 4 times)
*[[Elieel]] - four hiding in the side lane, each add 100 points
*[[Elieel]] - four hiding in the side lane, each add 100 points
*[[Mr. Frosty]] - captures and kicks Kirby back, adds 300 points or 1000 points when hit 5 times (adds ×1 to the bonus multiplier)
*[[Mr. Frosty]] - captures and kicks Kirby back, adds 300 points or 1000 points when hit 5 times (adds ×1 to the bonus multiplier)
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===''Kirby's Toy Box - Pachinko''===
===''Kirby's Toy Box - Pachinko''===
[[File:KTB Pachinko.png|thumb|right|''Pachinko'' mini-game screenshot]]
[[File:KTB Pachinko.png|thumb|right|''Pachinko'' mini-game screenshot]]
As the name implies, this is a mini-game based on Pachinko machines. The player controls the rotation of the knob (indicated in bottom-right corner) to adjust the power at which Kirby-shaped Pachinko balls are launched. An unlimited number of balls is given to score as many points as possible in 120 seconds.
As the name implies, this is a mini-game based on Pachinko machines. The player controls the rotation of the knob (indicated in the bottom-right corner) to adjust the power at which Kirby-shaped Pachinko balls are launched. An unlimited number of balls is given to score as many points as possible in 120 seconds.


For every ball landed into any of seven pockets 10 points are awarded. If one lands directly atop the big Kirby in the center, the player wins a temporary chance to earn more points - Kirby will raise his arms and award 100 points for each ball that hits him inside a 5 seconds frame.
For every ball landed into any of seven pockets 10 points are awarded. If one lands directly atop the big Kirby in the center, the player wins a temporary chance to earn more points - Kirby will raise his arms and award 100 points for each ball that hits him inside a 5 seconds frame.
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This mini-game is based on the [[wikipedia:Baseball|real-world baseball]], and the basic rules of the sport apply here. The player controls the bat and can move it inside its box, while pressing button A makes the bat rotate in order to hit an incoming ball. A ball is pitched from the central circle after a random time, velocity and angle, so the batter has very little time to correctly react to each pitch.
This mini-game is based on the [[wikipedia:Baseball|real-world baseball]], and the basic rules of the sport apply here. The player controls the bat and can move it inside its box, while pressing button A makes the bat rotate in order to hit an incoming ball. A ball is pitched from the central circle after a random time, velocity and angle, so the batter has very little time to correctly react to each pitch.


Objective of the game is to hi-score as many ''home runs''. One shot to a HIT, 2B or 3B field makes all present Kirbys respectively move one, two or three bases towards the fourth (each means a ''home run''), starting on the first base on the right. Batting a ball into the golden-col{{o}}red HR field makes all present Kirbys complete a ''home run'', and for each of them 1 point is awarded to the score.
Objective of the game is to hi-score as many ''home runs''. One shot to a HIT, 2B or 3B field makes all present Kirbys respectively move one, two or three bases towards the fourth (each means a ''home run''), starting on the first base on the right. Batting a ball into the golden-colored HR field makes all present Kirbys complete a ''home run'', and for each of them 1 point is awarded to the score.


Each missed or a shot to the FOUL field is a ''strike'', and three of those are penalized with an ''out''. Three ''outs'' and the game is over. Scoring the HR field clears out any ''strikes'' the player has received.
Each missed or a shot to the FOUL field is a ''strike'', and three of those are penalized with an ''out''. Three ''outs'' and the game is over. Scoring the HR field clears out any ''strikes'' the player has received.
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===''Kirby's Toy Box - Ball Rally''===
===''Kirby's Toy Box - Ball Rally''===
[[File:KTB Ball Rally.png|thumb|right|Screenshot of the ''Ball Rally'' mini-game]]
[[File:KTB Ball Rally.png|thumb|right|Screenshot of the ''Ball Rally'' mini-game]]
This is the last of eight original mini-games in the collection. The player has to guide as many from a total of 50 balls from the entrance door placed in top left towards the exit in bottom right. The only control is an A button press which alternates extension and retraction between two sets of green platforms.
This is the last of eight original mini-games in the collection. The player has to guide as many from a total of 50 balls from the entrance door placed in top left towards the exit in the bottom right. The only control is an A button press which alternates extension and retraction between two sets of green platforms.


In the first half, the left part of the field, they start by rolling down several pink slopes. Balls that make through are launched by a [[spring]] into the second half, which includes Pachinko-like pins that lead into [[spike]]s (but occasionally return balls back), and ultimately have to go down a spiral slide and into the exit.
In the first half, the left part of the field, they start by rolling down several pink slopes. Balls that make through are launched by a [[spring]] into the second half, which includes Pachinko-like pins that lead into [[spike]]s (but occasionally return balls back), and ultimately have to go down a spiral slide and into the exit.
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==Development==
==Development==
Not much is known about ''Kirby's Toy Box'' collection's development and it was rarely mentioned ever since release. In a [[smashwiki:Smabura-Ken|Smash Bros. DOJO]] questionnaire, [[Masahiro Sakurai]] states he has never seen ''Kirby's Toy Box''.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostReturn158.html Smash Bros. DOJO!! Questionnaire (page 158)]</ref> From the whole collection, only ''[[#Kirby's Toy Box - Star Breaker|Star Breaker]]'' has unique soundtrack which was composed by [https://vgmdb.net/artist/1090 Takane Ōkubo].  Other mini-games reuse background music and sound effects from ''[[Kirby's Dream Course]]''.
Not much is known about the development for ''Kirby's Toy Box'' and it was rarely mentioned ever since release. In a [[smashwiki:Smabura-Ken|Smash Bros. DOJO]] questionnaire, [[Masahiro Sakurai]] states he has never seen ''Kirby's Toy Box''.<ref>[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostReturn158.html Smash Bros. DOJO!! Questionnaire (page 158)]</ref> From the whole collection, only ''[[#Kirby's Toy Box - Star Breaker|Star Breaker]]'' has a unique soundtrack which was composed by [https://vgmdb.net/artist/1090 Takane Ōkubo].  Other mini-games reuse background music and sound effects from ''[[Kirby's Dream Course]]'', with the main exception of the title theme, which is a remix of the [[Title Screen / Demo|title theme]] from ''[[Kirby's Adventure]]''.


==Trivia==
==Trivia==
*According to several sources, the trial versions of [[Samurai Kirby]] and [[Megaton Punch]] were exact ports of those that would be released in ''[[Kirby Super Star]]''.<ref name="NOM"/><ref>[https://blog.goo.ne.jp/randnetdd/e/f3b28cb3f2ddb040b82f35a4cc855f0f SFC Mania - Kirby's Toy Box Ball Rally]</ref> Furthermore, as of December 2020, they remain the only mini-games in the collection not publicly dumped as ROM files.<ref>[https://arstechnica.com/gaming/2016/11/these-snes-era-kirby-games-were-considered-lost-until-this-week/ These SNES-era Kirby games were considered lost until this week - Ars Technica]</ref><ref>[https://superfamicom.org/blog/2020/12/the-pink-ball-is-rallying-somewhat/ The pink ball is rallying… somewhat - Satellablog]</ref>
*According to several sources, the trial versions of [[Samurai Kirby]] and [[Megaton Punch]] were exact ports of those that would be released in ''[[Kirby Super Star]]''.<ref name="NOM"/><ref>[https://blog.goo.ne.jp/randnetdd/e/f3b28cb3f2ddb040b82f35a4cc855f0f SFC Mania - Kirby's Toy Box Ball Rally]</ref> Furthermore, as of December 2020, they remain the only mini-games in the collection not publicly dumped as ROM files.<ref>[https://arstechnica.com/gaming/2016/11/these-snes-era-kirby-games-were-considered-lost-until-this-week/ These SNES-era Kirby games were considered lost until this week - Ars Technica]</ref><ref>[https://superfamicom.org/blog/2020/12/the-pink-ball-is-rallying-somewhat/ The pink ball is rallying… somewhat - Satellablog]</ref>
*The concept for [[KO'd Kirby]], later reused in ''[[Kirby Mass Attack]]'' and the ''[[Kirby Fighters (series)|Kirby Fighters]]'' games, might have originated in the ''Ball Rally'' mini-game. If King Dedede or Kirby balls get knocked out by spikes, they turn into white-col{{o}}red angels and float upwards off the screen.
*The concept for KO'd Kirby, later reused in ''[[Kirby Mass Attack]]'' , the ''[[Kirby Fighters (series)|Kirby Fighters]]'' games, and ''[[Kirby Battle Royale]]'', might have originated in the ''Ball Rally'' mini-game. If King Dedede or Kirby balls get knocked out by spikes, they turn into white-colored angels and float upwards off the screen.


==Gallery==
==Gallery==
===Sprites===
<gallery style="image-rendering:pixelated;">
KTB Title Screen Kirby sprite.png|[[Kirby]], as he appears on the title screen for all games
KTB Star Breaker Kirby sprite.png|Kirby from ''Star Breaker''
KTB Star Breaker King Dedede sprite.png|[[King Dedede]] from ''Star Breaker''
KTB Star Breaker Ricks sprite.png|The two [[Rick]]s from ''Star Breaker''
KTB Baseball Kirby sprite.png|Kirby as the ball in ''Baseball''
KTB Baseball Hat Kirby sprite.png|Kirby as a player in ''Baseball''
</gallery>
===Other images===
<gallery>
<gallery>
Kirby Toy Box corkboard.png|"These (modes) are all games!" - a splash screen promoting the future ''[[Kirby Super Star|{{KSS KFP}}]]'' corkboard
KTB corkboard.png|"These (modes) are all games!" - a splash screen promoting the future ''[[Kirby Super Star]]'' corkboard
KTB Famimaga 1996 issue 4.jpg|Description of the mini-games and airing schedule report from ''Famimaga (1996, #4)'' magazine
KTB Famimaga 1996 issue 4.jpg|Description of the mini-games and airing schedule report from ''Famimaga (1996, #4)'' magazine
KTB Famitsu 1996 March 1st.jpg|Pre-release screenshots of the mini-games from ''Famitsu'' (1996, March 1st)
KTB Famitsu 1996 March 1st.jpg|Pre-release screenshots of the mini-games from ''Famitsu'' (1996, March 1st)
KTB Monthly Satellaview Tsushin pre-release scan.jpg|Similar pre-release screenshots from ''Monthly Satellaview Tsushin'' (March 1996)
KTB Monthly Satellaview Tsushin mid-release scan.jpg|A mix of final and pre-release screenshots from ''Monthly Satellaview Tsushin'' (April 1996)
</gallery>
</gallery>
===Audio===
<gallery>
KTB Title Screen sample.mp3|[[Title Screen / Demo|Title theme]] for most minigames
Retry - Kirby's Toy Box.mp3|[[VS. Robo Dedede|Jingle]] that plays when retrying a game
</gallery>
==Names in other languages==
{{names
|ja=カービィのおもちゃ{{furi|箱|はこ}}
|jaR=kābyi no omochabako
|jaM=Kirby's Toy Box
}}


==External links==
==External links==
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{{Navbox-Games}}
{{Navbox-Games}}
[[category:Games on Super Nintendo Entertainment System]]
[[Category:Kirby's Toy Box]]
[[category:Spin-off games]]
[[Category:Games on Super Nintendo Entertainment System]]
[[Category:Spin-off games]]

Latest revision as of 19:45, 28 March 2024

Kirby's Toy Box
KTB title.png
Title screen of Kirby's Toy Box - Ball Rally.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan February 8, 1996
Platform(s) Satellaview
Supported languages Japanese
Game chronology
Kirby's Block Ball Kirby Super Star
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 

Kirby's Toy Box[Japanese title] is a collection of ten Kirby-themed mini-games which were broadcast on the Satellaview service of the Super Famicom in Japan, starting on February 8, 1996.[1][2]

The eight original games are ball-related, such as Baseball which involves a simple game of baseball, except that Kirby is substituted for the ball. Most of them are played like traditional arcade games where the player has to attain a high score before hitting a Game Over. The trial versions of Samurai Kirby and Megaton Punch were included as a promotion for Kirby Super Star which would release soon after.

Mini-games[edit]

Japanese title English translation Description
ピンボール Pinball A pinball game similar to Kirby's Pinball Land.
星くずし Star Breaker A Breakout-style game similar to Kirby's Block Ball.
ぐるぐるボール Round and Round Ball
アレンジボール Arrange Ball
パチンコ Pachinko Based on the eponymous arcade game in Japan.
ベースボール Baseball A baseball game.
キャノンボール Cannonball An artillery game played in real-time.
ボールラリー Ball Rally
刹那の見斬りお試し版 Samurai Kirby demo A port of the eponymous Sub-Game from Kirby Super Star.
かちわりメガトンパンチお試し版 Megaton Punch demo A port of the eponymous Sub-Game from Kirby Super Star.

The games aired twice daily in pairs. The first three-week run (February 8 through 28) consisted of six different games with a new pair scheduled for transmission each week, initially at 19:00-20:00 then again at 22:00-23:00 each day, with the two Sub-Games from Kirby Super Star starting transmission on February 22, 1996.[3][4] The second 15-day run (March 7 through 21) rotated through all ten minigames with a different pair of games each day, first at 15:00-16:00 and then again at 19:00–20:00.[5]

Kirby's Toy Box - Pinball[edit]

Screenshot of the Pinball mini-game

This is a simple game of pinball on a single board, retaining some concepts featured in Kirby's Pinball Land. The player has to launch Kirby from a Cannon into the playfield and keep him from rolling down the drain. There are various enemies in fixed spots which when hit will earn the player points, while certain combinations will also light up items for short-term assistance.

Enemies[edit]

  • Kracko and Co-Kracko - bumpers, each hit adds up 50 or 30 points respectively
  • Waddle Dee - a spot target, adds 100 points
  • Bounder - climbs up and down and halts Kirby's movement, adds 30 points
  • Hatched Chick - an orbit target, adds 100 points or 1000 points when hatched (hit 4 times)
  • Elieel - four hiding in the side lane, each add 100 points
  • Mr. Frosty - captures and kicks Kirby back, adds 300 points or 1000 points when hit 5 times (adds ×1 to the bonus multiplier)
  • King Dedede - higher-difficulty target, adds 300 points or 1000 points when hit 5 times (adds ×5 to the bonus multiplier)

Both lower and upper rollovers add 30 points. Lighting up upper ones gain the player Energy Drinks in the outlanes, while doing the same with the 3 Kirby sprites place a Maxim Tomato between the flippers to protect from draining the ball.

Kirby's Toy Box - Star Breaker[edit]

Screenshot of the Star Breaker mini-game

A Breakout-style game with a few major differences to Kirby's Block Ball. In place of a paddle are two Ricks with a trampoline which with their movement also dictate Kirby's direction, who acts as the ball. The key difference is the constant gravity applied to the bouncing Kirby.

There are 5 stages where every Star-shaped brick has to be crushed (70 points). A "Star" counter is present which constantly decreases on its own, and when higher than 0 (zero) grants Kirby one safe bounce off the ground if he misses the trampoline. Each crushed brick disposes a Point Star which when collected (10 points) increases the Star counter by 5, while each ground touch decreases the same by 10.

Once the player clears the first five stages, in the sixth is a Boss fight with King Dedede. There are no bricks to crush and Point Stars to be collected - instead, King Dedede has to be hit 10 times. He floats in the air in circles and every so often throws hammers at Ricks which can stun them for a second. Defeating King Dedede grants 11,000 points, and the game continues by cycling back to the first stage.

Kirby's Toy Box - Round and Round Ball[edit]

Round and Round Ball screenshot

In this mini-game, the player has to fire three Kirbys through a spiral tube (which is designed like Efreeti). The power of each shot has to be adjusted to aim for higher-scoring holes, while good timing ensures a multiplier or 1–2 bonus lives. From top to bottom:

  • 1st hole - 10 points
  • 2nd hole - 500 points
  • 3rd hole - 200 points
  • 4th hole - 100 points
  • 5th hole - 50 points

The bonus multiplier cycles 1 through 7, with the last numeric 8, 9, 10, 20, 30, 40, 50 and then 1UP and 2UP. Reaching a score of 5000 also adds one bonus Kirby ball to fire.

Kirby's Toy Box - Arrange Ball[edit]

Arrange Ball screenshot

This is a mini-game inspired by Pachinko and A-One LSI Arrange Ball, an old handheld electronic game. The player is given exactly 9 Kirby balls, one for each of nine holes in a 3×3 set-up. Each ball is launched into the field by a plunger at adjusted power, and shall fall through pins in its way into unoccupied holes. The objective is similar to a bingo game - scoring rows, columns and diagonals.

Nine Mr. Frostys highlight occupied holes and one large lies behind the board. They otherwise do not serve any other functions.

Completing a single column or row awards a little over 200 points each time. Arranging all 9 Kirbys is awarded with 100,000 points and captioned with "Congratulations!".

Kirby's Toy Box - Pachinko[edit]

Pachinko mini-game screenshot

As the name implies, this is a mini-game based on Pachinko machines. The player controls the rotation of the knob (indicated in the bottom-right corner) to adjust the power at which Kirby-shaped Pachinko balls are launched. An unlimited number of balls is given to score as many points as possible in 120 seconds.

For every ball landed into any of seven pockets 10 points are awarded. If one lands directly atop the big Kirby in the center, the player wins a temporary chance to earn more points - Kirby will raise his arms and award 100 points for each ball that hits him inside a 5 seconds frame.

Should the player quickly figure out the right power/angle of the knob, it is possible to make and keep most, if not all balls follow the same path into any of the pockets. In that case, scoring several thousand points is feasible in 2 minutes.

Kirby's Toy Box - Baseball[edit]

Screenshot of the Baseball mini-game

This mini-game is based on the real-world baseball, and the basic rules of the sport apply here. The player controls the bat and can move it inside its box, while pressing button A makes the bat rotate in order to hit an incoming ball. A ball is pitched from the central circle after a random time, velocity and angle, so the batter has very little time to correctly react to each pitch.

Objective of the game is to hi-score as many home runs. One shot to a HIT, 2B or 3B field makes all present Kirbys respectively move one, two or three bases towards the fourth (each means a home run), starting on the first base on the right. Batting a ball into the golden-colored HR field makes all present Kirbys complete a home run, and for each of them 1 point is awarded to the score.

Each missed or a shot to the FOUL field is a strike, and three of those are penalized with an out. Three outs and the game is over. Scoring the HR field clears out any strikes the player has received.

In the 2 player game, two players compete in ten rounds. Notably, the balls are considerably slower and harder to score. The player with more accumulated score wins.

Kirby's Toy Box - Cannonball[edit]

Screenshot of the Cannonball mini-game

In this mini-game dedicated to real-time multiplayer artillery battles, two players (or one player versus CPU) each operate a large mechanical robotic Rick. They can be moved slowly back and forth and lob spherical Kirbys at their opponents over hills and destructible terrain. The objective of this game is to destroy the other player's Rick first to win a round.

Head of one's robotic Rick acts as its turret and is angled up ↑ or down ↓ with respective D-pad buttons. Destroyed terrain cannot be walked over, while horizontally moving clouds hamper projectile trajectories. One Rick can endure 6 hits (its tone is also redder with each hit) which resets its turret's angle. Several terrain patterns are cycled through.

This is the only of ten mini-games where the goal is not setting a high-score.

Kirby's Toy Box - Ball Rally[edit]

Screenshot of the Ball Rally mini-game

This is the last of eight original mini-games in the collection. The player has to guide as many from a total of 50 balls from the entrance door placed in top left towards the exit in the bottom right. The only control is an A button press which alternates extension and retraction between two sets of green platforms.

In the first half, the left part of the field, they start by rolling down several pink slopes. Balls that make through are launched by a spring into the second half, which includes Pachinko-like pins that lead into spikes (but occasionally return balls back), and ultimately have to go down a spiral slide and into the exit.

These balls are dropped in at random delays (quicker as the game nears its end) into the field, so proper timing and swift commands are needed to avoid losing balls to spikes. As more Kirbys join the playing field, it becomes increasingly difficult to guide them all to the exit. Each consecutive ball doubles the bonus multiplier (2, 4, 8, ... 128) which resets whenever another is knocked out. When the counter is below 30 balls, several large rolled-up King Dededes may also join the field. Kirby balls are worth 10, while King Dedede ones are worth 100 points each.

Development[edit]

Not much is known about the development for Kirby's Toy Box and it was rarely mentioned ever since release. In a Smash Bros. DOJO questionnaire, Masahiro Sakurai states he has never seen Kirby's Toy Box.[6] From the whole collection, only Star Breaker has a unique soundtrack which was composed by Takane Ōkubo. Other mini-games reuse background music and sound effects from Kirby's Dream Course, with the main exception of the title theme, which is a remix of the title theme from Kirby's Adventure.

Trivia[edit]

  • According to several sources, the trial versions of Samurai Kirby and Megaton Punch were exact ports of those that would be released in Kirby Super Star.[1][7] Furthermore, as of December 2020, they remain the only mini-games in the collection not publicly dumped as ROM files.[8][9]
  • The concept for KO'd Kirby, later reused in Kirby Mass Attack , the Kirby Fighters games, and Kirby Battle Royale, might have originated in the Ball Rally mini-game. If King Dedede or Kirby balls get knocked out by spikes, they turn into white-colored angels and float upwards off the screen.

Gallery[edit]

Sprites[edit]

Other images[edit]

Audio[edit]

Names in other languages[edit]

Language Name Meaning
Japanese カービィのおもちゃはこ
kābyi no omochabako
Kirby's Toy Box


External links[edit]

References

  1. 1.0 1.1 Nintendo Online Magazine - Nintendo of Japan
  2. 20th Anniversary Kirby Pupupu Encyclopedia (Shogakukan), pg. 59
  3. Family Computer Magazine (1996, #4) (Tokuma Shoten), pg. 71
  4. Monthly Satellaview Tsushin, March 1996 (ASCII), pg. 51-71. The schedule identifies six different mini-games by number but does not name them explicitly.
  5. Monthly Satellaview Tsushin, April 1996 (ASCII), pg. 50-64. Page 12 of the same issue shows pre-release screenshots for Pinball, Star Breaker, Baseball, and Ball Rally, but final screenshots for Pachinko and Round and Round Ball, which were both represented by pre-release screenshots in page 12 of the prior month's issue. This suggests that potentially Pinball, Star Breaker, Baseball, and Ball Rally were absent from the February run and then added to the rotation for the March run.
  6. Smash Bros. DOJO!! Questionnaire (page 158)
  7. SFC Mania - Kirby's Toy Box Ball Rally
  8. These SNES-era Kirby games were considered lost until this week - Ars Technica
  9. The pink ball is rallying… somewhat - Satellablog