Kirby's Star Stacker (Super Famicom)
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Kirby's Super Star Stacker[1] (known in Japan as カービィのきらきらキッズ (Kābī no Kirakira Kizzu), "Kirby's Sparkling Kids") is a puzzle game of the Kirby series that was only released on the Super Famicom in Japan. It was first released in 1998 through the Nintendo Power flash service, but eventually saw a physical release a year later, in 1999. It is an enhanced remake of Kirby's Star Stacker. Kirby's Super Star Stacker was eventually ported to Virtual Console for both Wii and Wii U, and would still only be in Japan.
Story
One starry night, an alien creature named Mr. Star was zooming past Dream Land. King Dedede spots him in the air and blasts him with a cannon, causing Mr. Star to split into several pieces and fall to the ground. The principal piece of Mr. Star falls on Kirby's head, as he was out stargazing from a teepee. After learning of his predicament, Kirby and his Animal Friends help Mr. Star find his pieces again, each of which are kept by a different denizen of Dream Land.
One-by-one, Kirby and his friends trounce the baddies who were holding Mr. Star's pieces, culminating with King Dedede himself. Once Mr. Star is whole again, he returns back out into space. Shortly after, a witch named Gryll appears from where Mr. Star left to present the final challenge to Kirby.
Gameplay
Gameplay is largely similar to the original Star Stacker in terms of mechanics. This version comes with a story mode (as mentioned above) along with playing in rounds.
In the Story Mode, Kirby faces off against an opponent, and they each get their own separate board to drop blocks in. The goal here is to prevent Kirby's board from filling up, while also causing the opponent's board to fill. To that end, the unknown reader will need to systematically remove blocks from the board as they fall down by lining them up correctly. This can be done by having an unbroken line of Star Blocks in-between two Animal Friend blocks of the same type, or by simply lining up two of the same type of Animal Friend together. If a large number of blocks are removed at once and/or a chain of block removals is caused, Kirby will be able to cause his opponent's board to start filling with blocks from the bottom-up, and vice/versa.
In the rounds, there are four difficulties - Normal, Hard, Very Hard and Insane. Unlike Story Mode (and like the original Star Stacker) there is only one board to deal with. Here, a pre-determined set of blocks and drops are given to Kirby, who must then make a certain number of blocks disappear before moving on to the next round.
Story Mode Opponents
Opponents in the main story mode are fought in the following order - each one being more difficult than the previous. Additionally, after the main credits roll, and if Kirby cleared every prior match undefeated, he will compete against an additional opponent, Gryll.
Gallery
- Super Star Stacker logo.gif
Logo
- Super Star Stacker box back.jpg
Back box art
- Super Star Stacker title screen.png
Title screen
Trivia
- When Kirby thwacks his opponents, he does so with the Love-Love Stick.
- A good deal of the music in this game was re-used in the extra stages of Kirby: Planet Robobot.
- Masked Dedede's theme from Kirby Super Star Ultra is a remix of King Dedede's battle theme from this game.
- In Kirby: Planet Robobot, Gryll is erroneously stated to have originated from the original Kirby's Star Stacker. This may have been because both Kirby's Star Stacker and Kirby's Super Star Stacker have the same name in Japanese.
External links
References