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m (Text replacement - "Kirby: Squeak Squad" to "Kirby Squeak Squad")
(battle royales audiences are rendered in 2d in what i'm guessing is a move to save storage space.)
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[[File:Kirby Adv Sprite Enlarged.png|thumb|right|An enlarged '''sprite''' image of [[Kirby]] from ''[[Kirby's Adventure]]''.]]
{{Image-pixelate|{{ImCap
|image=File:KA Kirby sprite.png
|size=200px
|caption=An enlarged '''sprite''' of [[Kirby]] from ''[[Kirby's Adventure]]''.
}}}}
A '''sprite''' is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a [[character]], [[enemy]], [[item]], or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes. A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics and completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.


A '''Sprite''' is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a character, enemy, item, or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for throwback purposes. A sprite is distinguished from other bitmap graphics such as 'tiles' or 'background' in that they typically display several different states or animations which can change based on input from {{realMe}} or from the game's code. Sprites also tend to be rendered on top of these other graphics and completely separate from them. In games that run 3-D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.
In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:
 
*Playable characters such as [[Kirby]] or a [[Helper]]
In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games, with the exception of games such as ''[[Kirby's Epic Yarn]]''/{{KEEY}}. In the games that do use sprites, they are employed for the following objects:
*Enemies and bosses
*playable characters such as [[Kirby]] or a [[Helper]]
*Items such as [[Maxim Tomato]]es
*enemies and bosses
*Objects such as [[Star Block]]s or [[Warp Star]]s
*items such as [[Maxim Tomato]]es
*objects such as [[Star Block]]s or [[Warp Star]]s
*HUD elements such as the [[Copy Ability]] display or the [[Stamina|life bar]]
*HUD elements such as the [[Copy Ability]] display or the [[Stamina|life bar]]


Sprite-like artwork can also be found in 3-D games in the series as well. Aside from things such as HUD elements, the most notable example of this is ''[[Kirby Air Ride]]'', where all collectable items such as [[Patch]]es and [[food]] are represented as two-dimensional 'z-sprites' (which refers to sprites that always face the camera in a 3-D environment).
Sprite-like artwork can also be found in 3D games in the series as well. Aside from things such as HUD elements, the most notable example of this is ''[[Kirby Air Ride]]'', where all collectable items such as [[Patch]]es and [[food]] are represented as two-dimensional 'z-sprites' (which refers to sprites that always face the camera in a 3D environment).


==Chronological list of sprite-based ''Kirby'' games==
==Chronological list of ''Kirby'' games that only use sprites==
*''[[Kirby's Dream Land]]''
*''[[Kirby's Dream Land]]''
*''[[Kirby's Adventure]]''
*''[[Kirby's Adventure]]''
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*''[[Kirby Super Star]]''
*''[[Kirby Super Star]]''
*''[[Kirby's Toy Box]]''
*''[[Kirby's Toy Box]]''
*''[[Kirby's Star Stacker]]''
*''[[Kirby's Star Stacker (Game Boy)]]''
*''[[Kirby's Dream Land 3]]''
*''[[Kirby's Dream Land 3]]''
*''[[Kirby's Super Star Stacker]]''
*''[[Kirby's Star Stacker (Super Famicom)]]''
*''[[Kirby Tilt 'n' Tumble]]''
*''[[Kirby Tilt 'n' Tumble]]''
*''[[Kirby: Nightmare in Dream Land]]''
*''[[Kirby: Nightmare in Dream Land]]''
*''[[Kirby & The Amazing Mirror]]''
*''[[Kirby & The Amazing Mirror]]''
*''[[Kirby: Canvas Curse]]''
*''[[Kirby: Canvas Curse]]''
*''[[Kirby Squeak Squad]]''
*''[[Kirby: Squeak Squad]]''
*''[[Kirby Super Star Ultra]]''
*''[[Kirby Super Star Ultra]]''
*''[[Kirby Mass Attack]]''
*''[[Kirby Mass Attack]]''
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*[[:Category:Sprites]]
*[[:Category:Sprites]]


[[Category:Gameplay Mechanics]]
{{clear}}
 
{{Navbox-Game Design}}
 
[[Category:Gameplay mechanics]]
[[Category:Sprites|*]]
[[Category:Sprites|*]]

Revision as of 22:05, 15 March 2024

KA Kirby sprite.png
An enlarged sprite of Kirby from Kirby's Adventure.

A sprite is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a character, enemy, item, or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes. A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics and completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called models.

In the Kirby series, sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:

Sprite-like artwork can also be found in 3D games in the series as well. Aside from things such as HUD elements, the most notable example of this is Kirby Air Ride, where all collectable items such as Patches and food are represented as two-dimensional 'z-sprites' (which refers to sprites that always face the camera in a 3D environment).

Chronological list of Kirby games that only use sprites

Trivia

  • In Kirby: Triple Deluxe, the collectable Keychains represent many sprites from earlier titles. These keychains themselves, however, are fully rendered polygonal models, as opposed to actual sprites.

See also