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Sprite: Difference between revisions

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*[[Heads-up display]] elements such as the [[Copy Ability]] display or the [[Stamina|life bar]] (these are commonly a mix between dynamic sprites and static tiles)
*[[Heads-up display]] elements such as the [[Copy Ability]] display or the [[Stamina|life bar]] (these are commonly a mix between dynamic sprites and static tiles)


Sprites can also be found in 3D games as well; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D ''Kirby'' game using sprites in this context is ''[[Kirby Air Ride]]'', where all collectible items such as [[patch]]es and [[food]] are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).
Sprites can also be found in 3D games; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D ''Kirby'' game using sprites in this context is ''[[Kirby Air Ride]]'', where all collectible items such as [[patch]]es and [[food]] are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).


==Chronological list of ''Kirby'' games that only use sprites==
==Chronological list of ''Kirby'' games that only use sprites==

Revision as of 23:35, 17 May 2024

KA Kirby sprite.png
An enlarged sprite of Kirby from Kirby's Adventure.

A sprite is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a character, enemy, item, or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes.

A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics, completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called models.

In the Kirby series, sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:

Sprites can also be found in 3D games; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D Kirby game using sprites in this context is Kirby Air Ride, where all collectible items such as patches and food are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).

Chronological list of Kirby games that only use sprites

Trivia

  • In Kirby: Triple Deluxe, the collectable Keychains represent many sprites from earlier titles. These keychains themselves, however, are fully rendered polygonal models, as opposed to actual sprites.

See also