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Patched Plains: Difference between revisions

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===Stage 1===
===Stage 1===
[[File:Patched Plains 1.jpg|thumb|right|250px|Kirby runs down the initial grassy steps in Stage 1.]]
[[File:Patched Plains 1.jpg|thumb|right|250px|Kirby runs down the initial grassy steps in Stage 1.]]
Section 1: The game begins at the top of a series of grassy steps leading down and to the right. The steps are covered in tubes and backed by metal, as numerous large pillars with glass bulbs on them can be seen in the background, complemented by a big moon. The path continues to the right past more tubes, and eventually a sign is encountered which instructs {{realMe}} how to jump. From there, a small hill can be seen with an open tube sticking out of it. Kirby can pass through this tube to reach the other side. Past a few metal flowers which open up to yield stars, another tube appears in the side of a hill. Kirby must take this tube to reach the next section.
'''Section 1:''' The game begins at the top of a series of grassy steps leading down and to the right. The steps are covered in tubes and backed by metal, as numerous large pillars with glass bulbs on them can be seen in the background, complemented by a big moon. The path continues to the right past more tubes, and eventually a sign is encountered which instructs {{realMe}} how to jump. From there, a small hill can be seen with an open tube sticking out of it. Kirby can pass through this tube to reach the other side. Past a few metal flowers which open up to yield stars, another tube appears in the side of a hill. Kirby must take this tube to reach the next section.


Section 2: The tube leads to another open area, as a [[Waddle Dee|Mech Waddle Dee]] can be seen just to the right. Kirby cannot return through the tube, as it is now closed, so he must progress past this first obstacle. A sign appears which instructs {{realMe}} to inhale the Waddle Dee, which will get rid of its mech suit. From there, Kirby can spit the suit as a star projectile to finish the Waddle Dee off and keep moving. Further right, some more Waddle Dees wearing hard hats jump in from the background to get in the way. Another pair of Waddle Dees carries a spike bar that will hurt Kirby if he touches it, and is best avoided. Past them, a red barrel blocks the way forward. This can be destroyed using any of Kirby's standard attacks. A sign appears instructing {{realMe}} to have Kirby perform a [[Slide]] kick to destroy it. Past another barrel, the first enemy with an ability appears, [[Sparky]]. A sign appears instructing {{realMe}} to swallow it to obtain the [[Spark]] ability. From there, the first [[Sticker]] can be obtained on a platform above two sets of spike-bar carrying Waddle Dees. Past another tube and a [[Sir Kibble]], a [[Warp Star]] can be reached, which will take Kirby to the next section.
'''Section 2:''' The tube leads to another open area, as a [[Waddle Dee|Mech Waddle Dee]] can be seen just to the right. Kirby cannot return through the tube, as it is now closed, so he must progress past this first obstacle. A sign appears which instructs {{realMe}} to inhale the Waddle Dee, which will get rid of its mech suit. From there, Kirby can spit the suit as a star projectile to finish the Waddle Dee off and keep moving. Further right, some more Waddle Dees wearing hard hats jump in from the background to get in the way. Another pair of Waddle Dees carries a spike bar that will hurt Kirby if he touches it, and is best avoided. Past them, a red barrel blocks the way forward. This can be destroyed using any of Kirby's standard attacks. A sign appears instructing {{realMe}} to have Kirby perform a [[Slide]] kick to destroy it. Past another barrel, the first enemy with an ability appears, [[Sparky]]. A sign appears instructing {{realMe}} to swallow it to obtain the [[Spark]] ability. From there, the first [[Sticker]] can be obtained on a platform above two sets of spike-bar carrying Waddle Dees. Past another tube and a [[Sir Kibble]], a [[Warp Star]] can be reached, which will take Kirby to the next section.


Section 3: The Warp Star lands in another area of the plains, with the windmill trees in the background having been mechanized along with everything else. A [[Waddle Dee|Cannon Mech Waddle Dee]] is the first opponent to appear here, whose missiles can be swallowed for the [[Bomb]] ability. Down the hill, a large hollow barrel can be seen in the background propped up by chains. To the left, another tube can be seen behind a breakable block, which leads to a small side-chamber holding a [[Blade Knight]] and two boxes, one of which has a Sticker. The path continues past a couple more enemies until a crevasse is reached, containing a fan that pushes on Kirby, making his movement through this area slower. From there, past a couple more tubes, Kirby must cross a bridge where he will be harassed by more enemies. This eventually leads to the first [[Warp Star|3D Warp Star]], which carries Kirby into the background, inside one of the suspended barrels. Inside is a [[Galbo]], an [[Energy Drink]], and a couple Waddle Dees. Passing these, another 3D Warp Star will take Kirby back to the foreground. Just to the right, [[Bandana Waddle Dee]] appears in the background to give Kirby an [[Assist Star]], which he can use later to recover [[Vitality]]. From there, past a [[Waddle Doo]] and a bomb block barrier, the door to the next section can be reached under a fall-through platform.
'''Section 3:''' The Warp Star lands in another area of the plains, with the windmill trees in the background having been mechanized along with everything else. A [[Waddle Dee|Cannon Mech Waddle Dee]] is the first opponent to appear here, whose missiles can be swallowed for the [[Bomb]] ability. Down the hill, a large hollow barrel can be seen in the background propped up by chains. To the left, another tube can be seen behind a breakable block, which leads to a small side-chamber holding a [[Blade Knight]] and two boxes, one of which has a Sticker. The path continues past a couple more enemies until a crevasse is reached, containing a fan that pushes on Kirby, making his movement through this area slower. From there, past a couple more tubes, Kirby must cross a bridge where he will be harassed by more enemies. This eventually leads to the first [[Warp Star|3D Warp Star]], which carries Kirby into the background, inside one of the suspended barrels. Inside is a [[Galbo]], an [[Energy Drink]], and a couple Waddle Dees. Passing these, another 3D Warp Star will take Kirby back to the foreground. Just to the right, [[Bandana Waddle Dee]] appears in the background to give Kirby an [[Assist Star]], which he can use later to recover [[Vitality]]. From there, past a [[Waddle Doo]] and a bomb block barrier, the door to the next section can be reached under a fall-through platform.


Section 4: The door leads to an open area and a cutscene, where several Waddle Dees flee in panic from the right end of the screen. Shortly after, a huge monstrous robot appears from the right, looking eerily like [[Whispy Woods]]. It sees Kirby, and immediately begins attacking him. Kirby must make his way to the left while avoiding its attacks, jumping over myriad blocks in the process. Kirby can escape by using a tube at the end of the path, but if he's feeling bold, he can fight the beast instead. If he does enough damage, it will stagger, rupture with small explosions, and be forced to retreat, leaving behind a unique golden Sticker. Past the escape tube is a small chamber containing a [[Maxim Tomato]] and another tube leading to the next section.
'''Section 4:''' The door leads to an open area and a cutscene, where several Waddle Dees flee in panic from the right end of the screen. Shortly after, a huge monstrous robot appears from the right, looking eerily like [[Whispy Woods]]. It sees Kirby, and immediately begins attacking him. Kirby must make his way to the left while avoiding its attacks, jumping over myriad blocks in the process. Kirby can escape by using a tube at the end of the path, but if he's feeling bold, he can fight the beast instead. If he does enough damage, it will stagger, rupture with small explosions, and be forced to retreat, leaving behind a unique golden Sticker. Past the escape tube is a small chamber containing a [[Maxim Tomato]] and another tube leading to the next section.


Section 5: The tube leads to a small room in the background. In the foreground, a shining blue floating cube can be seen. Kirby must take another tube to reach the foreground and collect this cube, formally introduced as a [[Code Cube]]. Kirby will need a certain number of these to unlock the firewall to the Boss stage later on. From there, it's a peaceful walk to the right to reach the stage exit.
'''Section 5:''' The tube leads to a small room in the background. In the foreground, a shining blue floating cube can be seen. Kirby must take another tube to reach the foreground and collect this cube, formally introduced as a [[Code Cube]]. Kirby will need a certain number of these to unlock the firewall to the Boss stage later on. From there, it's a peaceful walk to the right to reach the stage exit.


====Enemies, Mid-bosses, and Abilities====
====Enemies, Mid-bosses, and Abilities====

Revision as of 19:25, 12 June 2016

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Patched Plains
File:Patched Plains.jpg
Screenshot from Kirby: Planet Robobot.
Details
Level Nr. 1
Stages 5
EX Stages 1
Code Cubes 11
Mid-Bosses Invader Armor (1-2), Gigavolt (1-3), King Doo (1-4), Kibble Blade 2.0 (1-EX)
Boss Clanky Woods
Stages with Robobot Armor 1-2, 1-3, 1-4, 1-EX
Level progression
First level Resolution Road
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Patched Plains is the first level of Kirby: Planet Robobot. It has four regular stages, a boss stage, and an EX stage. The level is characterized by green metallic plains, and also features a train and a laboratory. There are eleven Code Cubes to collect in this level, with one in Stage 1 and Stage EX, and three in Stage 2, Stage 3 and Stage 4. The boss is Clanky Woods.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In Meta Knightmare Returns, some stages and sections are not played at all, the remaining stages are played in one long continuous run, and warps may allow Meta Knight to skip past large sections of it.

Stage 1

File:Patched Plains 1.jpg
Kirby runs down the initial grassy steps in Stage 1.

Section 1: The game begins at the top of a series of grassy steps leading down and to the right. The steps are covered in tubes and backed by metal, as numerous large pillars with glass bulbs on them can be seen in the background, complemented by a big moon. The path continues to the right past more tubes, and eventually a sign is encountered which instructs the unknown reader how to jump. From there, a small hill can be seen with an open tube sticking out of it. Kirby can pass through this tube to reach the other side. Past a few metal flowers which open up to yield stars, another tube appears in the side of a hill. Kirby must take this tube to reach the next section.

Section 2: The tube leads to another open area, as a Mech Waddle Dee can be seen just to the right. Kirby cannot return through the tube, as it is now closed, so he must progress past this first obstacle. A sign appears which instructs the unknown reader to inhale the Waddle Dee, which will get rid of its mech suit. From there, Kirby can spit the suit as a star projectile to finish the Waddle Dee off and keep moving. Further right, some more Waddle Dees wearing hard hats jump in from the background to get in the way. Another pair of Waddle Dees carries a spike bar that will hurt Kirby if he touches it, and is best avoided. Past them, a red barrel blocks the way forward. This can be destroyed using any of Kirby's standard attacks. A sign appears instructing the unknown reader to have Kirby perform a Slide kick to destroy it. Past another barrel, the first enemy with an ability appears, Sparky. A sign appears instructing the unknown reader to swallow it to obtain the Spark ability. From there, the first Sticker can be obtained on a platform above two sets of spike-bar carrying Waddle Dees. Past another tube and a Sir Kibble, a Warp Star can be reached, which will take Kirby to the next section.

Section 3: The Warp Star lands in another area of the plains, with the windmill trees in the background having been mechanized along with everything else. A Cannon Mech Waddle Dee is the first opponent to appear here, whose missiles can be swallowed for the Bomb ability. Down the hill, a large hollow barrel can be seen in the background propped up by chains. To the left, another tube can be seen behind a breakable block, which leads to a small side-chamber holding a Blade Knight and two boxes, one of which has a Sticker. The path continues past a couple more enemies until a crevasse is reached, containing a fan that pushes on Kirby, making his movement through this area slower. From there, past a couple more tubes, Kirby must cross a bridge where he will be harassed by more enemies. This eventually leads to the first 3D Warp Star, which carries Kirby into the background, inside one of the suspended barrels. Inside is a Galbo, an Energy Drink, and a couple Waddle Dees. Passing these, another 3D Warp Star will take Kirby back to the foreground. Just to the right, Bandana Waddle Dee appears in the background to give Kirby an Assist Star, which he can use later to recover Vitality. From there, past a Waddle Doo and a bomb block barrier, the door to the next section can be reached under a fall-through platform.

Section 4: The door leads to an open area and a cutscene, where several Waddle Dees flee in panic from the right end of the screen. Shortly after, a huge monstrous robot appears from the right, looking eerily like Whispy Woods. It sees Kirby, and immediately begins attacking him. Kirby must make his way to the left while avoiding its attacks, jumping over myriad blocks in the process. Kirby can escape by using a tube at the end of the path, but if he's feeling bold, he can fight the beast instead. If he does enough damage, it will stagger, rupture with small explosions, and be forced to retreat, leaving behind a unique golden Sticker. Past the escape tube is a small chamber containing a Maxim Tomato and another tube leading to the next section.

Section 5: The tube leads to a small room in the background. In the foreground, a shining blue floating cube can be seen. Kirby must take another tube to reach the foreground and collect this cube, formally introduced as a Code Cube. Kirby will need a certain number of these to unlock the firewall to the Boss stage later on. From there, it's a peaceful walk to the right to reach the stage exit.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

  • None.

Stage 2

File:Patched Plains 2.jpg
Kirby finds his first emptied suit of Robobot Armor in Stage 2.

Kirby runs into his first Invader Armor in this stage, and then get to use the Robobot Armor for the first time.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Normal Abilities Robobot Armor Modes

Stage 3

File:Patched Plains 3.jpg
Kirby prepares to bomb a rather large Chip in Stage 3.

This stage consists primarily of a train section. The Doctor ability is introduced here. Later, Kirby returns to the green plains and fights Gigavolt.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Stage 4

File:Patched Plains 4.jpg
Kirby climbs toward a bothersome Spynum in the laboratory in Stage 4.

This stage is the laboratory.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Stage 5 (Boss: Clanky Woods)

File:Clanky Woods Fight 1.jpg
Kirby contends with Clanky Woods on the semi-circular platform.

To enter this stage, Kirby needs to have collected at least 4 Code Cubes from the previous stages to disrupt the firewall.

The stage begins in a small metal chamber with the green fields and a lake out in the background. Kirby will need to enter a pipe to reach an area in the foreground where Bandana Waddle Dee will give him an item. Another tube leads to a lower chamber where the Spark, Doctor and Cutter abilities are available on Copy Pedestals. The next tube take Kirby to the ground floor, where a very large ominous red door with the Haltmann Works Company logo on it lies. As Kirby approaches, spotlights on the door activate, point at him, then the door opens to let him in.

The door leads to a rather bare semi-circular ring platform high up in the sky. Kirby walks on stage and looks around, when Clanky Woods appears behind him, jumping onto the platform. It lets out a roar, and the fight begins.

The fight itself take place in three distinct phases. The first is a straightforward fight on the platform as Clanky fires missiles at him and drills into the ground to hurl boulders. The second phase happens when Clanky drops down and brings up the other half of the ring platform, torning the fight into a chase around the ring. The third phase begins when Clanky, nearly depleted on health, raises most of the ring sections into walls to prevent Kirby from going anywhere, then tries lobbing attacks at him from the center platform.

Once Clanky is defeated, it breaks down, and becomes unable to move, crying tears of oil. From there, the first of the Haltmann Works' UFO legs is damaged, and Kirby can move on to the next level, Resolution Road.

Stage 6 EX

File:Patched Plains EX.jpg
Kirby duels with Kibble Blade 2.0 on top of a train in Stage EX.

All 10 Code Cubes from the main stages are required to unlock this stage. This stage is a mash-up of many of the locations from the level, and Kirby begins with the Robobot Armor already equipped. It ends with a fight with Kibble Blade 2.0.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Trivia

File:Patched Plains Stage Select.jpg
A portion of the Patched Plains Stage Select area.


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