Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Kid Kirby: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
(Finally... Project Kid Kirby is fully complete. The page is no longer a stub, and the needed images are now uploaded!)
(Undo revision 447073 by DraconicMusic (talk) Try not to add anything that may seem speculative unless if you found a verifiable source from the Kid Kirby devs or related sources to back this up.)
Tag: Undo
 
(47 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:''{{PAGENAME}}''}}
{{Good}}{{Infobox-CanceledGame
{{Infobox-CancelledGame
|image=[[File:Kid Kirby promotional art.png|250px]]
|image=[[File:Kid Kirby promotional art.png|250px]]
|caption=
|caption=Promotional artwork for '''''Kid Kirby'''''.
|developer= DMA Design
|developer= DMA Design
|publisher=
|platforms= [[Super Nintendo Entertainment System]]
|platforms= [[Super Nintendo Entertainment System]]
}}
}}{{DISPLAYTITLE:''{{PAGENAME}}''}}
'''''Kid Kirby''''' refers to a [[Kirby (series)|''Kirby'' series]] game that was once planned for release on the [[Super Nintendo Entertainment System]]. The game would have supported the [[nwiki:SNES Mouse|SNES Mouse]], and it featured its own colorful unique 3D art style in addition to 2D graphics. Kid Kirby was developed by Scotland-based DMA Design Ltd., which eventually became [https://en.wikipedia.org/wiki/Rockstar_North Rockstar North], a third-party developer known for their work on the ''Grand Theft Auto'' series of games.
'''''Kid Kirby''''' was a [[Kirby (series)|''Kirby'' series]] game that was once planned to be released on the [[Super Nintendo Entertainment System]]. The game would have supported the [[nwiki:SNES Mouse|SNES Mouse]], and featured its own colorful unique 3D art style in addition to 2D graphics. ''Kid Kirby'' was developed by Scotland-based DMA Design Ltd., which eventually became [[wikipedia:Rockstar North|Rockstar North]], a third-party development company known for their work on the ''Grand Theft Auto'' series of games.


==Overview==
== Overview ==
The earliest mention ever of ''Kid Kirby'' dates back to 1994-1995, where it was said to be in development around the time [[Wikipedia:All New World of Lemmings|Lemmings 3]] was developed. It was said by ex-DMA Design developer "Mike Dailly" that [[Nintendo]] was very fed up with the game and cancelled it.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the fact that the game could never be played well with traditional joypad controls were some of the reasons that led to the game's inevitable cancellation.<ref>[https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra]</ref> The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including its box art.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref>
The earliest mention ever of ''Kid Kirby'' was dated from 1994 to 1995, where it was said to be in development around the time ''[[Wikipedia:All New World of Lemmings|Lemmings 3]]'' was developed. According to ex-DMA Design developer "Mike Dailly", [[Nintendo]] was "fed up with the game" and cancelled it due to prolonged development times.<ref name="Twitter PM with 'Mike Dailly'">Twitter PM with "Mike Dailly" ([https://www.twitter.com/mdf200 @mdf200]) by WiKirby editor Meeper12346, on Imgur [https://i.imgur.com/PzALziu.png (1)] [https://i.imgur.com/2x6jAX2.png (2)]</ref> The poor sales of the Super NES Mouse and the inability of the game to be played well with a regular SNES controller were additional reasons that led to the cancellation of the game.<ref>[https://web.archive.org/web/20220628220323/https://www.gamasutra.com/php-bin/news_index.php?story=12190 "Playing Catch Up: GTA/Lemmings' Dave Jones" on Gamasutra (Archived)]</ref> The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including the logo.<ref>[https://web.archive.org/web/20170918160230/https://bulk.destructoid.com/ul/104946-kid-kirby-the-super-nintendo-game-that-never-was/kk3-noscale.jpg Archived Club Nintendo Mexico July 1995 scan from Destructoid]</ref> Ex-DMA "Mike Dailly" has also claimed to have a copy of a playable demo build of ''Kid Kirby'', however it was lost.<ref name="Twitter PM with 'Mike Dailly'"/>


The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], stars a younger version of himself, who is featured in a more-purple hue with one strand of curly hair. The story would've been similar to ''[[Kirby's Adventure]]'', where the [[Star Rod]] is stolen once again from the [[Fountain of Dreams]] and Kirby has to go get it back. Familiar assets like [[King Dedede]], [[Bronto Burt]], and the [[Fountain of Dreams]] would have been set to appear in the game.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Additionally, some of the apparently new enemies of the game are a walking fire-like enemy and an unknown octopus inspired creature.
The storyline of ''Kid Kirby'', as told from the perspective of an older [[Kirby]], starred a younger version of himself, who was featured in a more-purple hue with one strand of curly hair. The story would have played out in a similar fashion to ''[[Kirby's Adventure]]'', where the [[Star Rod]] was stolen once again from the [[Fountain of Dreams]] and Kirby had to go and retrieve it.<ref name="James Watson on GiantBomb">[https://www.giantbomb.com/profile/DudleySoft/blog/kid-kirby-a-real-blast-from-the-past-for-me/12193/ Article from GiantBomb on Kid Kirby by main programmer James Watson, under the name "DudleySoft"]</ref> Familiar characters such as [[King Dedede]] (now named "Prince Dedede", as he was not quite a king just yet) and [[Bronto Burt]] were set to appear in the game. In addition, some new enemies designed for the game were a walking fire-like enemy and an unknown octopus-inspired creature. For the game's front-end interface, while developers initially considered a 3D rotating map, a photo album layout was eventually chosen instead to tie in further with the game's subject focusing on Kirby's past memories.<ref>[https://web.archive.org/web/20090421105228/http://dudleysoft.org/blog/?page_id=5 Archived page from James Watson (DudleySoft)'s blog]</ref>


Ex-DMA "Mike Dailly" claimed to have a copy of a playable demo build of ''Kid Kirby'', but it was unfortunately lost.<ref name="Twitter PM with 'Mike Dailly'"/>
A tweet by 8-4 co-founder John Ricciardi revealed that tie-in promotional merchandise was supposed to be released in October of an unspecified year to promote ''Kid Kirby''. This included a promotional wall poster as well as a pillow mobile depicting artwork of young Kirby.<ref>[https://web.archive.org/web/20230325012446/https://twitter.com/johntv/status/1427697092173107215 Tweet regarding cancelled ''Kid Kirby'' merchandise by 8-4 co-founder John Ricciardi (@johntv) (Archived on March 25, 2023)]</ref>


==Gameplay==
== Gameplay ==
Due to a lack of video footage covering the game itself, there was little-to-no demonstration of the gameplay of ''Kid Kirby''. Players control a hand-shaped cursor, and they can click and drag on Kirby to stretch him then release the mouse to launch him in a set trajectory, with guide paths similar to that of ''[[Kirby's Dream Course]]''. Additional controls include slapping Kirby upwards three times and slamming him downwards when he is in midair. Kirby is also able to activate "powerups", like becoming a "paper airplane" or a "rock" (possibly the [[Stone]] ability).<ref name="James Watson on GiantBomb"/>
''Kid Kirby'' currently has no surviving footage, so not much could be demonstrated regarding its gameplay. However, it was described by programmer James Watson (also known as "DudleySoft") that players would control a hand-shaped cursor using the SNES Mouse, mainly to click, drag, and release Kirby to launch him in a set trajectory. Kirby's launch path would also be determined with guide lines, similar to those used in ''[[Kirby's Dream Course]]''. Additional controls would have included slapping Kirby upwards three times and slamming him downwards when he was in midair. Kirby would've been also able to activate "powerups", which morph him into different forms like a paper airplane or a rock.<ref name="James Watson on GiantBomb"/>


There were 120 levels that were set to be featured in ''Kid Kirby'', including 60 levels that are part of the game's Story Mode, and the other 60 being levels accessed by a hidden door (possibly inside a bell) in most of the levels. Kirby can collect [[Point Star|stars]] while reaching the hoop at the end of the level to complete it.<ref name="James Watson on GiantBomb"/> There were various themes for stages, such as forest, ice, cave, and metalllic building levels.
120 stages were set to be featured in the game, including 60 stages that were part of the game's Story Mode, and the other 60 being secret stages which could be accessed by a hidden door (possibly inside a bell) in the regular stages. In these stages, Kirby could collect [[Point Star|star]]s while reaching the hoop at the end which marked the stage's goal.<ref name="James Watson on GiantBomb"/> "Mike Dailly" also revealed that the stages were set to feature assorted themes like a forest, cavern, laboratory, and even a castle.<ref name="Dailly Assets Reveal"/>


''Kid Kirby'' would also feature a 2-player split-screen race mode where two players compete to see who can reach the exit of the level first.<ref name="James Watson on GiantBomb"/>
''Kid Kirby'' would have also featured a 2-player split-screen race mode where two players would compete to see who could reach the exit of the level first.<ref name="James Watson on GiantBomb"/>


==Gallery==
== Trivia ==
===Official artwork===
[[File:DKL_Hard_Hat_Binder.jpg|thumb|right|Official artwork of Hard Hat from ''[[mariowiki:Donkey Kong Land|Donkey Kong Land]]'' which was originally compiled with other ''Kid Kirby'' artwork, leading to initial confusion about his supposed origins]]
*A hoax spread online claimed that [[mariowiki:Hard Hat|Hard Hat]] from ''[[mariowiki:Donkey Kong Land|Donkey Kong Land]]'' was originally designed for and meant to appear in ''Kid Kirby''. This confusion initially stemmed off from a website named [https://www.unseen64.net/2008/11/15/kid-kirby-snes-cancelled/ Unseen64], which has a page for the game that originally hosted the images for various rendered artwork of ''Kid Kirby'' characters and Hard Hat.<ref>[https://web.archive.org/web/20201124125614/https://www.unseen64.net/2008/11/15/kid-kirby-snes-cancelled/ Archived page of Kid Kirby on Unseen64] (November 24, 2020)</ref> Since 2021, these images have been removed from the website.
**In particular, the rendered artwork has been originally sourced from a [https://earthboundcentral.com/2012/03/merch-watch-for-mar-23-2012/ 2012 auction] for an official Nintendo-themed binder that dates back to 1995, with the only surviving image featuring Bronto Burt and Hard Hat's artworks on the same cover together.
**This particular piece of Hard Hat artwork appears in higher quality in the preview page for ''Donkey Kong Land'' from [http://img.photobucket.com/albums/v15/koopaul/Nintendo/Donkey_Kong_Land_Preview_Page_5_Nintendo_Power_69_zpsafe3f795.png Volume 69 of ''Nintendo Power''], confirming that the artwork belongs to said game itself and not ''Kid Kirby''.
*According to ex-DMA "Mike Dailly", ''Kid Kirby''{{'}}s internal name was "Jelly".<ref name="Dailly Assets Reveal">[https://web.archive.org/web/20201107233105/https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ "Mike Dailly"'s assets reveal on Flickr] (archived)</ref>
*Had it been released as intended, ''Kid Kirby'' would become the first ''Kirby'' game to be developed by a non-Japanese video game development company.
*A possible method of [[100% completion]] was to get everything on each level to add 1% to the completion counter. There were 120 levels in the game, which would mean 120% completion would be possible.<ref name="James Watson on GiantBomb"/>
 
== Gallery ==
=== Official artwork ===
<gallery>
<gallery>
File:Kid_Kirby_Kirby.jpg|Artwork of young [[Kirby]]
Kid Kirby Kirby.jpg|Artwork of young [[Kirby]]
File:Kid_Kirby_King_Dedede.jpg|Artwork of [[King Dedede]]
Kid Kirby DMA render of Kirby.jpg|Artwork of young Kirby within a level setting
File:Kid_Kirby_Bronto_Burt.jpg|Artwork of [[Bronto Burt]]
Kid Kirby King Dedede.jpg|Artwork of [[King Dedede|Prince Dedede]]
File:Kid Kirby bed.png|A shocked young Kirby in bed thinking of cake
Kid Kirby Bronto Burt.jpg|Artwork of [[Bronto Burt]]
File:Kid Kirby octopus.png|The unknown octopus-like creature
Kid Kirby bed.png|A shocked young Kirby in bed dreaming of cake
Kid Kirby octopus.png|The unknown octopus-like creature
Kid Kirby sketches.jpg|Sketches of early ideas for the game
Kid Kirby manual pages 4 and 5.jpg|Instruction manual pages 4 and 5
Kid Kirby manual pages 6 and 7.jpg|Instruction manual pages 6 and 7
Kid Kirby pillow mobile.png|An official mock-up for a ''Kid Kirby''-themed pillow mobile, meant as tie-in merchandise
</gallery>
</gallery>


===Sprite sheets===
=== Sprite sheets ===
<gallery>
<gallery>
File:Kid Kirby sprite sheet.png|KIRBY2 - Sprite sheet depicting young [[Kirby]]'s sprites, an unknown fire enemy, potion flasks, and other objects
File:Kid Kirby sprite sheet.png|KIRBY2 - Sprite sheet depicting young [[Kirby]]'s sprites, an unknown fire enemy, potion flasks, and other objects
File:Kid_Kirby_Beach_Tileset.png|OZDA - Sprite sheet depicting a possible beach tileset
File:Kid Kirby Beach Tileset.png|OZDA - Sprite sheet depicting a possible beach tileset
File:Kid_Kirby_Techno_Tileset.png|OZ2 - Sprite sheet depicting a possible technological tileset
File:Kid Kirby Techno Tileset.png|OZ2 - Sprite sheet depicting a possible technological tileset
File:Kid_Kirby_Jungle_Tileset.png|TESTBLOX - Sprite sheet depicting a possible forest/jungle tileset
File:Kid Kirby Jungle Tileset.png|TESTBLOX - Sprite sheet depicting a possible forest/jungle tileset
</gallery>
</gallery>


===Stages===
=== Stages ===
<gallery>
<gallery>
File:Kid Kirby Factory Level.png|LEWORK4 - A factory-themed level with conveyor belts.
File:Kid Kirby Factory Level.png|LEWORK4 - A factory-themed level with conveyor belts.
Line 54: Line 66:
</gallery>
</gallery>


==Trivia==
{{clear}}
*Interestingly, there was a hoax spread online that [[mariowiki:Hard Hat|Hard Hat]] from ''[[mariowiki:Donkey Kong Land|Donkey Kong Land]]'' was meant to appear in ''Kid Kirby'', as its CG-styled artwork appears alongside other similar-looking promotional artwork of various characters from the latter game on a website covering cancelled/beta video games named [https://www.unseen64.net/2008/11/15/kid-kirby-snes-cancelled/ Unseen64].
 
**Both artworks for Bronto Burt and Hard Hat appeared in a [https://earthboundcentral.com/2012/03/merch-watch-for-mar-23-2012/ 2012 auction] for an official Nintendo-themed binder that dates back to 1995, which adds up to the confusion.
== External links ==
**This particular piece of Hard Hat artwork appears in higher quality in the preview page for ''Donkey Kong Land'' from [http://img.photobucket.com/albums/v15/koopaul/Nintendo/Donkey_Kong_Land_Preview_Page_5_Nintendo_Power_69_zpsafe3f795.png Volume 69 of ''Nintendo Power''], confirming that the artwork belongs to said game itself and not ''Kid Kirby''.
*[https://web.archive.org/web/20201107233105/https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ "Mike Dailly"'s assets reveal on Flickr] (archived)
*According to ex-DMA "Mike Dailly", ''Kid Kirby'''s internal name is "Jelly".<ref>[https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ "Mike Dailly"'s assets reveal on Flickr]</ref>
*[https://www.unseen64.net/2008/11/15/kid-kirby-snes-cancelled/ ''Kid Kirby'' on Unseen64]
*Had it been released as intended, ''Kid Kirby'' would become the first and only ''Kirby'' game to be developed by a non-Japanese video game development company.
*[https://kirby.webnwork.com/spiele/kid.html ''Kid Kirby'' on Kirbytraum (German fansite)]
*A possible method of [[100% completion]] was to get everything on each level to add 1% to the completion counter. There are 120 levels in the game, which would mean 120% completion is possible.<ref name="James Watson on GiantBomb"/>
*[https://drive.google.com/file/d/1U928ZiCW4-2r3BPNi3ZBePfHAiu-XDvi/view Intro storyline concept for ''Kid Kirby''] (PDF), shared by [https://twitter.com/KidKirbyArchive/status/1536471722416914432 Steve Hammond]
 
{{ref}}


==External links==
{{clear}}
*[https://www.flickr.com/photos/mikedailly/sets/72157602112466044/ "Mike Dailly"'s assets reveal on Flickr]
*[https://www.unseen64.net/2008/11/15/kid-kirby-snes-cancelled/ Kid Kirby on Unseen64]
*[https://kirby.webnwork.com/spiele/kid.html Kid Kirby on Kirbytraum (German website)]


==References==
<references/>
{{Navbox-Games}}
{{Navbox-Games}}
[[Category:Games on Super Nintendo Entertainment System]]
[[Category:Games on Super Nintendo Entertainment System]]

Latest revision as of 13:53, 16 November 2023

Kid Kirby
Kid Kirby promotional art.png
Promotional artwork for Kid Kirby.
Details
Developer(s) DMA Design
Platform(s) Super Nintendo Entertainment System
 This box: view  talk  edit 

Kid Kirby was a Kirby series game that was once planned to be released on the Super Nintendo Entertainment System. The game would have supported the SNES Mouse, and featured its own colorful unique 3D art style in addition to 2D graphics. Kid Kirby was developed by Scotland-based DMA Design Ltd., which eventually became Rockstar North, a third-party development company known for their work on the Grand Theft Auto series of games.

Overview[edit]

The earliest mention ever of Kid Kirby was dated from 1994 to 1995, where it was said to be in development around the time Lemmings 3 was developed. According to ex-DMA Design developer "Mike Dailly", Nintendo was "fed up with the game" and cancelled it due to prolonged development times.[1] The poor sales of the Super NES Mouse and the inability of the game to be played well with a regular SNES controller were additional reasons that led to the cancellation of the game.[2] The game was covered by Club Nintendo Mexico in the July 1995 issue, which also included promotional artwork for the game including the logo.[3] Ex-DMA "Mike Dailly" has also claimed to have a copy of a playable demo build of Kid Kirby, however it was lost.[1]

The storyline of Kid Kirby, as told from the perspective of an older Kirby, starred a younger version of himself, who was featured in a more-purple hue with one strand of curly hair. The story would have played out in a similar fashion to Kirby's Adventure, where the Star Rod was stolen once again from the Fountain of Dreams and Kirby had to go and retrieve it.[4] Familiar characters such as King Dedede (now named "Prince Dedede", as he was not quite a king just yet) and Bronto Burt were set to appear in the game. In addition, some new enemies designed for the game were a walking fire-like enemy and an unknown octopus-inspired creature. For the game's front-end interface, while developers initially considered a 3D rotating map, a photo album layout was eventually chosen instead to tie in further with the game's subject focusing on Kirby's past memories.[5]

A tweet by 8-4 co-founder John Ricciardi revealed that tie-in promotional merchandise was supposed to be released in October of an unspecified year to promote Kid Kirby. This included a promotional wall poster as well as a pillow mobile depicting artwork of young Kirby.[6]

Gameplay[edit]

Kid Kirby currently has no surviving footage, so not much could be demonstrated regarding its gameplay. However, it was described by programmer James Watson (also known as "DudleySoft") that players would control a hand-shaped cursor using the SNES Mouse, mainly to click, drag, and release Kirby to launch him in a set trajectory. Kirby's launch path would also be determined with guide lines, similar to those used in Kirby's Dream Course. Additional controls would have included slapping Kirby upwards three times and slamming him downwards when he was in midair. Kirby would've been also able to activate "powerups", which morph him into different forms like a paper airplane or a rock.[4]

120 stages were set to be featured in the game, including 60 stages that were part of the game's Story Mode, and the other 60 being secret stages which could be accessed by a hidden door (possibly inside a bell) in the regular stages. In these stages, Kirby could collect stars while reaching the hoop at the end which marked the stage's goal.[4] "Mike Dailly" also revealed that the stages were set to feature assorted themes like a forest, cavern, laboratory, and even a castle.[7]

Kid Kirby would have also featured a 2-player split-screen race mode where two players would compete to see who could reach the exit of the level first.[4]

Trivia[edit]

Official artwork of Hard Hat from Donkey Kong Land which was originally compiled with other Kid Kirby artwork, leading to initial confusion about his supposed origins
  • A hoax spread online claimed that Hard Hat from Donkey Kong Land was originally designed for and meant to appear in Kid Kirby. This confusion initially stemmed off from a website named Unseen64, which has a page for the game that originally hosted the images for various rendered artwork of Kid Kirby characters and Hard Hat.[8] Since 2021, these images have been removed from the website.
    • In particular, the rendered artwork has been originally sourced from a 2012 auction for an official Nintendo-themed binder that dates back to 1995, with the only surviving image featuring Bronto Burt and Hard Hat's artworks on the same cover together.
    • This particular piece of Hard Hat artwork appears in higher quality in the preview page for Donkey Kong Land from Volume 69 of Nintendo Power, confirming that the artwork belongs to said game itself and not Kid Kirby.
  • According to ex-DMA "Mike Dailly", Kid Kirby's internal name was "Jelly".[7]
  • Had it been released as intended, Kid Kirby would become the first Kirby game to be developed by a non-Japanese video game development company.
  • A possible method of 100% completion was to get everything on each level to add 1% to the completion counter. There were 120 levels in the game, which would mean 120% completion would be possible.[4]

Gallery[edit]

Official artwork[edit]

Sprite sheets[edit]

Stages[edit]

External links[edit]

References