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Quick Fall: Difference between revisions

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m (Removing this for now since the opening paragraph says this was introduced in Triple Deluxe, and we need proper verification if this would fall here or not)
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Once a Quick Fall is started, it cannot return to a normal speed fall. To stop quick-falling, Kirby will either need to hit hard ground, puff up again, or perform some other action, such as an attack. Kirby normally bounces up when hitting the ground during a Quick Fall, but if the Down button is held, he will not bounce, which allows him to smoothly continue if he needs to.
Once a Quick Fall is started, it cannot return to a normal speed fall. To stop quick-falling, Kirby will either need to hit hard ground, puff up again, or perform some other action, such as an attack. Kirby normally bounces up when hitting the ground during a Quick Fall, but if the Down button is held, he will not bounce, which allows him to smoothly continue if he needs to.


During the Quick Fall state, or falling down naturally from a certain height, Kirby can damage common enemies, which is known as a [[Dive Attack]] or "plancha" (ぶらんちゃ, the eponymous attack from professional wrestling). The Dive Attack cannot damage [[boss]]es or [[mid-boss]]es but Kirby usually takes no [[damage]] during it.
During the Quick Fall state, or falling down naturally from a certain height, Kirby can damage common enemies, which is known as a [[Dive Attack]] or "plancha" (プランチャ, the eponymous attack from professional wrestling). The Dive Attack cannot damage [[boss]]es or [[mid-boss]]es but Kirby usually takes no [[damage]] during it.


===Gallery===
===Gallery===
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{{SmashWiki|Fast fall}}
{{SmashWiki|Fast fall}}
Fast falling appears in all games of the ''[[Super Smash Bros.]]'' series, and all fighters can perform it, with some having quicker falls than others. Like in the ''Kirby'' series, this allows fighters to pass through soft platforms, and can only be undone in the air by performing another jump, or recovery move. The main purpose of quick-falling is to avoid attacks, or get into position faster, but careless use offstage can easily cause a self-destruct. Ledges cannot be grabbed while fast-falling.
Fast falling appears in all games of the ''[[Super Smash Bros.]]'' series, and all fighters can perform it, with some having quicker falls than others. Like in the ''Kirby'' series, this allows fighters to pass through soft platforms, and can only be undone in the air by performing another jump, or recovery move. The main purpose of quick-falling is to avoid attacks, or get into position faster, but careless use offstage can easily cause a self-destruct. Ledges cannot be grabbed while fast-falling.
==Trivia==
*In ''[[Kirby Super Star]]'', ''[[Kirby Super Star Ultra]]'', and ''[[Kirby's Return to Dream Land]]'' onward, pressing down while using the [[Parasol]] ability's Parasol Drift will cause Kirby to close his Parasol and fall faster. This is referred to as Drift Stall. However, this is not the same as a Quick Fall, since the Parasol can be opened up again during Drift Stall by pressing up.


==Names in other languages==
==Names in other languages==

Latest revision as of 00:34, 14 February 2024

KPR Kirby Quick Fall clip.png
From Kirby: Planet Robobot

Quick Fall (also known as Fast Fall) is a technique that Kirby and other playable characters can perform in some games in the main Kirby series, with it being introduced in Kirby: Triple Deluxe.

Kirby series[edit]

Appearances[edit]

Overview[edit]

Much like dashing, Quick Fall is activated by the player tapping Down twice quickly on the +Control Pad or Control Stick while Kirby is in midair. Kirby cannot initiate a Quick Fall while he is hovering. Performed successfully, this will put Kirby in his "diving" state, which normally requires falling from a long distance. He will also automatically fall through thin floors if the Down button is held.

Once a Quick Fall is started, it cannot return to a normal speed fall. To stop quick-falling, Kirby will either need to hit hard ground, puff up again, or perform some other action, such as an attack. Kirby normally bounces up when hitting the ground during a Quick Fall, but if the Down button is held, he will not bounce, which allows him to smoothly continue if he needs to.

During the Quick Fall state, or falling down naturally from a certain height, Kirby can damage common enemies, which is known as a Dive Attack or "plancha" (プランチャ, the eponymous attack from professional wrestling). The Dive Attack cannot damage bosses or mid-bosses but Kirby usually takes no damage during it.

Gallery[edit]

Super Smash Bros. series[edit]

SmashWiki has more information about this subject here.

Fast falling appears in all games of the Super Smash Bros. series, and all fighters can perform it, with some having quicker falls than others. Like in the Kirby series, this allows fighters to pass through soft platforms, and can only be undone in the air by performing another jump, or recovery move. The main purpose of quick-falling is to avoid attacks, or get into position faster, but careless use offstage can easily cause a self-destruct. Ledges cannot be grabbed while fast-falling.

Trivia[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 急降下きゅうこうか
Kyūkōka
Quick Fall
Chinese 急降下
jí jiàng xià
Quick Fall
  • Also the kanji of the Japanese name.
Dutch Vrije val Free fall
French Chute rapide Rapid fall
German Freier Fall Free Fall
Italian Caduta rapida Rapid fall
Portuguese Queda rápida Quick fall
Spanish Caída veloz Quick fall