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Infinity Jump

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An Infinity Jump being performed in Kirby Super Star Ultra.

Infinity Jump (also called Continuous Jump) is a technique which allows certain characters in the Kirby series to jump in the air repeatedly, and is distinguished from regular flying abilities such as Kirby's hover. Typically, this technique allows the user to jump an indefinite number of times in midair, hence its name. However, it is limited in Kirby Battle Royale, Kirby Fighters 2, and Kirby and the Forgotten Land, causing the user's jumps to become weaker over time until they have to land and/or placing a cap on how high they can jump. In many cases, characters equipped with an Infinity Jump are more versatile in the air than Kirby or King Dedede, as these two must in most cases spit out an Air Bullet to cancel their hover before using any other aerial moves, whereas characters with an Infinity Jump can use any aerial attack right out of their Infinity Jump.

The Infinity Jump technique was introduced in Kirby Super Star, being usable generally by helpers who do not have a more natural means of flight, and has since reoccurred in several subsequent games which feature other playable characters besides Kirby, Meta Knight, or King Dedede as a means to keep up with them. It is debatable if this technique is actually being performed in-universe, or if it is just a gameplay element to make these characters more usable.


The Infinity Jump technique appears in the following Kirby games:

Notable appearances[edit]

Kirby Super Star[edit]

Kirby Super Star was the first Kirby game to feature the Infinity Jump, as most helpers require it in order to be able to keep up with Kirby as he traverses the stages. In this game (as well as Kirby Super Star Ultra), Infinity Jumping in the air is more intensive in terms of vertical gain than Kirby's hover, since the jump offers the same height as each hover flap, but the jumpers are still fully affected by gravity unlike Kirby. Other games that would feature this technique would often have gentler gravity effects, allowing users of Infinity Jump to potentially be faster in the air than Kirby's hover.

Kirby's Return to Dream Land[edit]

Kirby's Return to Dream Land was the first game in the series to give Bandana Waddle Dee an Infinity Jump, a trait he would possess in all of his subsequent playable appearances, and one which would often be (as it is in this title) unique to him. Given that Bandana Waddle Dee generally has the same moves as Spear Kirby, having the Infinity Jump makes him potentially more effective in midair combat than Spear Kirby, due to his aforementioned lack of a need to release an Air Bullet after flight before using aerial attacks.

Kirby and the Rainbow Curse[edit]

In Kirby and the Rainbow Curse, each of the Waddle Dee partners gain access to the Infinity Jump for the purposes of keeping up with Kirby and Elline's rainbow ropes. However, the mechanics of jumping in this game are different to those of the main series. For instance, there is a delay between being able to perform jumps, meaning it cannot be rapidly tapped. In addition, jump steering is limited, and each subsequent jump in the air gains less height, making this jump skill not actually infinite at all. Eventually, the Waddle Dees will no longer be able to gain height, and will fall, only able to regain their full jump when touching the ground again.

Names in other languages[edit]

Language Name Meaning
Japanese れんぞくジャンプ
renzoku janpu
Continuous jump