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{{incomplete|Needs to be updated for KatFL}}
'''Hammer Flip''' is an attack which was introduced in ''[[Kirby Super Star]]''. It is usually one of the strongest attacks which [[Hammer]] [[Kirby]] can perform.
'''Hammer Flip''' is an attack which was introduced in ''[[Kirby Super Star]]''. It is usually one of the strongest attacks which [[Hammer]] [[Kirby]] can perform.
[[File:KPR Hammer Flip clip.png|thumb|right|Hammer Kirby uses the all-powerful hammer flip.]]
[[File:KPR Hammer Flip clip.png|thumb|right|Hammer Kirby uses the all-powerful hammer flip.]]


==Overview==
==Overview==
Hammer Flip is usually performed by pressing ↑ + attack button. The user sets their hammer on fire in a second or two, which can be interrupted by enemy's attacks during the startup. If the preparation is successful, the user does a powerful flip (usually an uppercut) with their now flaming hammer, dealing heavy [[damage]] to enemies. Flame versions can light Cannon [[Fuse]]s, burn grass, etc. like other [[Fire]]-element attacks do.
Hammer Flip is usually performed by pressing ↑ + attack button (or simply by holding the attack button and releasing in ''[[Kirby Battle Royale]]'' and ''[[Kirby and the Forgotten Land]]''). The user charges up their hammer as it sets on fire in a second or two, which can be interrupted by enemy's attacks during the startup. If the preparation is successful, the user does a powerful flip (usually an uppercut) with their now flaming hammer, dealing heavy [[damage]] to enemies. Flame versions can light Cannon [[Fuse]]s, burn grass, etc. like other [[Fire]]-element attacks do.


Hammer Flip can be performed by:
Hammer Flip can be performed by:
*Hammer [[Kirby]] (since ''[[Kirby Super Star]]'');
*Hammer [[Kirby]] (since ''[[Kirby Super Star]]'');
*[[Bonkers]] the [[helper]] (since ''[[Kirby Super Star]]'');
*[[Bonkers]] as a [[helper]] (since ''[[Kirby Super Star]]'');
*[[Bonkers]] the [[mid-boss]] (since ''[[Kirby's Return to Dream Land]]'');
*[[Bonkers]] as a [[mid-boss]] (since ''[[Kirby's Return to Dream Land]]'');
*Playable [[King Dedede]] (since ''[[Kirby's Return to Dream Land]]''; his version has no flame in ''Kirby's Return to Dream Land'');
*Playable [[King Dedede]] (since ''[[Kirby's Return to Dream Land]]''; his version has no flame in ''Kirby's Return to Dream Land'', ''Kirby Star Allies'' and ''Kirby's Return to Dream Land Deluxe'', but does in other games);
*[[Smash Bros.]] Kirby (''[[Kirby: Planet Robobot]]'').
*[[Smash Bros.]] Kirby (''[[Kirby: Planet Robobot]]'');
*[[Hammer Lord]] (since [[Team Kirby Clash]]);
*[[Toy Hammer]] Kirby (''[[Kirby and the Forgotten Land]]'');
*[[Wild Hammer]] Kirby (''[[Kirby and the Forgotten Land]]'');
*[[Masked Hammer]] Kirby (''[[Kirby and the Forgotten Land]]'', Wild Tornado)


==''Super Smash Bros.'' series==
==''Super Smash Bros.'' series==
[[File:Hammer Flip Smash 4.png|thumb|right|200px|Thumbnail of Kirby's Hammer Flip attack in ''Super Smash Bros. for Wii U''.]]
[[File:Hammer Flip Smash 4.png|thumb|right|200px|Thumbnail of Kirby's Hammer Flip attack in ''Super Smash Bros. for Wii U''.]]
{{SmashWiki|Hammer Flip}}
{{SmashWiki|Hammer Flip}}
Hammer Flip is [[smashwiki:Kirby|Kirby]]'s [[smashwiki:side special move|side special move]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing his no-element Hammer from ''[[Super Smash Bros. Brawl]]''. Hammer Flip in these games can be charged to increase power, and Kirby can move and jump slowly while charging. The uncharged version has no element and only the charged version does [[smashwiki:flame|flame]] damage. However, Kirby will receive recoil damage if it's over-charged.
Hammer Flip is [[smashwiki:Kirby|Kirby]]'s [[smashwiki:side special move|side special move]] in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing his no-element Hammer from ''[[Super Smash Bros. Brawl]]''. Hammer Flip in these games can be charged to increase power, and Kirby can move and jump slowly while charging. The uncharged version has no element and only the charged version does [[smashwiki:flame|flame]] damage. However, Kirby will receive recoil damage if it's over-charged up to a certain limit.


''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' also has two custom moves that can be used in place of the Hammer Flip. The first, '''Hammer Bash''', functions much the same way as his Hammer side-special in ''Super Smash Bros. Brawl.'' The second, '''Giant Hammer''', deals more damage and has a longer reach but takes longer to attack opponents with.
''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' also has two custom moves that can be used in place of the Hammer Flip. The first, '''Hammer Bash''', functions much the same way as his Hammer side-special in ''Super Smash Bros. Brawl.'' The second, '''Giant Hammer''', deals more damage and has a longer reach but takes longer to attack opponents with. In these games' British English translations, the uncharged version is called Hammer, like in prior games, whereas the charged version specifically is called Hammer Flip.


In ''[[Kirby: Planet Robobot]]'', as the [[Smash Bros.]] ability is based on Kirby's moveset from ''Super Smash Bros. for Nintendo 3DS / Wii U'', the Smash Bros. version of Hammer Flip is performed by "→ + B" and also chargeable unlike its traditional appearances in the [[Kirby (series)|''Kirby'' series]] up until ''Kirby Star Allies''.
In ''[[Kirby: Planet Robobot]]'', as the [[Smash Bros.]] ability is based on Kirby's moveset from ''Super Smash Bros. for Nintendo 3DS / Wii U'', the Smash Bros. version of Hammer Flip is performed by "→ + B" and also chargeable unlike its traditional appearances in the [[Kirby (series)|''Kirby'' series]] up until ''Kirby Star Allies''.
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==Charge Hammer Flip==
==Charge Hammer Flip==
In ''[[Kirby Star Allies]]'', [[Hammer]] Kirby, [[Bonkers]] the [[Helper|Friend]] and [[King Dedede]] the [[Dream Friend]] receive the Charge Hammer Flip attack instead. Its button execution remains the same (↑ + attack button).
Starting with ''[[Kirby Star Allies]]'', [[Hammer]] Kirby, [[Bonkers]] and [[King Dedede]] receive the Charge Hammer Flip attack instead. Its button execution remains the same (↑ + attack button).


As its name suggests, Charge Hammer Flip is chargable and the user can move and jump slowly while charging, just like the [[Smash Bros.]] version in ''[[Kirby: Planet Robobot]]''. However, Charge Hammer Flip has no [[Power Effect|element]] by default, i.e. to reprise the traditional flame Hammer Flip, the user has to be enchanted the [[Sizzle]] element. In addition, if the hammer is over-charged, it will break, leaving the user with only the handle, which can still be swung for very little damage. The hammer returns to normal after this.
As its name suggests, Charge Hammer Flip is chargable and the user can move and jump slowly while charging, just like the [[Smash Bros.]] version in ''[[Kirby: Planet Robobot]]''. However, if the hammer is over-charged, it will break, leaving the user with only the handle, which can still be swung for very little damage. The hammer returns to normal after this. In ''Star Allies'' exclusively, Charge Hammer Flip has no [[Power Effect|element]] by default (i.e. to reprise the traditional flame effect from the Hammer Flip in prior titles, the user has to be enchanted the [[Sizzle]] element).


The following lists the additional effects of elemental Charge Hammer Flip.
The following lists the additional effects of elemental Charge Hammer Flip.
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<gallery>
<gallery>
KSA Busted Hammer Flip.jpg|Kirby holding a headless Hammer after charging Hammer Flip for too long.
KSA Busted Hammer Flip.jpg|Kirby holding a headless Hammer after charging a Charge Hammer Flip for too long in ''Kirby Star Allies''.
</gallery>
</gallery>


==Damage==
==Damage==
{{incomplete|Damage values for the ''Kirby Clash'' games}}
{|class="wikitable" border="1" cellpadding="2"
{|class="wikitable" border="1" cellpadding="2"
|-
|-
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|Charging: 16→3×3<br>Flip: 80<br>Flip misses: 4
|Charging: 16→3×3<br>Flip: 80<br>Flip misses: 4
|-
|-
|rowspan=2|''[[Kirby: Planet Robobot]]''
|rowspan=3|''[[Kirby: Planet Robobot]]''
|[[Hammer]] Kirby
|[[Hammer]] Kirby
|Charging: 7→3×3<br>Flip: 80<br>Flip misses: 4
|Charging: 7→3×3<br>Flip: 80<br>Flip misses: 4
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*Lv. 2: 70
*Lv. 2: 70
*Lv. 3: 90
*Lv. 3: 90
|-
|[[Hammer Lord]]
|
|N/A
|-
|''[[Team Kirby Clash Deluxe]]''
|[[Hammer Lord]]
|
|N/A
|-
|-
|rowspan=2|''[[Kirby Star Allies]]''
|rowspan=2|''[[Kirby Star Allies]]''
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*Lv. 3: 88 (×1.25 if elemental)
*Lv. 3: 88 (×1.25 if elemental)
*Over-charged handle: 8
*Over-charged handle: 8
Flip misses: 4
|-
|''[[Super Kirby Clash]]''
|[[Hammer Lord]]
|
|N/A
|-
|rowspan=4|''[[Kirby and the Forgotten Land]]''
|[[Hammer]] Kirby
|Charging (Lv. 3 only): 8 per hit<br>Flip:
*Lv. 1: 40
*Lv. 2: 80
*Lv. 3: 160
*Over-charged handle: 8
|rowspan=4|80
|-
|[[Toy Hammer]] Kirby
|Charging (Lv. 3 only): 10 per hit<br>Flip:
*Lv. 1: 52
*Lv. 2: 104
*Lv. 3: 208
*Over-charged handle: 10
|-
|[[Wild Hammer]] Kirby
|Charging (Lv. 3 only): 16 per hit<br>Flip:
*Lv. 1: 82
*Lv. 2: 164
*Lv. 3: 328
*Over-charged handle: 16
|-
|[[Masked Hammer]] Kirby
|Charging (Lv. 3 only): 12 per hit<br>Spin:
*Lv. 1: 51 per hit
*Lv. 2: 102 per hit
*Lv. 3: 204 per hit
*Over-charged handles: 12 per hit
*Twister: 25 per hit
|-
|rowspan=2|''[[Kirby's Return to Dream Land Deluxe]]''
|[[Hammer]] Kirby
|Charging: 7→3 (2nd hit onward)<br>Flip:
*Lv. 1: 40
*Lv. 2: 60
*Lv. 3: 80
*Over-charged handle: 8
Flip misses: 4
|rowspan=2|52
|-
|[[King Dedede]]
|Flip:
*Lv. 1: 44
*Lv. 2: 66
*Lv. 3: 88
*Over-charged handle: 9
Flip misses: 4
Flip misses: 4
|}
|}
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==Trivia==
==Trivia==
*The Japanese name of Hammer Flip is possibly a reference to {{furi|鬼|おに}}{{furi|殺|ごろ}}し ([[wikipedia:Demon Slayer|Demon Slayer]]), a trap [[wikipedia:Shogi opening|Shogi opening]].
*The Japanese name of Hammer Flip is possibly a reference to {{furi|鬼|おに}}{{furi|殺|ごろ}}し ([[wikipedia:Demon Slayer|Demon Slayer]]), a trap [[wikipedia:Shogi opening|Shogi opening]].
*In ''[[Kirby Super Star]]'' and ''[[Kirby Super Star Ultra]]'', three [[mid-boss]]es can be one-hit KO'd by the 80 [[damage]] Hammer Flip: [[Poppy Bros. Sr.]] (80 [[Stamina|HP]]), [[Mr. Frosty]] (110 HP, ×2 weakness to fire) and [[Bugzzy]] (160 HP, ×2 weakness to fire).
*In ''[[Kirby Super Star]]'' and ''[[Kirby Super Star Ultra]]'', three [[mid-boss]]es can be one-hit KO'd by the 80 [[damage]] Hammer Flip: [[Poppy Bros. Sr.]] (80 [[Health|HP]]), [[Mr. Frosty]] (110 HP, ×2 weakness to fire) and [[Bugzzy]] (160 HP, ×2 weakness to fire).
*Several localized names of Charge Hammer Flip still keep the fire element despite it having none by default in ''[[Kirby Star Allies]]''.
*The name of the Charge Hammer Flip move in most languages still keep the fire element despite it having none by default in ''[[Kirby Star Allies]]''.
 
==Gallery==
<gallery>
KRtDLD Overcharged Hammer Flip screenshot.png|Kirby left with just the handle after charging a Hammer Flip for too long in ''Kirby's Return to Dream Land Deluxe''
SSBB Kirby Hammer model.png|Model of Kirby's hammer when using Hammer in ''[[Super Smash Bros. Brawl]]''
</gallery>


==Names in other languages==
==Names in other languages==
===Hammer Flip===
===Hammer Flip===
{{Names
{{Names
|ja=おにごろし火炎ハンマー
|ja=おにごろし{{furi|火炎|かえん}}ハンマー
|jaR=Onigoroshi Kaen Hanmā
|jaR=Onigoroshi Kaen Hanmā
|jaM=Demon Slayer Flame Hammer
|jaM=Demon Slayer Flame Hammer
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{{clear}}
{{clear}}
{{Navbox-Attacks}}
{{Navbox-Attacks}}
[[category:Attacks]]
[[Category:Attacks]]

Latest revision as of 00:40, 3 March 2024

Hammer Flip is an attack which was introduced in Kirby Super Star. It is usually one of the strongest attacks which Hammer Kirby can perform.

Hammer Kirby uses the all-powerful hammer flip.

Overview[edit]

Hammer Flip is usually performed by pressing ↑ + attack button (or simply by holding the attack button and releasing in Kirby Battle Royale and Kirby and the Forgotten Land). The user charges up their hammer as it sets on fire in a second or two, which can be interrupted by enemy's attacks during the startup. If the preparation is successful, the user does a powerful flip (usually an uppercut) with their now flaming hammer, dealing heavy damage to enemies. Flame versions can light Cannon Fuses, burn grass, etc. like other Fire-element attacks do.

Hammer Flip can be performed by:

Super Smash Bros. series[edit]

Thumbnail of Kirby's Hammer Flip attack in Super Smash Bros. for Wii U.
SmashWiki has more information about this subject here.

Hammer Flip is Kirby's side special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, replacing his no-element Hammer from Super Smash Bros. Brawl. Hammer Flip in these games can be charged to increase power, and Kirby can move and jump slowly while charging. The uncharged version has no element and only the charged version does flame damage. However, Kirby will receive recoil damage if it's over-charged up to a certain limit.

Super Smash Bros. for Nintendo 3DS / Wii U also has two custom moves that can be used in place of the Hammer Flip. The first, Hammer Bash, functions much the same way as his Hammer side-special in Super Smash Bros. Brawl. The second, Giant Hammer, deals more damage and has a longer reach but takes longer to attack opponents with. In these games' British English translations, the uncharged version is called Hammer, like in prior games, whereas the charged version specifically is called Hammer Flip.

In Kirby: Planet Robobot, as the Smash Bros. ability is based on Kirby's moveset from Super Smash Bros. for Nintendo 3DS / Wii U, the Smash Bros. version of Hammer Flip is performed by "→ + B" and also chargeable unlike its traditional appearances in the Kirby series up until Kirby Star Allies.

Charge Hammer Flip[edit]

Starting with Kirby Star Allies, Hammer Kirby, Bonkers and King Dedede receive the Charge Hammer Flip attack instead. Its button execution remains the same (↑ + attack button).

As its name suggests, Charge Hammer Flip is chargable and the user can move and jump slowly while charging, just like the Smash Bros. version in Kirby: Planet Robobot. However, if the hammer is over-charged, it will break, leaving the user with only the handle, which can still be swung for very little damage. The hammer returns to normal after this. In Star Allies exclusively, Charge Hammer Flip has no element by default (i.e. to reprise the traditional flame effect from the Hammer Flip in prior titles, the user has to be enchanted the Sizzle element).

The following lists the additional effects of elemental Charge Hammer Flip.

  • Bluster: Instead of flipping, the user does a jumping hammer slam with wind effects, becoming invincible during the attack.
  • Blizzard: The flip creates several icicles in the front.
  • Sizzle: The flip throws several parabolic fireballs.
  • Splash: The flip throws several parabolic splashes.
  • Zap: Lightning bolts drop onto the hammer as it flips.

Damage[edit]

This section is incomplete. You can help WiKirby by expanding it.
Damage values for the Kirby Clash games
Game User Damage Reference Damage:
Star Bullet
Kirby Super Star
Kirby Super Star Ultra
Hammer Kirby
Bonkers
Charging: 4 (KSS) / 16 (KSSU)
Flip: 80
52
Kirby & The Amazing Mirror Hammer Kirby Charging: 2
Flip: 25
10
Kirby: Squeak Squad Hammer Kirby 60 40
Kirby's Return to Dream Land Hammer Kirby Charging: 8→6×3
Flip: 80 (60 if connected to the charging)
Flip misses: 4
52
King Dedede Charging: 8→6×3
Flip: 45 (33 if connected to the charging)
Flip misses: 4
Kirby: Triple Deluxe Hammer Kirby Charging: 7→3×3
Flip: 80
Flip misses: 4
52
King Dedede Charging: 16→3×3
Flip: 80
Flip misses: 4
Kirby: Planet Robobot Hammer Kirby Charging: 7→3×3
Flip: 80
Flip misses: 4
52
Smash Bros. Kirby Charging: 7→3 (2nd hit onward)
Flip:
  • Lv. 1: 60
  • Lv. 2: 70
  • Lv. 3: 90
Hammer Lord N/A
Team Kirby Clash Deluxe Hammer Lord N/A
Kirby Star Allies Hammer Kirby
Bonkers
Charging (elemental only): 8→3 (2nd hit onward)
(Bluster jump 1st attack: 20)
Flip:
  • Lv. 1: 40 (×1.25 if elemental)
  • Lv. 2: 60 (×1.25 if elemental)
  • Lv. 3: 80 (×1.25 if elemental)
  • Over-charged handle: 8

Flip misses: 4

52
King Dedede Charging (elemental only): 8→3 (2nd hit onward)
(Bluster jump 1st attack: 21)
Flip:
  • Lv. 1: 44 (×1.25 if elemental)
  • Lv. 2: 66 (×1.25 if elemental)
  • Lv. 3: 88 (×1.25 if elemental)
  • Over-charged handle: 8

Flip misses: 4

Super Kirby Clash Hammer Lord N/A
Kirby and the Forgotten Land Hammer Kirby Charging (Lv. 3 only): 8 per hit
Flip:
  • Lv. 1: 40
  • Lv. 2: 80
  • Lv. 3: 160
  • Over-charged handle: 8
80
Toy Hammer Kirby Charging (Lv. 3 only): 10 per hit
Flip:
  • Lv. 1: 52
  • Lv. 2: 104
  • Lv. 3: 208
  • Over-charged handle: 10
Wild Hammer Kirby Charging (Lv. 3 only): 16 per hit
Flip:
  • Lv. 1: 82
  • Lv. 2: 164
  • Lv. 3: 328
  • Over-charged handle: 16
Masked Hammer Kirby Charging (Lv. 3 only): 12 per hit
Spin:
  • Lv. 1: 51 per hit
  • Lv. 2: 102 per hit
  • Lv. 3: 204 per hit
  • Over-charged handles: 12 per hit
  • Twister: 25 per hit
Kirby's Return to Dream Land Deluxe Hammer Kirby Charging: 7→3 (2nd hit onward)
Flip:
  • Lv. 1: 40
  • Lv. 2: 60
  • Lv. 3: 80
  • Over-charged handle: 8

Flip misses: 4

52
King Dedede Flip:
  • Lv. 1: 44
  • Lv. 2: 66
  • Lv. 3: 88
  • Over-charged handle: 9

Flip misses: 4

In many games, a "reverse" Hammer Flip can be done by performing it back against the boss so the charging and the flip both hit, which does more than damage in total than a normal flip. For example, a "reverse" Hammer Flip from Hammer Kirby does:

Trivia[edit]

Gallery[edit]

Names in other languages[edit]

Hammer Flip[edit]

Language Name Meaning
Japanese おにごろし火炎かえんハンマー
Onigoroshi Kaen Hanmā
Demon Slayer Flame Hammer
Traditional Chinese 鬼殺火焰錘[1]
guǐ shā huǒ yàn chuí
Demon Slayer Flame Hammer
Simplified Chinese 鬼杀火焰锤[1]
guǐ shā huǒ yàn chuí
French Marteau ardent Fire Hammer
German Feuerzorn Fire Anger
Italian Iper martellata Hyper Hammer
Spanish Martillo ígneo Fire Hammer


Charge Hammer Flip[edit]

Language Name Meaning
Japanese おにごろしチャージハンマー
Onigoroshi Chāji Hanmā
Demon Slayer Charge Hammer
Traditional Chinese 鬼殺蓄力錘
guǐ shā xù lì chuí
Demon Slayer Charge Hammer
Simplified Chinese 鬼杀蓄力锤
guǐ shā xù lì chuí
Dutch Vuurhamer laden Charge Fire Hammer
French Marteau ardent chargé Charge Fire Hammer
German Feuerzorn-Ladung Charge Fire Anger
Italian Iper martellata caricata Charge Hyper Hammer
Spanish Martillo ígneo cargado Charge Fire Hammer

References