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Kirby Tilt 'n' Tumble - Lvl 2-2: Difference between revisions

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{{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 2-2}}
{{Good}}{{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 2-2}}
{{Infobox-KTnTStage
{{Infobox-KTnTStage
|title=Lvl 2-2
|title=Lvl 2-2
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==Gallery==
==Gallery==
<gallery>
<gallery>
KTnT Level 2-2 1.png
KTnT Level 2-2 1.png|Kirby waits for the lift to arrive.
KTnT Level 2-2 2.png
KTnT Level 2-2 2.png|Riding a lift up the course
KTnT Level 2-2 3.png
KTnT Level 2-2 3.png|Reaching a fork in the road
KTnT Level 2-2 Bonus Area.png
KTnT Level 2-2 Bonus Area.png|Riding the lift in the bonus area
KTnT Level 2-2 4.png
KTnT Level 2-2 4.png|Preparing to ride up a long thin passage
KTnT Level 2-2 5.png
KTnT Level 2-2 5.png|Kirby rolls the die to pick his fate.
KTnT Level 2-2 6.png
KTnT Level 2-2 6.png|Passing a few stopwatches on the rim of a gap
KTnT Level 2-2 8.png
KTnT Level 2-2 8.png|Passing by bar bumpers on another lift
KTnT Level 2-2 9.png
KTnT Level 2-2 9.png|Collecting lots of star pieces near the goal
</gallery>
</gallery>



Revision as of 02:14, 27 April 2021


Lvl 2-2
KTnT Level 2-2 7.png
Kirby rides a moving platform.
Details
Starting time 120 (+ leftover time from 2-1)
70 in Extra Game
Bonus area? Yes
Blue Star? No
Whispy Woods? No
Boss No
Stage order
Lvl 2-1 Lvl 2-3
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Lvl 2-2 is the second stage of Level 2 in Kirby Tilt 'n' Tumble.

Overview

The stage begins in a narrow rocky hallway. The first obstacle involves launching from a Jump Hole onto a moving platform over a bottomless pit, so good timing is needed. From there, past a Kabu, another moving platform needs to be landed on. At this point, the path splits in two. Going left leads past a series of shifting platforms before re-converging through a gate. Going right instead leads past a moving platform into a room with short walls running through it before re-converging. From here, Kirby needs to ride one more lift then roll past some Kabu to jump onto a Cloud and ride to the gate.

From here, the path splits again, but this time, which way Kirby can go is determined by a dice block that rolls either red or blue when flipped. The blue path on the left is somewhat longer, featuring a few bumper hazards near the end, while the red path on the right is shorter and involves hopping along a few more moving platforms. The paths re-converge shortly afterward in the upper-right. After riding another Cloud past some Kabu, Kirby can pass through a large room and hop over to the goal pad in the area just above. A large amount of Star Pieces can be generated around the goal pad if the ? Hole is activated.

Extra Game

In the Extra Game, all Kabu are replaced with Dekabu.

Star guide

Star guide for Level 2-2  
Name Description
After taking the blue path to the left, this star can be found tucked away in a small grotto which can be accessed by hopping over a short wall or some Blast Boards and crossing a bottomless pit. This star cannot be obtained if Kirby heads down the red path instead.
There are two Warp Stars in this stage which lead to the same area. They can be found out in the open past the fork in the path, either on the left or right. Taking one leads Kirby to a bonus area where he will need to jump from a lift to get some 1-Ups.

Enemies

Sprite Name
KTnT Dekabu.png Dekabu (Extra Game only)
KTnT Kabu.png Kabu

Trivia

  • The design of this stage - particularly the area where the path splits after a dice block roll - is slightly different between the Japanese and North American release.

Gallery