Fuse: Difference between revisions
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{{ | {{Infobox-Object | ||
[[File:KSA Fuse.jpg | |image=[[File:KSA Fuse.jpg|250px]] | ||
|caption=A particularly long '''fuse''' in ''[[Kirby Star Allies]]'' | |||
|type=[[Device]] | |||
|function=Allows Kirby to fire a [[Cannon|Fuse Cannon]] | |||
|found=Attached to Fuse Cannons | |||
|game=[[#Game appearances|(click to navigate)]] | |||
|similar=[[Wire (object)|Wire]] | |||
}} | |||
A [[Fuse]] is an object that connects to a [[Cannon|Fuse Cannon]] or other object. It consists of a long rope that can stretch across an area, usually embedded in the ground, which can be lit on the free end by a [[Fire]]-based attack. | A [[Fuse]] is an object that connects to a [[Cannon|Fuse Cannon]] or other object. It consists of a long rope that can stretch across an area, usually embedded in the ground, which can be lit on the free end by a [[Fire]]-based attack. | ||
Fuses are lit with the express purpose of firing a Fuse Cannon. Once the fuse is lit, the spark will travel along the length of the fuse until it reaches the cannon, wherein the cannon will fire. [[Kirby]] has that time to jump into the cannon if he wants to be fired to a new location. Should he fail to get inside before the cannon goes off, the fuse will regenerate, taking the same shape as it had before (except in ''[[Kirby's Adventure]]'', where [[Kirby]] will actually need to leave the area with the fuse end and come back to regenerate it, like how enemies respawn). | Fuses are lit with the express purpose of firing a Fuse Cannon. Once the fuse is lit, the spark will travel along the length of the fuse until it reaches the cannon, wherein the cannon will fire. [[Kirby]] has that time to jump into the cannon if he wants to be fired to a new location. Should he fail to get inside before the cannon goes off, the fuse will regenerate, taking the same shape as it had before (except in ''[[Kirby's Adventure]]'', where [[Kirby]] will actually need to leave the area with the fuse end and come back to regenerate it, like how enemies respawn). | ||
Some games feature fuses underwater, and they are only capable of being lit by [[Laser]] shots and, prior to ''[[Kirby Star Allies]]'', a fire-based [[Helper]] can also light them underwater, being able to breathe fire where Kirby cannot. | |||
In ''[[Kirby: Triple Deluxe]]'', fuses could be split, with pieces laying on a Tilt Fuse Box. In cases like these, the player would need to tilt the [[Nintendo 3DS]] system to line up the ends of the fuses to burn them through. | In ''[[Kirby: Triple Deluxe]]'', fuses could be split, with pieces laying on a Tilt Fuse Box. In cases like these, the player would need to tilt the [[Nintendo 3DS]] system to line up the ends of the fuses to burn them through. | ||
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*''[[Kirby & The Amazing Mirror]]'' | *''[[Kirby & The Amazing Mirror]]'' | ||
*''[[Kirby: Squeak Squad]]'' | *''[[Kirby: Squeak Squad]]'' | ||
*''[[Kirby's Return to Dream Land]]'' | *''[[Kirby's Return to Dream Land]]'' / ''[[Kirby's Return to Dream Land Deluxe]]'' | ||
*''[[Kirby: Triple Deluxe]]'' | *''[[Kirby: Triple Deluxe]]'' | ||
*''[[Kirby: Planet Robobot]]'' | *''[[Kirby: Planet Robobot]]'' | ||
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*[[Daroach]] (Daroach Fire Bomb) | *[[Daroach]] (Daroach Fire Bomb) | ||
*[[Doctor]] (Science Lab) | *[[Doctor]] (Science Lab) | ||
*[[Fighter]] (Giga Force Blast in ''Star Allies'') | *[[Fighter]] (Giga Force Blast in ''Star Allies'' and ''Kirby's Return to Dream Land Deluxe'') | ||
*[[Fire]] | *[[Fire]] | ||
*[[The Three Mage-Sisters|Flamberge]] | *[[The Three Mage-Sisters|Flamberge]] | ||
*[[Gooey]] (Burning Gooey) | *[[Gooey]] (Burning Gooey) | ||
*[[Hammer]] (Hammer Flip | *[[Hammer]] (Hammer Flip except in ''Star Allies'') | ||
*[[Jet]] (burner) | *[[Jet]] (burner) | ||
*[[Laser]] | *[[Laser]] | ||
*[[Magolor]] (Revolution Flame) | *[[Magolor]] (Revolution Flame) | ||
*[[Master]] | *[[Master]] | ||
*[[Mecha]] (Rocket Dash, Fireball Mortars, and Sizz-Zap Burst) | |||
*[[Meta Knight]]'s sword swings (in ''Meta Knightmare'') | *[[Meta Knight]]'s sword swings (in ''Meta Knightmare'') | ||
*[[Morpho Knight Sword]] (all attacks except Sukhavati Scale Wave) | |||
*[[Animal Friend|Rick]] (Fire Breath) | *[[Animal Friend|Rick]] (Fire Breath) | ||
*[[Rising Sizzler]] | *[[Rising Sizzler]] | ||
*[[UFO]] (laser shot) | *[[UFO]] (laser shot) | ||
==Gallery== | ==Gallery== | ||
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KRtDL White Wafers Stage 2-1.jpg|Kirby racing alongside a burning fuse in ''[[Kirby's Return to Dream Land]]'' | KRtDL White Wafers Stage 2-1.jpg|Kirby racing alongside a burning fuse in ''[[Kirby's Return to Dream Land]]'' | ||
KTD Fuse.png|A fuse from ''[[Kirby: Triple Deluxe]]'' | KTD Fuse.png|A fuse from ''[[Kirby: Triple Deluxe]]'' | ||
Tilt | KTD Miiverse - Tilt control tips.jpg|Another fuse from ''Kirby: Triple Deluxe'' | ||
</gallery> | </gallery> | ||
Latest revision as of 01:08, 29 January 2024
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A Fuse is an object that connects to a Fuse Cannon or other object. It consists of a long rope that can stretch across an area, usually embedded in the ground, which can be lit on the free end by a Fire-based attack.
Fuses are lit with the express purpose of firing a Fuse Cannon. Once the fuse is lit, the spark will travel along the length of the fuse until it reaches the cannon, wherein the cannon will fire. Kirby has that time to jump into the cannon if he wants to be fired to a new location. Should he fail to get inside before the cannon goes off, the fuse will regenerate, taking the same shape as it had before (except in Kirby's Adventure, where Kirby will actually need to leave the area with the fuse end and come back to regenerate it, like how enemies respawn).
Some games feature fuses underwater, and they are only capable of being lit by Laser shots and, prior to Kirby Star Allies, a fire-based Helper can also light them underwater, being able to breathe fire where Kirby cannot.
In Kirby: Triple Deluxe, fuses could be split, with pieces laying on a Tilt Fuse Box. In cases like these, the player would need to tilt the Nintendo 3DS system to line up the ends of the fuses to burn them through.
Game appearances[edit]
Fuses appear in the following games:
- Kirby's Adventure / Kirby: Nightmare in Dream Land
- Kirby Super Star / Kirby Super Star Ultra
- Kirby & The Amazing Mirror
- Kirby: Squeak Squad
- Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe
- Kirby: Triple Deluxe
- Kirby: Planet Robobot
- Kirby Star Allies
- Kirby and the Forgotten Land
List of Abilities/Allies that can light Fuses[edit]
- Any ability infused with Sizzle
- Bomb (prior to Kirby's Return to Dream Land)
- Burning
- Circus (Fire-Hoop Jump)
- Crash (prior to Kirby's Return to Dream Land)
- Daroach (Daroach Fire Bomb)
- Doctor (Science Lab)
- Fighter (Giga Force Blast in Star Allies and Kirby's Return to Dream Land Deluxe)
- Fire
- Flamberge
- Gooey (Burning Gooey)
- Hammer (Hammer Flip except in Star Allies)
- Jet (burner)
- Laser
- Magolor (Revolution Flame)
- Master
- Mecha (Rocket Dash, Fireball Mortars, and Sizz-Zap Burst)
- Meta Knight's sword swings (in Meta Knightmare)
- Morpho Knight Sword (all attacks except Sukhavati Scale Wave)
- Rick (Fire Breath)
- Rising Sizzler
- UFO (laser shot)
Gallery[edit]
An example of a particularly long fuse connected to a cannon in Kirby's Adventure
A fuse being lit using the Fire ability in Kirby & The Amazing Mirror
Kirby racing alongside a burning fuse in Kirby's Return to Dream Land
A fuse from Kirby: Triple Deluxe