Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Egg Engines

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Egg Engines
File:Egg Engines.png
Screenshot from Kirby's Return to Dream Land.
Details
Level No. 6
World Halcandra
Stages 6
Energy Spheres 21
Lor Starcutter part None
Mid-Bosses Sphere Doomer (6-1 , 6-3), Dubior (6-2), King Doo (6-3), Moundo (6-3), Kibble Blade (6-4)
Boss Metal General, HR-D3 (Extra Mode only)
Super Abilities Monster Flame (6-1), Flare Beam (6-3)
Level progression
Nutty Noon Dangerous Dinner
 This box: view  talk  edit 

Level 6: Egg Engines is the sixth level in Kirby's Return to Dream Land and the first level in Halcandra. Egg Engines is an industrial level with a lot of machinery. The boss of this level is Metal General. In Extra Mode, HR-D3 is fought after Metal General. There are twenty one Energy Spheres in this level, three in stage 1, four each in stage 2 and 3, and five each in stage 4 and 5.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

For details on each stage individually, click the name of the stage.

Stage Energy Spheres / Ship Parts Super Ability Notes
Stage 1 3 Monster Flame
Stage 2 4 None.
Stage 3 4 Flare Beam
Stage 4 5 None.
Stage 5 5 None. There is a secret HAL Room in this stage.
Stage 6 - Metal General None. None. In Extra Mode, HR-D3 is fought after Metal General EX.
File:EE Lobby.jpg
A portion of the Egg Engines Lobby.

Stage 5

File:EE Stage 5.jpg
Kirby jumps to avoid getting squished in one of the crushing chambers in Stage 5.

Section 1: The stage begins in the factory interior, where Waddle Dees can be seen running on some small conveyor belts. Further down the hall, a Waddle Doo can be swallowed for the Beam ability. Past that is a room where a large piston slowly presses the floor. More enemies and pistons are encountered as the hall continues to the right. At the end, a ceiling switch can be used to cause a piston to fall and crush a mass of Waddle Dees guarding the door to the next section.

Section 2: The door leads to a room with nothing in it at first. A ceiling then appears from above and starts sinking, with the intent of crushing whatever is below. There is a small inlet that Kirby and his friends can use to avoid getting crushed. Once it hits the ground, it flies back up. Another ceiling then comes down with an inlet in a different location. This is followed by more, with different shapes and speeds. The fifth ceiling contains an Energy Sphere to the left, which Kirby can grab is he is quick enough. After that ceiling recedes, a door appears leading to the next section.

Section 3: The door leads to another factory hallway leading to the right. A conveyor belt conveys several Waddle Dees to get in Kirby's way. Further to the right are individual conveyors suspended over a bottomless pit, and a Sir Kibble, a Leafan and a Rocky guarding the path. Past a few more standard enemies, an Owgulf can be seen fluttering about. The last conveyor belt moves exceptionally fast, carrying anything on it to the left edge. Along the way, an optional door can be found which leads to a room with an Energy Sphere. The door to the next section is located not far beyond.

Section 4: The door leads to a room that works much like the one in Section 2. This time, the Energy Sphere is found in the third ceiling, rather high up in the inlet. After five attempts to squish, the door to the next section appears.

Section 5: The door leads to a chamber with a Bomb Block plug at the right, concealing a ladder that leads down. Kirby will need to open walls that release Gordos, then hide from said Gordos as he progresses downward. A Whippy can be found along this path, providing the Whip ability. Along the way, Kirby will encounter an Invisibility Stone, to help avoid more Gordos and blasts from Gigatzos. Past an Invisibility Stone Gate, another Energy Sphere can be accessed, guarded by some Degouts. The door to the next section is located at the bottom of the chute.

Section 6: The door leads to another squishing room. This time, however, the platforms come down in pieces and multiples, and Kirby is in just as much danger if he rides one back up as he is if under one. The fourth and final wave has several ceilings come down from the right to the left. The last Energy Sphere appears near the right, if Kirby can get it fast enough, and just before the last ceilings come down, the stage exit appears for Kirby to escape through.

Secret Section

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Much like in Cookie Country, there is a secret section in this stage. From Section 3, at the far end of the area, a conveyor brings down several Waddle Dees from a chamber in the ceiling above the normal door. If Kirby goes to this chamber, there is a hidden doorway to the far right. The door leads to an exterior part of the factory, though still walled in. The original Green Greens music will be playing and the path continues to the right. Kirby will need to make use of a few cannons and attempt to grab items that fall from barriers in the ceiling that break. At the far right, a Star Block formation in the shape of the word 'HAL' can be found, along with a Waddle Dee and Copy Pedestals for the Whip, Water, Leaf and Spear abilities. Breaking the star blocks yields several tasty collectibles. A door to the right of this formation will take Kirby to Section 4.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • N/A

Abilities Super Ability

  • N/A

Stage 6 (Boss: Metal General, HR-D3)

File:Metal General Intro.jpg
Metal General powers up.

The stage begins in an elevator in the factory. It automatically takes Kirby and his friends up to a room with a conveyor belt floor. In this room are Pedestals with the following abilities: Hi-Jump, Beam, Ninja and Sword. The conveyor then leads to another elevator that goes up to the door to the boss room.

The boss room itself is merely a platform located in the wasteland, with walls on both sides but no ceiling. The Metal General is already present in the room, though deactivated. Approaching causes a strange glow to emanate into the General's body, activating him and beginning the fight. The General has a variety of attacks, including various dive-bombs using his jets and a laser sword which he can wield with great finesse. He can also create energy shields and fire lasers and missiles at Kirby. The missiles can be inhaled to get the Bomb ability.

Once knocked down to half health, the General begins to spark and stutter. He summons a giant rocket and boards it, flying off into the distance. He will then attempt to ram Kirby with it from the background, and finish by crashing it into the ground, releasing a large field of lingering flames in the process. He will also release lightning mines, which can be swallowed for the Spark ability and summon UFOs to aid him. Once defeated, he explodes, and the level is complete.

EX Fight

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

Metal General EX sports a red paint job, as opposed to the normal one's blue color. His attacks are generally faster and last longer, and he also has the ability to summon multiple rockets at a time. When defeated, however, he does not explode immediately. Instead, he flies off into the background, and the walls of the arena lower. He then returns with a new and much larger robot to fight Kirby, known as HR-D3, which the General pilots.

In the first phase, HR-D3 fights in the background, and can only be hit when it attempts to punch or drill Kirby with its arms. As it takes damage, it will lose pieces in various areas. From the background, it can also fire lasers from its eyes and the General will attempt to fire more missiles at Kirby. It can also do a spinning attack with its arms that is tough to counter. Once its health bar is depleted, HR-D3 loses its headpiece and falls away.

It then reappears with a new health bar on the stage itself and stomps about the stage, finishing with an attempt to body-slam Kirby and his friends. During this fight, HR-D3 will continue to lose pieces, and end up as a barely functioning skeleton near the end of the fight. It will continue to do many of its attacks from before, but this time, it is much harder to dodge, due to its massive size. Once defeated, it loses its arms and stabilizer and falls over, then explodes with the General inside it, thus finishing the level.

Names in Other Languages

Language Name Meaning
Japanese エッガーエンジンズ
Eggā Enjinzu
Egger Engines
French Imbroglio Industriel Industrial Entanglement
Spanish Artefactos Almendra Almond Artifacts


Template:KirbyRtDL