List of HAL Laboratory Miiverse posts - Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe: Difference between revisions
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|Today, the director, Kumazaki, will talk about the battle with King Dedede in Kirby Fighters Deluxe. | |Today, the director, Kumazaki, will talk about the battle with King Dedede in Kirby Fighters Deluxe. | ||
Revision as of 00:56, 16 August 2023
The following is a complete list of all American English Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe Miiverse posts from their Behind the Scenes special community, posted by Satoshi Ishida.
August and September 2014
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August 29th, 2014 10:02:00 AM | N/A | Hello! This is Satoshi Ishida from HAL Laboratory. Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe for Nintendo 3DS was released today on the Nintendo eShop! I'll be posting messages here from the development team who will share some information on how you can enjoy these games to the fullest, so stay tuned! |
Archived link | |
September 2nd, 2014 9:12:00 AM | Today we're hearing from Shinya Kumazaki, the director of Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.
"Hello! The two download-exclusive games Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe were just released. Excluding the Virtual Console games, these are the first titles in the Kirby franchise that are download exclusive. This was quite unexpected! These two titles are sequels to the two minigames in Kirby: Triple Deluxe that we beefed up by adding new stages and features. Dedede's Drum Dash Deluxe is a rhythm-action game where King Dedede moves across the stage by bouncing on drums. In this game, you can jump higher by pressing the A button right when you land, so adjust the height of the jump to dodge obstacles, collect coins, and reach the goal—all while staying in rhythm. Kirby Fighters Deluxe is a battle-action game where you use Kirby's copy abilities. Multiple Kirbys duking it out together is a real dream come true. You can choose from 10 different copy abilities in this game. Choose your copy ability and stage, and then battle up to four players simultaneously. The stages and items are all featured from the Kirby series. We've designed the stages to feel familiar to Kirby fans and to introduce the world of Kirby to those that are playing a Kirby game for the first time. Both games have many features that we couldn't fit into the minigame format in the Kirby: Triple Deluxe version. We've adjusted detailed movements and game balance, and we've worked on these titles as if we were designing a new game from the ground-up. I really hope you'll enjoy playing both of these games!" There you have it! |
Archived link | ||
September 4th, 2014 9:27:00 AM | This time, the director of Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe will tell you more about these games.
"Hello! This is Shinya Kumazaki. We've worked really hard on these two games for six months after the release of Kirby: Triple Deluxe. We made them even better than the original minigames to ensure they deserved the title Deluxe added to their names. I hope both of these games will catch the attention of those who have played Triple Deluxe and those new to the game. The stages are all new in Dedede's Drum Dash Deluxe, and there's a wider variety of songs to choose from. In addition to significantly more stages, Kirby Fighters Deluxe has a new mode called Team Battles. There are a number of copy abilities you can use in Kirby Fighters Deluxe, and we hand-selected the abilities that match best for battles. There's close and long range attacks with the Beam ability, the technical Ninja ability, and placing and throwing bombs with the Bomb ability; we created a variety of abilities aiming to put fighting game characters to shame. Are any of your favorite abilities in this game's roster? I want to say my favorite is the new Archer ability.... But! My actual favorite ability allows you to make powerful blows at your opponents if timed correctly... The Hammer ability originated from King Dedede!" That's it for today! |
Archived link | ||
September 9th, 2014 9:22:00 AM | Today director Shinya Kumazaki will talk about Kirby Fighters Deluxe.
"Hello there. Kirby Fighters Deluxe is a fighting game filled with multiple Kirbys everywhere. The six new stages and the new boss battles added for Single Player mode are some of the new features in the game, but probably the biggest addition to this game is Team Battle mode. In Kirby: Triple Deluxe, you were only able to play against each other individually, but in this game, you can team up with other players, and even play against a team of three single-handedly! You can choose to play with different combinations such as 2 vs 2, 1 vs 1 vs 2, and 1 vs 3. Heat up your battles by using features added specifically for team battles, such as sharing effects from items with your teammates using Item Share and firing the Team Cannon. Get together with four friends with 2DS or 3DS systems and have fun playing battles where anything can happen! Also, if you have friends that don't own this game, they can join the battles by using Download Play. For those that have StreetPass data from Triple Deluxe on their system, they can even use the Bell and Beetle copy abilities and get an additional stage for this game! We've also added more features to Single Player mode. Unlike in Triple Deluxe, the final boss, who's also your biggest rival in the series, regains his dignity and returns to fight you. Not only does this character come back, he comes back as a team! His attacks are the same as in Kirby's Dream Land but stronger. You can choose your difficulty, but I hope you'll polish your copy ability techniques and challenge this boss on every level!" Thank you again, Kumazaki-san! You can find out more about Kirby Fighters Deluxe at nintendo.com! |
Archived link | ||
September 11th, 2014 9:40:00 AM | This time, the director will talk about Dedede's Drum Dash Deluxe.
"Hello. Once again, this is Shinya Kumazaki. Dedede's Drum Dash Deluxe...now that's a lot of D's! I wonder if there are any other games out there that have as many D's in their title as this one. This game's main character is quite literally Kirby's biggest rival, King Dedede. This is his inaugural game title, and he gets to be in the main spotlight. You must've waited a long 22 years until this day... Congratulations, your highness. This game has seven fresh, new stages that weren't in the Kirby: Triple Deluxe minigame. Triple Deluxe had three stages plus one hidden stage, so the number of stages has doubled. The earlier stages consist of songs selected from stages and boss battles from Triple Deluxe. I hope those that played Triple Deluxe will enjoy these stages. The songs in the second half were selected from classic titles like Kirby's Air Ride, Kirby Super Star, and from another title which is the perfect song for the climax of the game. The final song may be a little challenging, but you may recognize it from a certain final boss battle. I hope you'll have a chance to listen to it soon. The environment of the last boss stage matches well with the song, so it should get you fired up while you face your challenge. Songs and stages were newly designed and created for King Dedede's first game, so I hope those that have and haven't had a chance to play Kirby: Triple Deluxe will have fun playing this title!" That's all for today! |
Archived link | ||
September 16th, 2014 9:14:00 AM | This time, we hear from Hiroshi Ohnishi, the programming director of Dedede's Drum Dash Deluxe:
"Dedede's Drum Dash Deluxe was not only powered-up with new, revamped stages, but even things like the title screen and menus have gotten a makeover.
"And that’s not all! King Dedede's abilities have also been improved! "Unlike in Kirby: Triple Deluxe, when King Dedede falls off the drums, he will not immediately fail the stage! As long as he has some health left, with a little help from his new mysterious powers, he will be carried back onto the drum where you left off. Thanks to this feature, first-timers should be able to reach the Goal Drum more easily than in the last game. It’s a helpful feature for beginners, but it doesn't interfere with the experts...it’s a pretty nice addition, isn't it? "On the other hand, this means that as you get better at playing the game, you might take this new feature for granted. Even after you learned to clear every stage without falling, the programmers who added this feature will be happy if you'd remember what the game might be like without it." Wow, if you can jump back into the game after falling off the drums, even people like me that aren't the best at rhythm-action games should have fun playing! I hope you'll all give this game a try too! |
Archived link | ||
September 18th, 2014 9:24:00 AM | Today, we're hearing from Yumi Todo, the design director for the Team Cannon in Kirby Fighters Deluxe:
"In the new Team Battle stages in Kirby Fighters Deluxe, you can use an item called the Team Cannon. This is an item exclusive to Team Battle, where teammates can literally join together to charge and fire the cannon. By the way, do you get the feeling you may have seen the Team Cannon before? "That’s because the Team Cannon's design was based on Main Cannon #2 from the Halberd, which appears in Revenge of Meta Knight in Kirby Super Star Ultra. It's like a smaller, cuter version of Main Cannon #2, but don't judge it by its size and appearance. If you get hit by the Team Cannon, you'll receive a ton of damage! It's a nice item for you and your teammates to have, but when the opposing team gets a hold of it, be sure to get out of the way--quickly! "There are many other features like Item Share and classic stages that will definitely catch the attention of experienced Kirby game players. I hope you'll enjoy finding these familiar elements from other Kirby games." There you have it! |
Archived link | ||
September 23rd, 2014 9:07:00 AM | This time, Dedede’s Drum Dash Deluxe lead level designer Yuki Endo will share a few things with us.
"Hello, I was in charge of designing and creating the levels for Dedede's Drum Dash Deluxe. “There are seven brand-new levels in this game, and once you clear them, you’ll unlock a set of Secret Levels. If you count the Secret Levels with their added tricks and challenges along with the Normal Levels, there are a total of 14 levels to play. I hope you have fun playing them all! “This time, I’d like to talk about King Dedede's simplest, most basic move: his jump. “When you move King Dedede, he will jump from drum to drum automatically. Press the A Button right as he lands on a drum, and he'll do a medium-height High Jump. If you press the A Button at the right time when he lands from a High Jump, he'll do a Super Jump for maximum height. You’ll need to use all three of these jumps to collect all the coins and reach the Goal Drum. “One thing to keep in mind: you can’t do a High Jump right after you do a Super Jump. So, if you need to do a High Jump after a Super Jump, you’ll need to first do a normal jump, and then push the A Button at the right time to do a High Jump. It’s hard to explain this tip in words, but you’ll understand once you try it out in the game. Have fun tackling all the stages!" Thanks for the tips! |
Archived link | ||
September 25th, 2014 9:28:00 AM | Today, Mr. Kumazaki, the director, returns to tell us a little about Boss Battle stages in Kirby Fighters Deluxe:
"Hello there. In Single Player mode in Kirby Fighters Deluxe, there are new Boss Battle stages where you can not only fight other Kirbys, but also strong, challenging bosses. “In the version of the game in Kirby: Triple Deluxe, we wanted to emphasize that your worst enemy is yourself, so the final boss was a Shadow Kirby that had the same copy ability as you. However, in Kirby Fighters Deluxe, midway through your battles you'll have to fight Kracko (a regular boss in the Kirby series), and at the end you’ll face the mighty King Dedede. “I hope that you'll use different Copy Abilities and have fun trying to clear each round as fast as you can, as if you're playing a bonus stage with a time limit like in other fighting games! “By the way, you can also experience what it’s like to fight in Team Battle when you challenge Kracko. Like fighting with Helpers in the classic Kirby games, you can take down Kracko with an allied Kirby! Cooperate with each other by using Item Share and fighting together. Pay close attention to your partner Kirby’s moves. “Lastly, throughout the Kirby series, there's always a hidden stage with the letters HAL inside of it called the HAL Room...and we've hid one somewhere in this game as well. “Here's a hint: it's somewhere in the Boss Battle stage I introduced today... The rest is up to you, so good luck finding it!" It must be fun tackling the bosses with some help! Now I'm curious about where the HAL Room is located... I hope you'll keep your eyes open for the HAL Room while you are playing! |
Archived link | ||
September 30th, 2014 9:32:00 AM | This time, Sho Tajima, one of the programmers, will talk about Team Battles in Kirby Fighters Deluxe:
"Hello, I was in charge of programming Kirby and items in Kirby Fighters Deluxe. “One of the new highlights of Kirby Fighters Deluxe is the Team Battles. Of course, it’s fun to play with your friends, but it's also fun to team-up with computer-controlled (CPU) players. Today, I would like to talk about the CPU players in this mode. “In Kirby: Triple Deluxe, the CPU players were your opponents. It's already very helpful that they can fight alongside you in this game, but we've also improved their movement patterns in Kirby Fighters Deluxe to make them reliable helpers. “For example, CPU players will conveniently take advantage of Item Share, a crucial feature in Team Battles. When the CPU player grabs an item that could be shared, it will dash towards its ally so it can quickly use Item Share. “In addition, when a CPU player’s ally gets an item that can be shared, the CPU player will approach their ally and expect them to help by using Item Share. This behavior seems fitting for the friendly but always-hungry Kirby, doesn’t it? “When you fight alongside CPU players, pay attention to their movements and help each other out in battle. By learning to keep an eye on your allies and to cooperate with them, your results in Multiplayer games should also improve. " Thank you, Tajima-san. |
Archived link |
October 2014
Post date and time (PST) | Image | Text | Notes | Link URL |
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October 2nd, 2014 9:31:00 AM | Today, we hear from one of our designers, Kenichiro Kita, about the rare ability hats:
"Hello. I was in charge of designing the rare ability hats in this game. “You can unlock rare ability hats by playing through Single Player mode. Have you collected them all yet? “Of the rare ability hats, I recommend unlocking the one for the Bomb ability. The hat itself isn't that flashy, but your bombs will have heart patterns on them while you are wearing it. They're so cute! I wish I could display them on my desk. I created these bombs because I thought that the standard bomb design appealed mainly to boys. I wanted to have the Rare Bomb Hat bombs appeal to girls. I hope you like them. “There are other rare ability hats with fun designs, so I hope you'll unlock them all. There are also rare ability hats for the Copy Abilities that are unlocked with StreetPass data from Kirby: Triple Deluxe, so I hope you check them out!" That's all for today! |
Archived link | ||
October 7th, 2014 9:11:00 AM | This time, sound composer Hirokazu Ando will talk about creating the sounds in Dedede's Drum Dash Deluxe.
"Hello. Today, I would like to discuss my focus while developing the sound for Dedede's Drum Dash Deluxe. "Up until now, we've created a lot of songs and sounds that play in the background. I believe our goal in creating sounds has always been to complement the world and characters for each level and make them more exciting to play. However in this specific game you have to play with the music. This means that the music isn't just in the background; it is a key element for gameplay. This factor has changed our usual goals for game sound design. "For example, we were concerned that if the pattern of the drums and phrases are too detailed, the game might be a little too confusing or challenging to play. "We've been careful to design the sounds so they don't distract you during your gameplay, but sound developers like myself will be happy if you pay attention to those details once in a while." Huh. So sounds are created differently to match each game genre. It might be fun to compare each song to the original songs too. |
Archived link | ||
October 9th, 2014 9:35:00 AM | Today, director Kumazaki will talk about the keychains in Dedede's Drum Dash Deluxe.
"Hello there. Today, I would like to talk about the keychains hidden in Dedede's Drum Dash Deluxe. "Some of you may be thinking, "Wait, I don't remember seeing any keychains as items in this game?" Actually, the bit-art keychain of Kirby that appears in Kirby: Triple Deluxe is hidden in the background of the levels. I assume that some of you have already noticed them while playing. "It may be hard to notice if you're captivated by King Dedede's tambourine skills, but there's actually a keychain hidden in every level! Well, maybe it will actually be hard to notice if the level is pretty challenging... "Here's another thing about these keychains. Each of the regular stages have the same hidden keychain that you may recognize from Kirby's Adventure. In the Secret Levels, however, not only are there keychains from Kirby's Adventure, but they are all different characters! "Keychains of unexpected characters are hanging from unexpected places, so those of you that didn't get too distracted by King Dedede's profile and found all of the keychains could call themselves Drum Dash masters. Good luck finding them all! "There are more messages from the developers coming your way in this community, so I hope you'll keep checking back for more information!" You can't collect the keychains in this game, but you can have fun looking for them hiding in each level. Why not take on this challenge? |
Archived link | ||
October 14th, 2014 9:11:00 AM | This time, Shinichi Kawaji from Programming will talk about the backbeat cymbal in Dedede's Drum Dash Deluxe.
"Hello. A lot of things have been added to the stages in Dedede's Drum Dash Deluxe, including many colorful gimmicks. For now, I would like to highlight one of the new gimmicks which will help you gain more points—the backbeat cymbal. "At first glance, the backbeat cymbals are just objects floating in the air. However, if you clap the backbeat on them...King Dedede will pull out a mallet and hit the cymbal with a full swing! "After a large GONG!, many musical coins will appear that you can collect! They will contribute to the All Coins bonus after you clear the game, so make sure you hit every single one. "Here's another tip: there's a set pattern for where musical coins appear in each stage when you hit the backbeat cymbals. If you remember where the musical coins will appear, play the backbeat cymbal fluidly and get all of the musical coins. It should shorten your Clear Time! The backbeat cymbal is a crucial item to improve your scores in this game. Keep practicing, and aim to master playing the cymbals swiftly!" That's all for today! |
Archived link | ||
October 16th, 2014 9:38:00 AM | Today, our designer Yukari Kemmochi will talk about the visuals in Dedede's Drum Dash Deluxe.
"Hello, I hope you're all enjoying Dedede's Drum Dash Deluxe. This time, I would like to talk about the visuals that incorporate material-like texture such as wood and cloth. "For example, I designed the Start button to make it look like it's made out of wood. Also, under the buttons on the Level Select screen, I've lined the background with a quilt-like design. Also, King Dedede happily jumping through the stages in rhythm is quite charming, so we also envisioned a toy-like atmosphere that is fun to watch. I assume that the real surprise people will encounter the first time they play will be that the levels are rather challenging even though they seem playful and inviting. Don't give up! Aim to get the Platinum Trophy on both all Normal and Secret Levels. Once you clear them with this score, you'll get a bit of a surprise on the title screen. For those that have already seen this, you should try getting King Dedede and Taranza on the title screen together. In order to see this, you will have to clear ONLY the Secret Levels with Platinum Trophies!" Hmmm...aiming to get multiple Platinum Trophies might be a bit challenging. I do want to see King Dedede and Taranza on the title screen, so I'll do my best. I hope you'll all give this a shot too! |
Archived link | ||
October 21st, 2014 12:09:00 PM | This time we'll hear from Tatsuya Kamiyama who focused on improving ease and playability of the levels in Dedede's Drum Dash Deluxe.
"Hello! I was the level design support for some of the secret levels in Dedede's Drum Dash Deluxe. "I worked on the secret levels, which are action-packed, but to be honest I'm not that great at playing action games. However, this game has some features that are great for players like myself. "In the Dedede's Drum Dash mini game in Kirby: Triple Deluxe, if you fall once the game is over. However, in this game, your health and score are deducted and you can start back up again where you fell off! "Also, you can restore your heath by jumping through Recovery Rings. These Recovery Rings appear more frequently when you're down to half of your health. "In addition, when you progress through the level, a 'Halfway there!' notification will pop up, which will help you pace yourself. "The many new gimmicks not only produce new challenges, but some have made the game easier for first-timers to play. So if you had a hard time playing Dedede's Drum Dash in Kirby: Triple Deluxe, I think you'll have an easier time in Dedede's Drum Dash Deluxe. I hope you'll all enjoy this game!" That's all for today! |
Archived link | ||
October 23rd, 2014 10:48:00 AM | This time, director Kumazaki will talk about the battle with King Dedede in Kirby Fighters Deluxe.
"Hello there. The highlight of this game is team battles, so when King Dedede returns as final boss in this game, we've also prepared him an army of Mini Dededes to team battle against you! "Here, I would like to introduce some boss moves that only appear in Very Hard mode. Hmmm, I wonder what the special message says? |
Archived link | ||
October 28th, 2014 10:22:00 AM | Today, Yuki Honda from UI Design will talk about the tutorial in Kirby Fighters Deluxe.
"Team battles have already been featured in Kirby Fighters Deluxe, but we also have an in-game tutorial for this new way to play. "Tutorials appear in places that subtley appear during game play and before you start up the game. For team battles, you can see the tutorial if you leave the title screen idle for a little bit. "Tutorials may seem like a boring feature that only explains the controls. However, we really wanted you to enjoy the new features to the fullest, so the designer gave them a comical touch. "The full tutorial is five pages long with some comic relief at the end, so please check it out!" It seems like there's something to look forward to in the last page, so I hope you'll go see it for yourselves. |
Archived link | ||
October 30th, 2014 10:38:00 AM | This time, Tatsuya Murase from Programming will talk about a certain gimmick in Kirby Fighters Deluxe.
"Hello there. A gimmick that stood out in Kirby: Triple Deluxe will make an appearance in Kirby Fighters Deluxe—Kirby getting blown away into the foreground. However, this gimmick was actually improved a little bit for Kirby Fighters Deluxe. "It might be hard to tell at first, but the Springy Hands in Kirby Fighters Deluxe pop out directly at the screen. In Triple Deluxe, they actually pop out toward the screen at an angle to give it the perspective effect, making the hands look farther away when they don't pop out. In order to give the fullest 3D effect experience, this is how we designed it for the Triple Deluxe game. "However, in Kirby Fighters Deluxe, the Springy Hands fly out directly towards the screen. We changed the direction of the Springy Hands in this game so players could have an easier time determining where they will need to flee to dodge the hands while fighting. If you own both games, you can compare the differences. "There are other gimmicks that appear in Kirby Fighters Deluxe that were improved from the Triple Deluxe version, so it might be fun to compare the details." Wow, there are precise gimmick improvements made in this game that are hard to notice. I wonder what other gimmicks are there in this game. I think I'll try paying attention to these details the next time I play. |
Archived link |
November 2014
Post date and time (PST) | Image | Text | Notes | Link URL |
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November 4th, 2014 10:22:00 AM | Today, one of the designers for Kirby Fighters Deluxe Ryusei Matsuo will talk to us about the stage designs.
"Hello, I was in charge of background design for Kirby Fighters Deluxe. This time, I will talk about the following two stages in the game. "[Fountain of Dreams] "[Butter Building] "All stages in Kirby Fighters Deluxe are based off of stages that already exist in the Kirby franchise. I wonder how many of them you've recognized?" There you have it! Looks like a lot of thought went into these stages. If you're curious about Kirby's Adventure, You can find it at Nintendo eShop, so I hope you'll go check it out. |
Archived link | ||
November 6th, 2014 10:12:00 AM | This time, Yuki Endo, who was in charge of lead level design in Dedede's Drum Dash Deluxe, will share some tips on getting high scores.
"Hello there. Once you clear a level in Dedede's Drum Dash Deluxe, you'll be ranked based on your score. The four ranks displayed in medals are Bronze, Silver, Gold, and the highest of them all, Platinum. "In order to achieve a Platinum medal, you will first need to get all of the bonus scores. And above that, everything else will depend on how fast you can reach the goal. When you see coins that can be collected without landing on the drums directly below it, you can utilize the Super Jump and skip the drums to go faster. Keep trying the levels, and find the best route to the goal. "The final level of the Secret Levels is long, but it has plenty of ways to play it with a fast pace. If you clear this level with no misses and on the best route we've prepared, you'll have 1:11 left on the clock. 1/11 is actually the day Kirby: Triple Deluxe was released in Japan! Also, if you clear this level with this time, you're score will be 86555, which could also be read as "HAL GO GO GO" in Japanese! "However, you may be creative and find a way to achieve higher scores than these, or find unexpected hidden routes in other stages. For those that are Drum Dash experts—good luck achieving your best scores!" I tip my hat to you for the tips! |
Archived link | ||
November 11th, 2014 10:16:00 AM | This time, one of our designers Tadashi Haishikura will talk about the background details for Dedede's Drum Dash Deluxe.
"Hello, I was in charge of designing the background for Dedede Drum Dash Deluxe. "In the new game, the amusement-park theme in the background of the stages has been revamped. For example, rides like roller coasters with a loop, large ferris wheels, and many other moving attractions have been added. "Also, the first four levels in the Normal and Secret Levels are designed based off of the four seasons of spring, summer, fall, and winter. For example, Level 2 has sunflowers representing summer and Level 4 has snowflakes in the background. We've also used many seasonal motifs throughout the levels, so I hope you'll look out for them. "Here's one more thing about the motifs in this game: Wow, I did notice the seasonal themes in the stages, but I didn't notice the tuning forks. I hope you'll enjoy backgrounds while you play through the levels too! |
Archived link | ||
November 13th, 2014 10:27:00 AM | Today, one of our programmers Yuki Nishimura will talk about the battle with Kracko in Kirby Fighters Deluxe.
"Hello there! Kracko is a boss you'll challenge in a team battle midway through the stages. He'll continuously attack Kirby with methods he also used in Kirby: Triple Deluxe like Cross Thunder and dropping junk. "However, in this game fired-up Kracko will display some brand-new moves. "For example, he'll blind you with some keychains while he attacks you with junk. There are many different combinations of keychains he'll use to blind you, but on a rare occurence he'll drop all Kracko-themed ones! I hope you'll pay attention to what kind of keychains he uses. "He'll also attempt to attack you by spinning around with his long horn! There's no safe place on the ground during this attack, so you'll have to keep your guard up or dodge. However, this is also a chance to attack him by hitting the horn. If you challenge him on Hard mode or Very Hard mode, Kracko will attack you with his new kind of long horn so make sure you check it out! "Another thing different about battling Kracko in this game compared to Triple Deluxe: you can fight him by moving back and forth between the foreground and background of the screen. If you haven't challenged him yet, we'll be happy if you test it out both on this game and Triple Deluxe!" All of these tips may sound like Kracko's an intimidating boss, but don't worry. Just stay calm while you fight him to take him down! I hope you'll all challenge Kracko when you get the chance! |
Archived link | ||
November 18th, 2014 10:23:00 AM | This time, we'll hear from one of our designers on Dedede's Drum Dash Deluxe, Tsuyoshi Wakayama.
"Hello. I was in charge of designing the Waddle Dees and Trophies in this game. "In Dedede's Drum Dash Deluxe, Waddle Dees clap while jumping on the drums in various ways. "Sometimes they jump normally, other times they jump with their stomachs, and at times they even do flips. It might be hard to pay attention to them while you play difficult levels, but I hope you have a chance to watch them in the easier levels near the beginning. "Let me also talk about the trophies you'll get as your total score increases. Many of you have probably already achieved a Gold trophy. "Up until the Gold trophy, the trophies are different poses of King Dedede. If you achieve a Platinum trophy, some guest characters join King Dedede in the trophy. It's quite challenging to get a Platinum trophy, but I hope you'll all succeed so you can see what it looks like." Wow, sounds like Waddle Dee has different actions throughout this game, and the Platinum trophy sounds even flashier than the other trophies. I wish you all luck to achieve the Platinum trophy! |
Archived link | ||
November 20th, 2014 10:34:00 AM | Now director Kumazaki will talk about the developers' scores in Dedede's Drum Dash Deluxe.
"Hello, Kumazaki here. This time, I would like to talk about the best scores achieved by the development staff for Normal Levels in Dedede's Drum Dash Deluxe. "In this game, if you play the levels on the best course set by the developers, you'll be right on beat to the music when you super jump, play backbeat cymbals, and collect coins. Did you notice this while playing the game? "Here are the high scores achieved by the development staff who played these levels on the intended course and correct timing. Level 1: 39190 Level 2: 37365 "Use these as a guideline for achieving your best scores! "Also, here's a little bit about the trophies. The trophies get more elaborate as you achieve a higher cumulative score, and there's a special trophy higher than Gold called Platinum. On this trophy, there's not only Kirby and King Dedede but also Taranza posing. "It looks like Taranza is getting along better with King Dedede after working together in the final chapter of the story mode for Kirby: Triple Deluxe. After seeing Taranza and King Dedede pose together, I'm assuming that they get along because they were both defeated by Kirby. "You can only see the mischievous yet lovable Taranza with his bowl-cut, silver hair together with King Dedede posing like royalty on the Platinum trophy. I hope you'll try to achieve this trophy both for Normal and Secret Levels!" I didn't expect to see King Dedede and Taranza on the same trophy. |
Archived link | ||
November 25th, 2014 10:29:00 AM | This time, design director Yumi Todo will talk about puzzle panels.
"Hello. Did you notice the puzzle panel added to Puzzle Swap in StreetPass Mii Plaza for Kirby Fighters Deluxe / Dedede's Drum Dash Deluxe? "This panel was made by the designers on the development team for Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe. We wanted to express how fun these games are in one panel, so we reenacted the images of the games. "After you complete the panel, you'll see a video featuring Dedede's Drum Dash Deluxe in the first half, and Kirby Fighters Deluxe in the second half. King Dedede is making a dynamic leap on a drum, and the Kirbys are duking it out at Dynablade's nest—just like in this screenshot. "If you haven't collected all of the puzzle pieces yet, I hope you will, and then take a look once the puzzle is complete." Hmm...if you have completed the panel, you may want to take a better look at it by using your Circle Pad. |
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November 27th, 2014 9:25:00 AM | This time, Shinichi Kawaji from Programming will talk about the Spikeflip drums in Dedede's Drum Dash Deluxe.
"Hello. Spikeflip drums flip on the beat of the music between a drum and it's spikey back. If you land on Spikeflip drums with the spikes up, you'll take some damage. "Here's a little trivia about taking damage. If you mess up in the stages, remember to not panic. |
Archived link |
December 2014
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December 2nd, 2014 11:41:00 AM | This time, lead level designer Yuki Endo will talk about the best scores achieved by the development staff in the Secret Levels of Dedede's Drum Dash Deluxe.
"Hello, I would like to talk about the scores you can achieve in the Secret Levels. "One of the key techniques for these shortcuts is to collect coins by barely touching them with King Dedede's rear and skipping a drum. "You can improve your scores by finding shortcuts like this one, so I hope you'll all give it a try. Level 1: 45,985 Level 2: 44,965 "How are these scores? If you achieve or beat these scores, it'll definitely be boast worthy to your friends." I hope you'll all challenge these scores by using shortcut techniques! |
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December 4th, 2014 10:21:00 AM | This time, director Kumazaki will share a little something about the masks in Dedede's Drum Dash Deluxe.
"Hello. In Dedede's Drum Dash Deluxe, there are masks of different characters that you can use. If you have StreetPass data from Kirby: Triple Deluxe, you can use masks for Kirby, Meta Knight, and Waddle Dee. If you clear certain levels, you can unlock a mask of Masked Dedede and Taranza which appeared in Triple Deluxe. "There is one more feature to these masks besides dressing up King Dedede. "By the way, Meta Knight is voiced by one of the designer staff, Taranza by one of the sound staff, and Masked Dedede is voiced by myself. Taranza's voice was never used in Kirby:Triple Deluxe, so you can hear his voice for the first time by unlocking his mask. "You can enjoy listening to the special sounds made with the masks especially near the middle of the Secret Level 4. There's an area with a line of backbeat cymbals where you can have a chance to clearly hear the sounds. "Also, you can listen to different sound effects while you play with different instruments in Replay Jam, but we also included a hidden feature allowing you to hear King Dedede's shout by pressing the L button. I hope you'll have fun making your own music sessions in Replay Jam!" Wow, I didn't know that King Dedede's sound effects change when he wears different masks. I hope you'll have fun checking out the different voices by getting these masks! |
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December 9th, 2014 10:27:00 AM | Today, we hear from one of our designers, Kenichiro Kita, about Team DDD from Kirby Fighters Deluxe.
“Hello there. I worked on the design of the rare hats and the characters of Team DDD in Kirby Fighters Deluxe. “I assume that most of you who own the game have faced Team DDD already, but let me talk about some of the fine details that went into designing them. “When you battle Team DDD in Single Player mode, you'll first face the Mini Dededes dressed in pink outfits. “At first glance, they may just look like a shrunk-down King Dedede with a different color outfit, but we definitely put more effort into the character design than that! “You probably noticed that they use toy hammers, but in addition to that that, we adjusted the proportions of their heads, hands and feet, and the fit of their outfits, so they look like kids wearing clothes that are too big for them. We've also given them rounder eyes and bills to make them look even more child-like. “After you defeat the Mini Dededes you face the Combo Dededes and King Dedede. We did more than just change their size and colors to differentiate these characters—we made their hammers different, too. “Combo Dedede's hammer is trimmed with metal, and King Dedede's hammer is powered-up with the Fountain of Dreams, so the hammer's design takes after the Star Rod. If you have a chance to take a glance during battle, make sure you check them out!” Looks like the many Dededes of Team DDD have differences besides the colors of their outfits. If you didn't notice the differences, make sure you check them out during your next battle with Team DDD. |
Archived link | ||
December 11th, 2014 10:27:00 AM | This time, Sho Tajima, one of our programmers, will talk about the perfect guard technique in Kirby Fighters Deluxe.
“Hello there. When you fight against other Kirbys, you can protect yourself from all damage by using guard, however when you use this against bosses, you'll still receive a little bit of damage. “But, if you use perfect guard, a technique where you use guard just before an attack, you can protect yourself from receiving any damage, even from strong attacks by bosses. “To successfully use perfect guard, you will have to watch the boss’s attack closely. After observing the boss carefully, you will learn to predict which attack is coming. Once you know the type of attack, you can guard at just the right time. “Some attacks are too difficult to guard against, so you will need to identify those and dodge them instead. “It can be a challenge to time it correctly, but when you do properly predict the boss’s attack and perform a successful perfect guard, it will give you a great feeling of satisfaction. “If you are aiming to improve your finish times or just fight with style, you should definitely give this a shot!” Perfect guard sounds like a pretty challenging technique, but it must feel great when you time it right. I hope you'll all try this out, too! |
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December 22nd, 2014 10:28:00 AM | This time, sound composer Hirokazu Ando will talk about the music in Kirby Fighters Deluxe.
“Hello, I worked on the sound in Kirby Fighters Deluxe. Today, I would like to talk about the music. “Most of the background music in this game is from past Kirby games, or is a light arrangement of a classic Kirby tune. If you've played other Kirby games, you may recognize some of these nostalgic themes. “I also put a lot of effort into creating some new music for this game, such as the music for the title screen and credits. The title track, which serves as the “face” of the game, was conceptually created by merging the opening music from Kirby: Triple Deluxe with some exciting boss battle music. “I gave it a fresh twist by using frequency modulation sound sources, which weren’t used in the previous game, to make the melody stand out. By doing this, I tried to make it feel like a new theme, but one that still solidly fits in the world of Kirby. “I’m sorry that we didn’t include a Sound Test in this game, however, there are places where you can freely listen to the new tracks, so I hope you will take some time to sit back and enjoy them.” Wow, it sounds like a lot of thought goes into creating background music. I hope you're enjoying the music for this game! |
Archived link | ||
December 22nd, 2014 10:32:00 AM | Today, we have a surprise post from director Kumazaki!
"Happy Holidays! "In this second post, I will like to talk a bit more about King Dedede, who wears a robe just like Santa Claus! "In Dedede's Drum Dash Deluxe, King Dedede is the main character for the first time in the Kirby series. He also returns as the final boss in Kirby Fighters Deluxe. If you haven't played both of these titles, you might want to put them on your wishlist this holiday. "In Kirby Fighters Deluxe, King Dedede's exclusive battle music, called "History of Dedede," plays when you challenge him in Very Hard mode. This song is packed with songs from his historical battles in past games, but how many songs did you recognize? "The song starts out with Game Boy-like sounds from Kirby's Dream Land recreating King Dedede's battle music from Kirby: Triple Deluxe. The song then switches to King Dedede's battle music from Kirby's Dream Land, and gradually builds up to his battle music from Kirby's Adventure. Then the song moves on to a familiar tune for some Kirby fans...Robo Dedede's battle music from Kirby's Dream Course! This song was actually used as King Dedede's battle music for other titles and we haven't had a chance to use it recently, so we remade it for the first time in a while! "You can play one of the most challenging King Dedede battles in recent Kirby games and listen to a song filled with King Dedede's battle history playing in the background. I hope you'll enjoy some of the long winter nights challenging King Dedede in every mode with all transformation abilities!" |
The Japanese version of this post has "Merry Christmas!" written in its illustrations instead of "Happy Holidays!", and specifically talk about Christmas. The American and European posts changed mentions of it to a more generic "holidays", even though the American and European posts still directly address Santa Claus.
The European version of this post was only posted in December 2015, as in December 2014 Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe hadn't released in Europe yet. |
Archived link |
January 2015
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January 2nd, 2015 10:48:00 AM | Today, the director, Kumazaki, will talk about the battle with King Dedede in Kirby Fighters Deluxe.
“Because the game focuses on team battles, we made King Dedede battle you with a large team, but the original idea for having King Dedede fight with a swarm of duplicates came from the story of Kirby’s Adventure, where the Star Rod was split into seven pieces. (To be honest, I have no idea how King Dedede split the Star Rod!) “By the way, the name of the hammer King Dedede uses in this game is Star Rod Hammer Dedede Custom. Doesn't this name remind you of King Dedede's custom ride, the Wheelie Bike Dedede Custom, in Kirby Air Ride? “Actually, I designed that machine, and just like the hammer took design elements from the Star Rod in this game, the Wheelie Bike was also customized to match the design of King Dedede’s outfit in Kirby Air Ride. “Now, let me talk about the music that plays during the battle between the long-time rivals: King Dedede’s battle music! There's a song that only plays during this battle in Very Hard mode called History of Dedede. As the title suggests, this song is filled with his history. The song starts out with a Game Boy-style rendition of the theme of Masked Dedede, and continues on as a medley of battle songs from past games. You can really hear King Dedede's long history packed into this one song. “By the way, the music that plays during King Dedede's battle on all other modes is called Kirby Fighters Deluxe, just like the title of the game. “King Dedede finally returns as the last boss in this game, but he actually secretly appears with a wink in scenes besides the final battle. “Here's a hint on where you can find him: remember that one scene where many Kirbys appear...? “Oops, I'll let the UI Designer announce the answer in our next post! Until then, good luck on finding King Dedede!” Director Kumazaki shared many things about King Dedede this time around. It seems like we’ll learn more in future updates, too! |
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January 9th, 2015 11:38:00 AM | This time, our UI Designer Yukari Kemmochi will talk about the opening sequence for Kirby Fighters Deluxe.
"Hello. Kirby Fighters Deluxe is an action game, so when we made the opening sequence, we designed it keeping the main concept of Kirby's world in mind while giving it a cool, action vibe to represent this game. "We also wanted to do something that active players could enjoy, so we've included many variations of the title screen. "By the way, the Japanese title of this game is Kirby Fighters Z instead of Kirby Fighters Deluxe. The title is different in Japan, so the opening animation is a little different too. (This is actually the same for Dedede's Drum Dash Deluxe, named Dedede's Drum Dash Z in Japan.) "It might be hard to see every variation of the opening sequence, but we've put our hearts into each frame so we hope you'll enjoy as many variations as you can!" So that's where King Dedede appears outside of battle! It looks like we got our answer from the last post. I'm assuming some of you already found him in the title screen, but if you haven't yet, I wish you luck! |
The Japanese version of this post also mentions the difference in the titles of the Japanese version compared to the overseas version. | Archived link | |
January 16th, 2015 10:53:00 AM | This time, one of our programmers Tatsuya Murase will talk about a certain guest character in Kirby Fighters Deluxe.
"Hello there. How'd you like Dyna Blade's actions when she appears as a stage obstacle? For those that are new to this game, Dyana[sic] Blade appears as a guest character in Kirby Fighters Deluxe! "We worked on reenacting Dyna Blade's actions in Kirby Super Star as much as possible while adjusting her to become a great stage obstacle for this game. "By the way, if you repeatedly attack Dyna Blade when she comes soaring over, she'll return to the sky without doing any damage. If you don't want Dyna Blade to interfere during your battle, you might want to focus on attacking her when she appears. You can also decide to attack enemy Kirbys that are attacking Dyna Blade, too." It gets a bit nerve-wracking when Dyna Blade appears, but it looks like there's a way to shoo her away. |
Archived link | ||
January 23rd, 2015 5:27:00 AM | This time, director Kumazaki will talk about the Secret Bonus Level in Dedede's Drum Dash Deluxe.
"Hello. Today, I would like to talk about the music and a special guest character in the Secret Bonus Level of Dedede's Drum Dash Deluxe. "The REAL final level is the Secret Bonus Level, and it is unlocked after getting Gold medals for all levels. It's the hardest stage of them all! It is fast-paced, long, and filled with many traps; I hope you'll try your best to reach the goal far off into the distance. "The Secret Bonus Level features a song called C-R-O-W-N-E-D (Reprise), an arranged version of the song C-R-O-W-N-E-D from the Normal Bonus Level. "Since Kirby's Return to Dream Land, Magolor has gained a talent for constructing theme parks and attractions. The motif of Dedede's Drum Dash Deluxe is also a theme park, so this was actually a project Magolor worked on! It makes sense to feature him as a guest character. "I hope you'll look for Magolor as he interferes with your level with a malicious grin on his face!" |
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January 30th, 2015 11:06:00 AM | Today, Designer Ryusei Matsuo will talk about the background designs in Kirby Fighters Deluxe.
"Hello, I was in charge of designing the backgrounds for Kirby Fighters Deluxe. "Have you all cleared Single Player mode on Very Hard? I would like to share a secret about the background for the fight with King Dedede on the Very Hard difficulty. "Those of you who've already fought King Dedede on Very Hard may know that the background changes only during this fight, but did you know that it turns into the background from Kirby: Nightmare in Dream Land? "We've put a lot of effort into creating this background, but it almost got cut from the game! We created this background before the backgrounds for other difficulties, but we wanted to make something cool using 3D modeling so we scrapped the design. "However, after some time we thought, 'How about adding an unique surprise in for the Very Hard difficulty?' So fortunately, the background from Kirby: Nightmare in Dream Land made was back in. The plan had its twists and turns, but I'm glad that we were able in incorporate this background into the game as a fun surprise." If you're curious about Kirby: Nightmare in Dream Land, you can check it out on the Wii U Virtual Console! |
Archived link |
February 2015 and after
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February 6th, 2015 11:24:00 AM | This time, programming director Hiroshi Ohnishi will talk about a character that appears in Dedede's Drum Dash Deluxe.
"Hello, today I would like to talk about a certain behind-the-scenes support character in Dedede's Drum Dash Deluxe. "Did you all notice this? "For example, the clouds that float in the sky in the title screen. "Hmm...it looks like someone's using props outside of the screen to make the gameplay more interesting... "So, who's moving the props off the screen? "The Secret Levels are more challenging than the Normal Levels, so it might not be the easiest task to clear them all. But don't give up! After you complete all the levels, I hope you'll have a fun time imagining what's going on behind the scenes in this game!" Now that's some interesting information. I wonder who's in the background? Also, next week's post will be the last consecutive post in this Behind-the-Scenes community. Thank you for following our posts for six months, and I hope you'll enjoy our final post! |
The character alluded to in this post is a Waddle Dee. | Archived link | |
February 13th, 2015 10:19:00 AM | To mark the end of our consecutive posts in this community, director Kumazaki will talk about Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe.
"Hello everyone. "These games are based on the game modes included in Kirby: Triple Deluxe, which was released in Japan almost a year ago. "The biggest change in Kirby Fighters Deluxe was the expanded stages, team battles and features, boss battles, and Team DDD. "We created these titles not only for players that loved Triple Deluxe, but as an opportunity for those new to the game to gain an interest in Triple Deluxe, too. "Lastly, in all of Kirby series games, there's always a stage with the letters HAL hidden somewhere known as the HAL Room. In Kirby Fighters Deluxe, you will find one of the boss fights taking a place with the letters HAL drawn on the floor. "Thank you for reading until the end! And... Thanks for reading our posts! |
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July 31st, 2015 9:05:00 PM | Hi everyone! This is Satoshi Ishida from HAL Laboratory. Today I'm bringing you a special message from the director, Shinya Kumazaki.
"Happy birthday, Kirby! You were born in 1992, so that makes you…23 years old! Time certainly flies! Now, of course, I'm not talking about when Kirby was actually born. But it is 23 years since the first Kirby game was released. Which means it's also the 23rd birthdays of King Dedede, Waddle Dee and Kracko! Congratulations, all! As for Meta Knight, he first appeared in Kirby's Adventure (1993), so he'll have to wait a bit longer to turn 23. If the release date of a character's first game is that character's birthday, then Kirby fans can celebrate birthdays all year round with the likes of Nightmare Wizard, Marx, Rick and Dark Matter - or, if you want characters from more recent games, Prince Fluff and Magolor. For last year's anniversary post, I talked about my favorite game in the main Kirby series, Kirby's Adventure. But if I were to pick a favorite game outside the main series, I'd have to choose Kirby Air Ride. The sense of speed as you hurtle along on an Air Ride Machine sets it apart from the other games, and it just feels really fresh. And my favorite course in that game is... Well, I might be biased, having designed it, but it's got to be the sunrise setting of Celestial Valley. As for my favorite Air Ride Machine, that would be the Winged Star, with its superb gliding ability. Soaring serenely through the valley on this machine lets you experience the true joy of flight! I'm sure Kirby's adventures will continue to take him outside the side-scrolling action of the main series, whether it be racing as in Kirby Air Ride, rolling like a ball, fighting, or moving to a funky beat. As he has since the first game, our bold young adventurer will continue to span different genres and voyage to faraway worlds." That's it! So, please wish all the best to Qbby...er, I mean Kirby! |
The Japanese version of this post was posted on the release day of Kirby's Dream Land in Japan, April 27th. While the English post is essentially a translated version of the Japanese version, the Japanese version directly mentions Kirby's Dream Collection Special Edition when commenting on how time flies, saying that said game didn't feel like much long ago. | Archived link | |
August 28th, 2015 11:15:00 PM | Hi everyone! This is Satoshi Ishida from HAL Laboratory. Today we've got an anniversary message from the director, Shinya Kumazaki.
“Hello. August 29th is the one year anniversary of the release of Kirby Fighters Deluxe and Dedede’s Drum Dash Deluxe! As we tend to do with games that aren’t in the main Kirby series, with these titles we tried something new. They are both download only, which is unusual in itself, and one game is the first not to feature Kirby as the main character. When developing Kirby: Canvas Curse for Nintendo DS, another non-main series game, we decided to create an unusual female final boss who wasn’t simply “bad”, but had a bit of a backstory, to go along with the unique world we had created. This was an approach we hadn’t taken in Kirby games up until then, and I think the fact that the presentation of our games has expanded in scope since then can be traced back to that. For the Japanese titles of the recent games, we spent a lot of time thinking of names that we might not be able to use for the main Kirby series. A rough translation of one is “Sorry, no Kirby! Dedede’s Drum Dash” – emphasising the unique point that you play as King Dedede. One idea for Kirby Fighters Deluxe was something like “Royal Rampage! Pink Fighting Championship” – by avoiding using Kirby’s name, we tried to create an image of everyone fighting together. We had lots of really creative ideas, thanks to not being restricted to the style of titles from the main series. In the end though, we went with something that clearly communicated they were the definitive versions of the minigames from which they’d been developed, by simply adding ‘Deluxe’. Thanks for reading to the end! Happy first anniversary, Kirby Fighters Deluxe and Dedede's Drum Dash Deluxe!” That’s all! Why not celebrate by playing a little of either game! |
The Japanese version of this post posted on the 1st anniversary of the two games in Japan, July 23rd, 2015. While the English post is essentially a translated version of the Japanese version, the Japanese version has a different ending the alludes to Qbby and his series, much like the previous post did: it ends with また、丸いカービィだけでなく、パズルアクションの四角いアイツのことも、よろしくお願いしますね!(Also, I would appreciate if you played not only games of the round Kirby, but also puzzle action ones of that square guy!). In addition, the Japanese illustration is a bit different, most notably having "Z" instead of "DX", due to the Japanese names of the two games adding Z instead of Deluxe. | Archived link |
External links
- Post list on Archiverse
- Post list on Kirby behind-the-scenes archive
- Post list on Archiverse (Japanese)
- Post list on Kirby behind-the-scenes archive (Japanese)
- Post list on Archiverse (British English)
- Post list on Kirby behind-the-scenes archive (British English)
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