Kirby Tilt 'n' Tumble 2: Difference between revisions
m (grammar) |
No edit summary |
||
Line 15: | Line 15: | ||
==Gameplay== | ==Gameplay== | ||
An early version of the game was demonstrated at | An early version of the game was demonstrated at Space World 2001 by [[Shigeru Miyamoto]]. ''Kirby Tilt 'n' Tumble 2'' would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable. The goal was to reach the end of each level and collect as many [[Point Star]]s as possible before a timer ran out.<ref name=gamespot-1>[https://www.gamespot.com/articles/space-world-2001-hands-on-kirby-tilt-n-tumble-2/1100-2807561/ Space World 2001: Hands-On: Kirby Tilt 'n' Tumble 2 - GameSpot]</ref> | ||
''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. | ''Kirby Tilt 'n' Tumble 2'' was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if [[Kirby]] fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, ''Kirby Tilt 'n' Tumble 2'' would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the ''Nintendo GameCube Demo Disc'' and various other titles that could write interactive programs to the Game Boy Advance through the link cable. | ||
Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include ''[[mariowiki:Yoshi Topsy-Turvy|Yoshi Topsy-Turvy]]'' and ''[[mariowiki:WarioWare: Twisted!|WarioWare: Twisted!]]'', while GameCube games controlled primarily through the Game Boy Advance link cable include ''[[wikipedia:Pac-Man Vs.|Pac-Man Vs.]]'' and ''[[zeldawiki:The Legend of Zelda: Four Swords Adventures|The Legend of Zelda: Four Swords Adventures]]''. | |||
==Objects and characters== | ==Objects and characters== |
Revision as of 18:20, 4 June 2020
Template:Infobox-CancelledGame
Kirby Tilt 'n' Tumble 2 [citation needed] was an unreleased Kirby game and a planned sequel to Kirby Tilt 'n' Tumble, and it would have have been played on the Nintendo GameCube and Game Boy Advance at the same time. This was made possible by using the Game Boy Advance as a game controller via the link cable. As its name suggests, Kirby Tilt 'n' Tumble 2 was planned to feature the tilt controls that appeared in its predecessor.
Kirby Tilt 'n' Tumble 2 was originally scheduled for a May 2002 release for Japan,[1] but the Kirby theme was eventually scrapped. Kirby Tilt 'n' Tumble 2 was reintroduced as a game starring an ordinary marble, titled Roll-O-Rama; this version was shown at E3 2002 but was ultimately cancelled itself.
Gameplay
An early version of the game was demonstrated at Space World 2001 by Shigeru Miyamoto. Kirby Tilt 'n' Tumble 2 would have retained a majority of its predecessor's style and gameplay. However, the largest difference was that the player would control Kirby in 3-D rendered environments. Similar to the first game, the player would have moved Kirby around by tilting the Game Boy Advance, which was made possible by inserting a tilt sensor game cartridge into the device, and then connecting the device itself to the GameCube via a link cable. The goal was to reach the end of each level and collect as many Point Stars as possible before a timer ran out.[2]
Kirby Tilt 'n' Tumble 2 was jointly played via the GameCube (on the television screen) and the Game Boy Advance. A shift between devices would occur if Kirby fell off a ledge during gameplay from the GameCube, which caused him to directly transition down to the Game Boy Advance screen. According to Miyamoto, Kirby Tilt 'n' Tumble 2 would have featured the ability for the player to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge. This program-writing functionality would be later seen through the Nintendo GameCube Demo Disc and various other titles that could write interactive programs to the Game Boy Advance through the link cable.
Though the game ultimately was never released, similar technology was used in later titles; Game Boy Advance games with tilt sensors built into their cartridges include Yoshi Topsy-Turvy and WarioWare: Twisted!, while GameCube games controlled primarily through the Game Boy Advance link cable include Pac-Man Vs. and The Legend of Zelda: Four Swords Adventures.
Objects and characters
Named
Unnamed
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | コロコロカービィ Koro Koro Kābī 2 |
Roll Roll Kirby 2 |