Kirby Tilt 'n' Tumble - Lvl 8-3: Difference between revisions
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{{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 8-3}} | {{DISPLAYTITLE:''Kirby Tilt 'n' Tumble'' - Lvl 8-3}}{{Infobox-KTnTStage | ||
{{Infobox-KTnTStage | |||
|title=Lvl 8-3 | |title=Lvl 8-3 | ||
|image=[[File:KTnT Level 8-3 Screenshot 6.png]] | |image=[[File:KTnT Level 8-3 Screenshot 6.png]] | ||
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== Overview == | == Overview == | ||
This stage has perhaps the most extreme course geometry of any stage in ''Kirby Tilt 'n' Tumble''. It is also the only stage in the game that auto-scrolls. The first half consists of a path snaking and breaking around several conveyor belts lined with spikes. As Kirby is dragged along this path, he will need to avoid the fire of [[Shotzo]]s and can make use of [[Jump Hole]]s to get around more efficiently. Halfway | This stage has perhaps the most extreme course geometry of any stage in ''Kirby Tilt 'n' Tumble''. It is also the only stage in the game that auto-scrolls. The first half consists of a path snaking and breaking around several conveyor belts lined with spikes. As Kirby is dragged along this path, he will need to avoid the fire of [[Shotzo]]s and can make use of [[Jump Hole]]s to get around more efficiently. Halfway through this area, Kirby passes through a larger room with [[bumper]]s in it before returning to the broken path. Shortly afterward, he can reach the gate marking the half-way point of the stage. | ||
The next area is different, tasking Kirby with using a [[Balloon (item)|Balloon]] to fly through an airway filled with [[Gordo]]s. Gordos form effective walls in the areas they are most concentrated in, and others follow tracks in the more open areas. Enemies such as [[UFO (enemy)|UFOs]] will be Kirby's only source of balloons to stay afloat in places. At the end of this long flight, Kirby can reach the goal pad. | The next area is different, tasking Kirby with using a [[Balloon (item)|Balloon]] to fly through an airway filled with [[Gordo]]s. Gordos form effective walls in the areas they are most concentrated in, and others follow tracks in the more open areas. Enemies such as [[UFO (enemy)|UFOs]] will be Kirby's only source of balloons to stay afloat in places. At the end of this long flight, Kirby can reach the goal pad. | ||
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In the Extra Game, lots of [[Waddle Dee]]s are placed on the path in the first half, replacing a few bumpers in places and standing on a lot of the Jump Holes. There are also more Gordos in the way in the second half and less balloons to collect. | In the Extra Game, lots of [[Waddle Dee]]s are placed on the path in the first half, replacing a few bumpers in places and standing on a lot of the Jump Holes. There are also more Gordos in the way in the second half and less balloons to collect. | ||
== Star guide == | == Star guide and map == | ||
[[File:KTnT Lvl 8-3 map.png|thumb|Composite map of the entirety of Lvl 8-3.]] | |||
{| class="wikitable mw-collapsible" border=1 cellpadding=2 | {| class="wikitable mw-collapsible" border=1 cellpadding=2 | ||
!colspan=2|Star guide for Level 8-3 | !colspan=2|Star guide for Level 8-3 | ||
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|[[Waddle Dee]] (Extra Game only) | |[[Waddle Dee]] (Extra Game only) | ||
|} | |} | ||
{{clear}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
KTnT Level 8-3 Screenshot 1.png | KTnT Level 8-3 Screenshot 1.png|Kirby takes a short break from the auto-scrolling in a Jump Hole. | ||
KTnT Level 8-3 Bonus Area Screenshot.png | KTnT Level 8-3 Bonus Area Screenshot.png|Kirby grabs a bunch of star pieces in the bonus area. | ||
KTnT Level 8-3 Screenshot 2.png | KTnT Level 8-3 Screenshot 2.png|Kirby reaches a split in the road. | ||
KTnT Level 8-3 Screenshot 3.png | KTnT Level 8-3 Screenshot 3.png|Hopping from Jump Hole to Jump Hole | ||
KTnT Level 8-3 Screenshot 4.png | KTnT Level 8-3 Screenshot 4.png|Grabbing a set of star pieces on the path | ||
KTnT Level 8-3 Screenshot 5.png | KTnT Level 8-3 Screenshot 5.png|Preparing to grab a balloon to move forward | ||
KTnT Level 8-3 Screenshot 7.png | KTnT Level 8-3 Screenshot 7.png|Swerving away from a field of Gordos toward a UFO | ||
KTnT Level 8-3 Screenshot 8.png | KTnT Level 8-3 Screenshot 8.png|Slipping through a narrow gap in the Gordo field to get a 1-Up | ||
KTnT Level 8-3 Screenshot 9.png | KTnT Level 8-3 Screenshot 9.png|Dodging and weaving past Gordos and Bronto Burts on patrol | ||
KTnT Level 8-3 Screenshot 10.png | KTnT Level 8-3 Screenshot 10.png|Preparing for a landing on the Goal Pad | ||
</gallery> | </gallery> | ||
Latest revision as of 18:13, 19 March 2023
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Lvl 8-3 is the third stage of Level 8 in Kirby Tilt 'n' Tumble.
Overview[edit]
This stage has perhaps the most extreme course geometry of any stage in Kirby Tilt 'n' Tumble. It is also the only stage in the game that auto-scrolls. The first half consists of a path snaking and breaking around several conveyor belts lined with spikes. As Kirby is dragged along this path, he will need to avoid the fire of Shotzos and can make use of Jump Holes to get around more efficiently. Halfway through this area, Kirby passes through a larger room with bumpers in it before returning to the broken path. Shortly afterward, he can reach the gate marking the half-way point of the stage.
The next area is different, tasking Kirby with using a Balloon to fly through an airway filled with Gordos. Gordos form effective walls in the areas they are most concentrated in, and others follow tracks in the more open areas. Enemies such as UFOs will be Kirby's only source of balloons to stay afloat in places. At the end of this long flight, Kirby can reach the goal pad.
Extra Game[edit]
In the Extra Game, lots of Waddle Dees are placed on the path in the first half, replacing a few bumpers in places and standing on a lot of the Jump Holes. There are also more Gordos in the way in the second half and less balloons to collect.
Star guide and map[edit]
Star guide for Level 8-3 | |
---|---|
Name | Description |
Halfway up the first section, Kirby will encounter a long bar bumper in the middle of a larger room. The star is hiding under this bumper. In the Extra Game, this bumper is gone, and the Red Star will instead be hidden where it was. | |
Shortly into the stage, a series of Jump Holes can be taken off to the left along the spike belts to reach this star. It will take Kirby to a bonus room which is a maze full of star pieces that Kirby will need to be quick to collect. |
Enemies[edit]
Sprite | Name |
---|---|
Bronto Burt | |
Gordo | |
Shotzo | |
UFO | |
Waddle Dee (Extra Game only) |
Gallery[edit]
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