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Wild World

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Revision as of 04:18, 10 February 2018 by Samwell (talk | contribs) (→‎Stage 4)
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Wild World
File:Wild World Entry.jpg
Screenshot from Kirby: Triple Deluxe.
Details
Level Nr. 4
Stages 6
EX Stages 1
Sun Stones 19
Mid-Bosses Hornhead (4-1), Grand Wheelie (4-2), Ace Fuwa Rover (4-3), Blocky (4-4), Flame Galboros (4-5), Bonkers DX (4-EX)
Boss Coily Rattler
Stages with Hypernova 4-3
Level progression
Old Odyssey Endless Explosions
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Wild World is the fourth level of Kirby: Triple Deluxe and the fourth of the six lands in the kingdom of Floralia. It has five regular stages, a boss stage, and an EX stage. The level is characterized by dense vivid jungles, a haunted mansion, and a sandy temple complex. There are nineteen Sun Stones to collect in this level, with two in Stage EX, three each in Stages 1, 2 and 4, and four each in Stages 3 and 5. The boss is Coily Rattler.

Stages

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For details on each stage individually, click the name of the stage.

Stage Unlock Req. Sun Stones Hypernova? Notes
Stage 1 N/A 3 No
Stage 2 N/A 3 No
Stage 3 N/A 4 Yes
Stage 4 N/A 3 No
Stage 5 N/A 4 No
Stage 6: Coily Rattler Collect # Sun Stones from prior Wild World stages and complete Stage 5. 0 No Completing this stage unlocks Endless Explosions
Stage 7 EX N/A 2 No This is an EX stage, so completing it is not required to finish the game.

Stage 5

File:Wild World 5.jpg
Kirby plays with some scales in Stage 5.

Section 1: The stage begins in the golden temple interior as seen in the stage prior, this time starting out in a large chamber with a staircase leading down and to the right. Gigatzos can be seen embedded in the background and naturally, firing into the foreground. Meanwhile, the staircase zig-zags down a vertical shaft while chests containing minor collectibles can be accessed on the sides. Past a Lanzer, at the bottom of the shaft are three Gigatzos firing simultaneously between four chests. One of these chests contains a Keychain. From there, a small drop-through platform leads down to a room where the door to the next section is located.

Section 2: The door leads to an inner chamber with a balancing scale just to the right, suspended over a bottomless pit. Enemies standing on the scale will weigh it down on that side, but peculiarly enough, Kirby always seems to weigh slightly more than they do. As he progresses to the right, our pudgy hero will encounter more scales and enemies, as well as a few more chests with minor items in them. Some scales are also situated in both the foreground and background, adding an additional element to the puzzle. Making proper use of the 3-D Warp Star will allow Kirby to obtain the chest underneath a certain scale platform, which holds a Sun Stone. After progressing through the background segment, Kirby arrives in a room where a Lanzer guards three chests and the door to the next section.

Section 3: The door leads to a vertical shaft with a Tilt Cannon inside. Two paths are available above, one of which will lead to a chest with a red star in it, and the other leading to a cannon which will blast Kirby off to a new room with a duo of tilt cannons in it. Using the cannons, Kirby can break through a couple more stone blocks to get at another chest before moving to the next cannon. This leads to one more tilt cannon section, where Kirby can pick up a Keychain from one of the chests here before moving on to the room where the door to the next section lies.

Section 4: The door leads to a narrow hallway with a staircase leading downwards. Up ahead are Copy Pedestals containing the Beam and Spark abilities, and Bandana Waddle Dee waits in the next room to give Kirby a snack to hang on to. If he looks just below this area, Kirby can find a bundle of Timed Dynamite, which he can use to blast a hole in the floor where a Flame Galboros is fought. This done, the hapless Mid-Boss will inadvertently jump into the pit, defeating itself. From there, the door to the next section can be found just to the right up a ladder.

Section 5: The door leads into an exterior courtyard in the temple, where bushes can be cut or burned to yield chests and a Key, which can be used to unlock a door in the background which holds another Sun Stone. An optional doorway can be found in a bush beneath a Paclower that also contains a Sun Stone. Past a Mumbies, the door to the next section can be reached.

Section 6: The door leads back into the temple complex atop a sand conveyor leading to the right, where a 3-D Helmet Cannon can be found atop a soft platform. Using the cannon, Kirby can dispatch enemies in the background, as well as break metal blocks to free chests, which will then move along their own conveyor to the right. Much like before, Kirby must catch these chests before they drop into the abyss. This is done numerous times as Kirby jumps between the foreground and background. The last set of chests contains a Golden Keychain and the last Sun Stone of the stage. From there, the door to the next section can be found to the right.

Section 7: The door leads back out of the temple, in a manner much the same as the side entered back in Stage 4. A Keychain can be found if Kirby looks to the top-right, and a 3-D Warp Star will take him to the foreground afterward. After dispatching a Leafan and cutting the bush to reveal a Food item, Kirby can reach the stage exit just to the left.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

  • N/A

Stage 6 (Boss: Coily Rattler)

The stage begins in the temple interior, as a staircase goes up and to the right. Bandana Waddle Dee appears to give Kirby a food item. The staircase then leads downward past the Bell, Archer and Spear abilities, and Taranza is once again seen carrying King Dedede in the background toward a large structure in the distance. The door to the boss chamber is located at the bottom of the staircase.

The boss chamber itself consists of a flat surface with five pillars in the background, suspended over a wide pit. Taranza uses his magic on an inanimate snake statue in the background and rushes off, causing the statue to come to life and reveal itself as the boss of the level, Coily Rattler. Coily attacks with its serpentine body by slithering across the stage and using its rattle to swipe at Kirby. It can also fire burning rocks from its mouth and attempt flying slams. Most of its body is immune to damage, but its head can be struck with the projectiles it leaves behind.

In the second phase, Coily powers up and will attack by charging fire across its body to form a flaming hoop, as well as splitting into pieces and raining down on Kirby. It may also release many more burning rocks in barrage fashion and roll across the stage like a wheel. Its most devastating attack is carried out when it attempts to catch Kirby with its jaws, then drag him across the background. Defeating it causes it to revert to statue form, then crumble, revealing the fourth Grand Sun Stone and allowing Kirby to grow the Dreamstalk further to continue his pursuit of Taranza.

Stage EX

File:Wild World EX.jpg
Kirby finds the Hammer in Stage EX.

Section 1: The stage begins in the jungle, as a spinning spiky totem appears just to the right. From there, the Circus ability can be acquired from a nearby Clown Acrobot. The path then moves into a narrow passage under a local ceiling. Using the Fire-Hoop Jump technique, Kirby can burn away the bushes in this passage to reveal various items. The path then moves down a ladder, and to the left, where Kirby can get the Stone ability from a Rocky. Using stone will allow Kirby to avoid taking damage from the spiked totem, whose spikes sweep the entire hall. Down another ladder, the spike totem opens up to many spike bars in a large hallway to the right. The bush further right contains a Food item, and the door to the next section is just beyond that, though if Kirby looks further right, he can find a Hammer Copy Pedestal.

Section 2: The door leads to a vertical shaft with water at the bottom. The underwater passage continues to the right, where a current picks up and carries Kirby through several hazards, including a Barbar that extends from the background and guards a Keychain. From there, Kirby must venture into the background and return to the left past many spiked hoops to reach the door the next section.

Section 3: The door leads to a room inside the haunted mansion area, with a ladder going down. This leads to a confiscation arch, where Kirby must proceed without his Copy Ability through another mirrored hallway, complete with invisible enemies, platforms and spikes. A hidden fall-through platform at the end of the second mirror leads to another Keychain, and a 1Up can be found in a chest from the third mirror. After a bout with some Ghost Gordos, the door to the next stage can be found up a ladder once Kirby gets his ability back.

Section 4: The door leads to a section of the temple interior with a sand conveyor on the floor and three Keys visible in the background. Pulling a switch on the ceiling opens the way forward, as well as dropping all the keys onto the conveyor in the background. Kirby must then proceed down several more conveyors in an attempt to catch the keys before they get away, passing an indecent number of Searches along the way. Grabbing all three keys will allow Kirby to obtain a Golden Keychain, then proceed through the door to the next section.

Section 5: The door leads to a chamber with four pillars rising above a bottomless pit. Two Clown Acrobots stand on both sides of Kirby while a large serpentine statue lies in the background and prepares to fire shots at him. The path continues to the right past a Star Block barricade into a new room where more statue fire must be dodged while traversing across crumbling bridges. The path continues into the background and further right, then back into the foreground in a new room. From there, an optional doorway can be found in a cluster of Star Blocks that leads to a Sun Stone, though Kirby will need an ability that can produce fire beforehand. The path then proceeds into the background again, past a spike pit and a Tick. The path then moves back into the foreground, where a Keychain can be collected amidst numerous snake statues. The door to the next section can be found to the right.

Section 6: The door leads back to the jungle complex, where Kirby is dropped in a moving underwater current that takes him quickly to a room where the Wing and Circus abilities are available on pedestals. From there, a 3-D Warp Star takes Kirby to the background inside a waterfall, then back to the foreground where Bandana Waddle Dee provides a food item. Then another current takes Kirby to a new room where Bonkers DX is fought. Defeating him yields Kirby the Hammer ability, if he didn't still have it already from earlier. From there, a room can be accessed with numerous items and a chest containing the last Sun Stone of the stage. A 3-D Warp Star will then take Kirby to a waterfall in the background, at the bottom of which is the stage exit.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

  • N/A

File:Wild World Stage Select.jpg
A portion of the Wild World Stage Hub.


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