Overload Ocean is the third level of Kirby: Planet Robobot. It has five regular stages, a boss stage, and an EX stage. The level consists mainly of locations both above and below water, contains a dessert factory, and also features a laboratory like the stages before it. There are eighteen Code Cubes to collect in this level, with three in every stage except the Boss one. The boss is Susie.
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Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In Meta Knightmare Returns, some stages and sections are not played at all, the remaining stages are played in one long continuous run, and warps may allow Meta Knight to skip past large sections of it.
At least six Code Cubes are required to unlock this stage.
Kirby starts out in the water, and must swim upward. Once above water, Bandana Waddle Dee gives Kirby an item, then the Fighter, Poison and Circus abilities are available above on Copy Pedestals. Higher still, the door to the boss chamber can be found.
The room itself is a domed chamber underwater. Here, Kirby runs into Susie for the very first time. She introduces herself to him, and explains why the Haltmann Works Company is here on Pop Star. She then declares Kirby an obstacle to her plans, and jumps into a large mech suit, prompting the fight to begin.
The fight itself takes place in three phases, with the first being on a flat arena, and the next two being a circular loop. Susie attacks by slamming Kirby with her mech, and firing drones at him. Once she is defeated, she escapes using a helicopter device, leaving Kirby to do his dance, destroy the third leg of the UFO, and proceed to the next level, Gigabyte Grounds.
All 15 of the Code Cubes from the previous stages are required to unlock this one. It is a mash-up of various areas from the level, culminating in a fight with King Doo 2.0.