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Kirby Tilt 'n' Tumble 2

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A snapshot of the game being demonstrated at Nintendo Spaceworld 2001.

Kirby Tilt 'n' Tumble 2 is an unreleased Kirby game and a planned sequel to Kirby Tilt 'n' Tumble, and it would have have been played on the Nintendo GameCube and Game Boy Advance at the same time. This is doable by using the Game Boy Advance as a game controller via the link cable. As its name suggests, Kirby Tilt 'n' Tumble 2 reintroduces the tilt controls that appear in its predecessor.

Kirby Tilt 'n' Tumble 2 was originally scheduled for a May 2002 release,[1] but the Kirby theme was eventually scrapped. Kirby Tilt 'n' Tumble 2 was reintroduced as a game starring an ordinary marble, titled Roll-O-Rama; this version was shown at E3 2002 but was ultimately cancelled itself.

Gameplay

The gameplay was first and only demonstrated at Spaceworld 2001 by Shigeru Miyamoto. Kirby Tilt 'n' Tumble 2 would have retained a majority of its predecessor's style and gameplay. However, the largest difference is that the unknown reader would control Kirby in 3-D rendered environments. Similar to the first game, the player can move Kirby around by tilting the Game Boy Advance, which is made possible from inserting a tilt sensor game cartridge into the unit.

Kirby Tilt 'n' Tumble 2 is cooperatively played via the GameCube (on the television screen) and the Game Boy Advance. This occurs if Kirby falls off a ledge during gameplay from the GameCube, which causes him to directly transition down to the Game Boy Advance screen. According to Miyamoto, Kirby Tilt 'n' Tumble 2 would have featured the ability for the unknown reader to write "programs" (such as mini-games) onto the Game Boy Advance tilt cartridge.

References