Lollipop Land

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Lollipop Land
File:Lollipop Land Entry.jpg
Screenshot from Kirby: Triple Deluxe.
Details
Level Nr. 2
Stages 5
EX Stages 1
Sun Stones 14
Mid-Bosses Grand Wheelie (2-1), Gigant Edge (2-3), Flame Galboros DX (2-EX)
Boss Paintra
Stages with Hypernova 2-2
Level progression
Fine Fields Old Odyssey
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Lollipop Land is the second level of Kirby: Triple Deluxe and the second of the six lands in the kingdom of Floralia. It has four regular stages, a boss stage, and an EX stage. The level is distinguished with various colTemplate:Ourful (and sometimes edible) buildings and complexes, ranging from toy box cities to carnival big top tents. There are fourteen Sun Stones to collect in this level, with one in Stage EX, three each in Stages 1, 3 and 4, and four in Stage 2. The boss is Paintra.

Stages

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For details on each stage individually, click the name of the stage.

Stage Unlock Req. Sun Stones Hypernova? Notes
Stage 1 N/A 3  
Stage 2 Complete Stage 1. 4  
Stage 3 Complete Stage 2. 3  
Stage 4 Complete Stage 3. 3  
Stage 5: Paintra Collect # Sun Stones from prior Lollipop Land stages and complete Stage 4. 0   Completing this stage unlocks Old Odyssey
Stage 6 EX Collect all Sun Stones from prior Lollipop Land stages. 1   This is an EX stage, so completing it is not required to finish the game.

Stage 3

File:Lollipop Land 3.jpg
Kirby waits out a trio of springy hands in Stage 3.

Section 1: The stage begins in a small chamber in the toy box complex. A Moonja appears in the background, then vanishes, reappearing in the foreground to assault Kirby. It can be swallowed to obtain the Ninja ability. A ceiling switch opens the door to the right from which a ladder going up can be accessed. This leads to another chamber with more Moonjas in it. To the left lies the door to the next section.

Section 2: The door leads to an open walkway that proceeds to the right. Hand-shaped springs occupy the background, which periodically spring out into the foreground. If Kirby is hit by the hands, he will splat against the screen and lose his Copy Ability if he had one. (though he can only be hit when the hands extend, not as they retract) More hands and enemies must be encountered at the path continues, and eventually a Poppy Bros. Jr. appears in the background, guarding a Keychain and tossing bombs at Kirby. After a trio of hands, Kirby can access the background, and either use the door to the next section immediately, or go for the Keychain past the hands again.

Section 3: The door leads to an open walkway where a 3-D Helmet Cannon can be accessed inside a Bomb Block barrier. Using this nifty head cannon, Kirby can fire at enemies in the background as he proceeds to the right. Along the way, he will need to hit Bomb Block switches to cause a pair of Shotzos to fall. If Kirby is fast enough, he can use the cannon to break away some metal blocks in the background to uncover the first Sun Stone of the stage. After a brief trip to the background, the door to the next section is just to the right.

Section 4: The door leads to another walkway with hand springs. After the first set of hands, a 3-D Warp Star leads to the background to another hand path, though, if Kirby veers to the left, he can find an alcove with a Spynum and a Keychain. Past the next set of hands is the door to the next section.

Section 5: The door leads to a narrow hallway with a Waddle Doo and Waddle Dee on patrol. To the left, a ceiling switch drops a bundle of Timed Dynamite, which Kirby must carry to use on a set of Metal Blocks up ahead before it detonates. Doing this correctly will yield a path to a 1Up. A Chilly guards the path down from there, as the path continues to the right past another Timed Dynamite bundle. In the background, a Sun Stone can be seen behind some metal blocks, making it clear what the Dynamite should be used on. To access it, Kirby has to use the Star Blocks up ahead as stepping stones to reach the 3-D Warp Star. If he destroys them by accident beforehand, he cannot get the Sun Stone. Back on the main path, past a Poppy Bros. Jr. is the door to the next section.

Section 6: The door leads to a solid walkway with ceilings in various places. A ceiling switch opens the door to the right, where a Whippy lies in wait. In the next room, a door closes behind Kirby, sealing him in, while the back wall falls inward. Kirby has to utilize the holes in the wall to avoid being crushed. Once the wall has fallen, both doors open, allowing Kirby to progress forward. Past a Sparky is another room with a falling wall. From there, a third falling wall room can be reached, this time with a Key inside. Kirby has to be quick to grab the Key before it is crushed, but if he got the Whip ability, he can use that to grab it from a safe distance. In the chamber to the right are two doors. If Kirby saved the Key, he can unlock the lower door, which will also reward him with a Maxim Tomato. Taking the upper door leads Kirby directly into Section 8.

Section 7: The lower door leads to a small room with a Search and the last Sun Stone in it. It may be pertinent for Kirby to swallow the Search to get the Crash ability here. To the right is the door to the next section.

Section 8: The door leads to an interior walkway, where Bandana Waddle Dee will give Kirby a food item. Past a Lanzer and a Sparky up some steps, a room is reached where Gigant Edge is fought. If Kirby still has Crash, he can use it to kill this Mid-Boss in one hit if he charges it up all the way. Swallowing Gigant Edge grants Kirby the Sword ability. From there, a 3-D Warp Star appears to take Kirby to the background, where the stage exit can be accessed. However, if Kirby hovers through a hole in the ceiling, he can get a Golden Keychain, granted he has an ability that can strike a Bomb Block in the ceiling.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

  • N/A

Stage 4

File:Lollipop Land 4.jpg
Kirby is about to run into an enemy he can't see in Stage 4.

Section 1: The stage begins out on the pastry plains, at the foot of some big top tents. In the floor is a Key and a Kabu. Taking the Key allows Kirby to unlock the door to the next section, which is located to the right at the face of the nearest big top. Dancing above the door is a new enemy, the Clown Acrobot, which provides the last new Copy Ability, Circus when swallowed.

Section 2: The door leads into the tent itself, as an open walkway spans to the right. Some Horror Tramps appear out of the air to ambush Kirby, as sections of the floor disappear to reveal spike pits. A Keychain lies in wait atop a series of fall-through platforms guarded by a Poppy Bros. Jr. The door to the next section appears at the end of the walkway, but attempting to use it reveals it as a Nidoo in disguise, which will then attempt to squish Kirby. The real door to the next section is located in a wall alcove a little bit further right.

Section 3: The door leads to a hallway with a gate containing an energy field. Passing through this field confiscates Kirby's Copy Ability if he has one, forcing him to go without it through the next area. Along the hallway, a large mirror appears in the background, reflecting the path forward. Certain elements visible in the mirror, such as Horror Tramps are invisible on the main path. As such, the reflection seen in the mirror is what should be believed when pressing forward. Just past the mirror is the door to the next section.

Section 4: The door leads to another mirrored hallway. Fuwa Rovers can be seen in the mirror which are invisible on the main path. A Nidoo will also attempt to fool Kirby past the first mirror. After the second mirror, the confiscation field returns. Passing through it returns the ability that was confiscated on a Copy Pedestal just to the right of the gate. Past another Nidoo, the door to the next section can be found to the right.

Section 5: The door leads to a box made of barrier blocks. Breaking the Bomb Block initiates a race with a CarryDee holding a Key in the background, down to the right. Kirby has to catch the CarryDee before it jumps into a spike pit to save the Key it is holding, dodging numerous obstacles along the way. Doing this successfully allows Kirby to obtain a Sun Stone from a locked room. Further right, a ladder leads up to the door to the next section, though there is an Energy Drink in the Star Block floor.

Section 6: The door leads to a chamber with numerous false doors in it. Additionally, there is a Moonja in this room as well as a Keychain hidden in a Star Block. In the background, a few more doors can be seen. To ascertain the correct door, Kirby must observe the doors to see if any look different from the others. Otherwise, he'll get a Nidoo pounding.

Section 7: The correct door leads to an open area, with a Sun Stone visible in a separate chamber in the background, as well as two other chambers with doors. Taking the 3-D Warp Star takes Kirby to the middle chamber, which leads to the next section.

Section 8: The door leads to the background of Section 6. To the right is the door to the next section, but there is also a hidden door that will take Kirby to the Sun Stone seen in the previous section.

Section 9: The door leads to the rightmost room in the background of Section 7. The door to the next section is located just up a ladder to the right.

Section 10: The door leads to a narrow hallway that steps downward. After passing through another confiscation gate, Kirby has to venture through another mirror chamber. This time, the mirror shows him what is behind certain obstructions in the foreground. Past a false optional doorway, a hidden path takes Kirby to the real optional doorway underneath. Along the way, Kirby can find a Keychain near a patrolling Scarfy. The optional doorway leads to the last Sun Stone of the stage. Once the remaining pitfalls are passed, Kirby is returned his Copy Ability and the door to the next section is located over a platform that will fade away to reveal a spike pit.

Section 11: The door leads back out of the big top tent, and the path continues to the right. A Golden Keychain can be found if Kirby looks in the air above the tent. The stage exit is located just to the right atop a soft platform.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

  • N/A

Abilities Special

  • N/A

Stage 5 (Boss: Paintra)

File:Paintra Summon.jpg
Taranza brings forth the painting which contains Paintra to further slow Kirby down.

The stage begins in a hilly section of the pastry countryside. The path continues up and to the right as Taranza is once again seen in the background carrying King Dedede. Bandana Waddle Dee appears to give Kirby a food item, and in the background are the Bell, Circus, and Spear Copy Pedestals. The door to the boss chamber is located up a ladder to the right, flanking a large magenta-colTemplate:Oured mansion.

Inside the chamber itself, resembling a gigantic artist's pantry, Taranza brings forth a large painting, bringing it to life to do battle with Kirby as Taranza escapes with Dedede yet again. The painting in question, known as Paintra, is a colTemplate:Ourful witch-like being with paintbrushes for feet that floats about. It attacks by firing blasts of energy and swiping its paintbrushes around to spread paint on the screen.

Once knocked down to half health, Paintra will start painting on canvases, from which the paintings themselves will come to life and attack Kirby in various ways. Once defeated, Paintra is forced back into the painting it came from and the painting shatters, leaving Kirby to collect the second Grand Sun Stone and proceed to the next level.

Stage EX

File:Lollipop Land EX.jpg
Kirby jumps toward a falling wall in Stage EX.

Section 1: The stage begins in a small room in the toy box complex. A wall in the background immediately starts to fall toward Kirby, which won't actually hit him if he remains still. From there, the floor opens up and Kirby falls into a room with a Whippy and some Scarfies that immediately become hostile and fly into the foreground. A fall-through platform in the floor leads to another chamber with a falling wall, this time with a Grizzo in the way of the hole. After that wall falls, the floor opens up again, and Kirby falls into a small room with a patrolling Lanzer. Another fall-through platform in the floor leads down to another falling wall room, which leads into yet another one, falling faster than before, then to one more, after which the floor opens up to the door to the next section.

Section 2: The door leads to a hallway resembling the big top tent interior. A Wheel Copy Pedestal is available at the start. From there, the path extends past several enemies and vanishing platforms, which can be more easily traversed with the Wheel ability. Kirby will need to make a few decisive jumps to avoid falling into bottomless pits. In the last pit, if Kirby does not jump, he can crash into a Bomb Block passage and, if he acts fast enough, can reach a chest with a Keychain in it. Above this chamber is the door to the next section.

Section 3: The door leads to a vertical shaft with hand springs popping in and out from the background. A door on the left reveals itself as a Nidoo, and Kirby must keep climbing past more hands. Once the top is reached, a 3-D Warp Star will take Kirby to the background, where he must now descend past the same hands to reach the door to the next section.

Section 4: The door leads back to the toy box complex, as a path continues to the right past a Knuckle Joe. Blippers will attempt to jump from the foreground into the hall. At the right end of the hall, Kirby can access the foreground and continue to the right past a pool with no floor. Kirby must continue to watch out for falling walls as he continues down this hallway. In one particular area, a Key must be rescued from a falling wall in order to unlock a door leading to a Golden Keychain. From there, the door to the next section is just to the right.

Section 5: The door leads to a pastry cave, where a Waddle Dee driving a candy tank will attempt to fire at Kirby. Kirby must use the tank's shots to break away Stone Blocks that are in his way, all the while avoiding getting hit by them. The path continues downward, and the tank follows each time Kirby descends. A Rocky can be found at one particular point which, if Kirby obtains Stone from it, can use that form to avoid taking damage from the shots. At the bottom of the shaft lies the door to the next section, but there is a small path that goes a bit further down, revealing an optional doorway that leads to a Keychain and other collectibles.

Section 6: The door leads back to the toy box complex, where Bandana Waddle Dee is there to give Kirby a food item. To the right, a ceiling switch opens the door to a spike pit room, where the wall falls in to cover it up. The Archer and Fighter abilities are available on Copy Pedestals past this pit, and just beyond, past another spike pit that covers itself is a room where Flame Galboros DX is fought. Defeating it yields Kirby the Fire ability. To the right, a chamber with a Bomb Block floor yields several collectible stars and food items, as well as a chest containing the stage's only Sun Stone. A 3-D Warp Star will then take Kirby to the stage exit.

Enemies, Mid-bosses, and Abilities

Regular Enemies Mid-Boss

Abilities Special

  • N/A

Trivia

File:Lollipop Land Stage Select.jpg
A portion of the Lollipop Land stage hub.


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