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Orange Ocean - Stage 2: Difference between revisions

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== Overview ==
== Overview ==
Section 1: The stage begins in a plains area, as the path continues to the right past waterfalls, small ponds and aquatic creatures. Further right lies a wall, with an entrance blocked off by a [[Bomb Block]] barrier. Breaking this barrier releases an [[Energy Drink]], which, if not grabbed, will fall into an abyss and be lost. On the other side, a Kabu dances around a new open plains area. The door to the next section can be found past one more pit, as some very rude [[Scarfy|Scarfies]] try to get in the way.
This stage consists of four main areas. The first has Kirby jumping across stones past a very large waterfall. Near the end, a hidden doorway can be found through a tunnel which holds a [[1-Up]] and a [[Rocky]].


(A secret door can be found in Section 1, which leads to a cloud containing a [[Rocky]] and a 1Up.)
In the next area, Kirby will have to move up and down to maneuver around pillars in the sky. Along the way, a room can be found which leads to a frosty place, where a [[Post]] will need to be pounded to reveal the way to a [[Big Switch]].


Section 2: The door leads to a cloud canopy area studded with pillars. [[Waddle Doo]]s and a wide variety of other baddies patrol the decks as Kirby must zig-zag across them. An optional doorway can be found along the path, which leads to a room containing Sparkies and a peg, which can be pounded with the appropriate ability. This opens up a door to a Big Switch, which will unlock the Orange Ocean Arena. Two doors are in this room, but they both lead to the same place. Back on the main path, at the end of the cloud passage is the door to the next section.
The next area has Kirby moving back and forth down a tunnel to reach a garden at the bottom, where a [[UFO]] appears alongside a [[Maxim Tomato]]-riding [[Poppy Bros. Jr.]].


Section 3: The door leads to an interior shaft of dirt that leads downward past many enemies. A [[Twister]] can be found here, which may lend a useful ability for this area. At the bottom, a [[UFO]] can be found, along with a [[Poppy Bros. Jr.]] riding a Maxim Tomato, by the door to the next section.
In the last area, Kirby will need to traverse past treetops overhanging a [[void]] to reach the stage exit.
 
Section 4: The door leads to a cliff, off which several soft platforms must be traversed. More enemies appear in droves to attack poor Kirby. The stage exit can be found at the far right, one the rightmost soft platform, guarded by a Bomb Block barrier.


==Enemies, Mid-Bosses, and Abilities==
==Enemies, Mid-Bosses, and Abilities==
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==Gallery==
<gallery>
OO Stage 2 falls Adv.jpg|Kirby practices his samurai skills.
OO Stage 2 switchback Adv.jpg|A switchback to a garden.
OO Stage 2 trees Adv.jpg|Kirby invades the treetops.
</gallery>
{{clear}}


{{NinDL}}
{{NinDL}}

Revision as of 03:13, 19 February 2019

Orange Ocean - Stage 2
File:Orange Ocean NinDL Stage 2.jpg
Kirby going up a cloud walkway. (Nightmare in Dream Land)
Details
Level Orange Ocean
Big Switch Yes
Stage order
Orange Ocean - Stage 1 Orange Ocean - Stage 3
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Orange Ocean - Stage 2 is the second stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

This stage consists of four main areas. The first has Kirby jumping across stones past a very large waterfall. Near the end, a hidden doorway can be found through a tunnel which holds a 1-Up and a Rocky.

In the next area, Kirby will have to move up and down to maneuver around pillars in the sky. Along the way, a room can be found which leads to a frosty place, where a Post will need to be pounded to reveal the way to a Big Switch.

The next area has Kirby moving back and forth down a tunnel to reach a garden at the bottom, where a UFO appears alongside a Maxim Tomato-riding Poppy Bros. Jr..

In the last area, Kirby will need to traverse past treetops overhanging a void to reach the stage exit.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Gallery

Template:NinDL