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[[File:Yuki Endo.jpg|286px|thumb|'''Yuki Endo''' in 2022]]
[[File:Yuki Endo.jpg|286px|thumb|'''Yuki Endo''' in 2022]]
'''Yuki Endo''' ('''遠藤 裕貴''' ''Endo Yuki'') is a Japanese level designer at [[HAL Laboratory]]. After joining the company in 2006<ref name="year">[https://gigi9714.wordpress.com/2022/07/31/translation-of-the-kirby-and-the-forgotten-land-interview-from-the-june-2022-edition-of-nintendo-dream/ Nintendo DREAM WEB interview translation] ([https://web.archive.org/web/20230526133646/https://gigi9714.wordpress.com/2022/07/31/translation-of-the-kirby-and-the-forgotten-land-interview-from-the-june-2022-edition-of-nintendo-dream/ archive]) and [https://web.archive.org/web/20160714094726/https://job.rikunabi.com/2018/company/r709700091/senior/K108/ 2018 Tatsuya Kamiyama's Rikunabi profile]</ref>, he was first credited as an Assistant Director on ''[[Kirby's Return to Dream Land]]'', and has gone on to work on numerous games in the ''Kirby'' series as a lead level designer, being in charge of designing [[stage]]s and [[gimmick]]s. Endo frequently shares information about the ''Kirby'' games in contexts like [[Miiverse]] posts, the [[Kirby Star Allies Channel|''Kirby Star Allies'' Channel]], and the [https://www.nintendo.com/whatsnew/ask-the-developer-vol-4-kirby-and-the-forgotten-land-part-1/ Ask the Developer interview] ([https://web.archive.org/web/20230730145944/https://www.nintendo.com/whatsnew/ask-the-developer-vol-4-kirby-and-the-forgotten-land-part-1/ archive]) on ''[[Kirby and the Forgotten Land]]''.
'''Yuki Endo''' ('''遠藤 裕貴''' ''Endo Yuki'') is a Japanese level designer at [[HAL Laboratory]]. After joining the company in 2006,<ref name="year">[https://gigi9714.wordpress.com/2022/07/31/translation-of-the-kirby-and-the-forgotten-land-interview-from-the-june-2022-edition-of-nintendo-dream/ Nintendo DREAM WEB interview translation] ([https://web.archive.org/web/20230526133646/https://gigi9714.wordpress.com/2022/07/31/translation-of-the-kirby-and-the-forgotten-land-interview-from-the-june-2022-edition-of-nintendo-dream/ archive]) and [https://web.archive.org/web/20160714094726/https://job.rikunabi.com/2018/company/r709700091/senior/K108/ 2018 Tatsuya Kamiyama's Rikunabi profile]</ref> he was first credited as an Assistant Director on ''[[Kirby's Return to Dream Land]]'', and has gone on to work on numerous games in the ''Kirby'' series as a lead level designer, being in charge of designing [[stage]]s and [[gimmick]]s. Endo frequently shares information about the ''Kirby'' games in contexts like [[Miiverse]] posts, the [[Kirby Star Allies Channel|''Kirby Star Allies'' Channel]], and the [https://www.nintendo.com/whatsnew/ask-the-developer-vol-4-kirby-and-the-forgotten-land-part-1/ Ask the Developer interview] ([https://web.archive.org/web/20230730145944/https://www.nintendo.com/whatsnew/ask-the-developer-vol-4-kirby-and-the-forgotten-land-part-1/ archive]) on ''[[Kirby and the Forgotten Land]]''.


==List of works==
==List of works==

Revision as of 20:45, 4 April 2024

Yuki Endo in 2022

Yuki Endo (遠藤 裕貴 Endo Yuki) is a Japanese level designer at HAL Laboratory. After joining the company in 2006,[1] he was first credited as an Assistant Director on Kirby's Return to Dream Land, and has gone on to work on numerous games in the Kirby series as a lead level designer, being in charge of designing stages and gimmicks. Endo frequently shares information about the Kirby games in contexts like Miiverse posts, the Kirby Star Allies Channel, and the Ask the Developer interview (archive) on Kirby and the Forgotten Land.

List of works

Kirby series

Other

Trivia

  • Prior to (and for some time after) joining the company, Endo was a master's student in a lab at the University of Yamanashi specializing in human-computer interface design.[2][3]

Gallery

References

  1. Nintendo DREAM WEB interview translation (archive) and 2018 Tatsuya Kamiyama's Rikunabi profile
  2. List of 2007 members of Kentaro Go's lab (Wayback Machine snapshot)
  3. Go, K., Endo, Y. (2007). CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4662. Springer, Berlin, Heidelberg.