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Prism Plains: Difference between revisions

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===Prism Plains-4===
[[File:PrismPlains-4.png|thumb|Kirby battles [[Storo]] using the [[Animal]] ability in Stage 4.]]
Section 1: The stage begins in a flat rocky plain. Just to the right, a small hill yields a [[Warp Star]], which will take Kirby to [[Castle Dedede]], once again in the background.
Section 2: The Warp Star lands on a paved stone walkway. To the right, a [[Pengy]] guards the decorated entrance to the castle itself. A [[Bubble (container)|Bubble]] containing a [[Food|cherry]] lies just to the right of the door leading into the castle.
Section 3: The door leads into a small room with a switch inside. Pressing the switch opens the door to rooms further right. The remaining rooms are connected in a linear fashion by ladders, and hold various guards. The door to the next section lies at the bottom-right, at the end of this path.
Section 4: The door leads to a narrow interior hallway. A [[Sword Knight]] waits in ambush behind a barricade of star blocks (it would be an effective trap if Kirby could not see behind them anyway). The hall opens into a wider room, patrolled by a [[Heavy Knight]]. In the ceiling of this room is an opening to a small attic containing a lovely portrait of a [[Waddle Dee]]. Oh, there's also a Treasure Chest in there. Further right, another star block barricade opens up to a room with a ladder leading upward. More Sword Knights vie to slice at Kirby as he climbs the ladder, so they will have to be dealt with. The door to the next section lies at the top of the ladder.
Section 5: The door leads to a stony hallway. Pressing the switch ahead removes a barrier and also drops for Kirby an [[Invincibility Candy]], which he can use to steamroll through the enemies up ahead. This will also allow him to walk through the spike pits unhindered and safely collect the chest inside one of the pits on the path. At the end, if Kirby is still invincible, he can slide past a [[Gordo]] to collect another bubble containing a cherry before proceeding through the doorway.
Section 6: The door leads to a single large room in the castle. Above Kirby's head is a large chest suspended atop a star block platform. Also visible up to the right is a bobble containing the [[Fire]] ability. Destroying the Bomb Block next to this bubble opens a path upward, which will lead to the stage exit. However, if the chest is collected, [[Storo]] will appear in the room and attempt to steal it. Kirby will then have to fight Storo and beat him before he can leave. If Kirby does get his treasure stolen, he will have to pursue Storo into his hideout castle, which also appears in the room with him. Doing so will result in having to fight off many baddies in order to get the treasure back.
====Enemies and Copy Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Big Waddle Dee]]
*[[Bronto Burt]]
*[[Chip]]
*[[Heavy Knight]]
*[[Hot Head]]
*[[Sword Knight]]
|
*[[Gordo]]
*[[Pengy]]
*[[Sir Kibble]]
*[[Snooter]]
*[[Sparky]]
*[[Waddle Dee]]
|
{{col-end}}
|
{{col-begin}}
*[[Storo]]
{{col-end}}
|-
! colspan="2" width="404px"| '''Copy Abilities'''
|- bgcolor="#E47575"
| colspan="2" |
{{col-begin}}
{{col-break|width=50%}}
*[[Cutter]]
*[[Fire]]
*[[Ice]]
*[[Spark]]
*[[Sword]]
{{col-end}}
|}
<br clear=all>
====Treasure chests and collectibles====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
!Picture
!Name
!Description
!Screenshot
|-
|align="center"|[[File:SprayPaintGreen.png]]
|Spray Paint/Green
|''Change your color''.<br>Kirby can change his color to green skin with orange feet and blush marks.
|[[File:PrismPlains-4 Treasure1.png|100px]]
|-
|align="center"|[[File:Piece Yellow.png]]
|Graphic piece
|''Part of a big picture.''
|[[File:PrismPlains-4 Treasure2.png|100px]]
|-
|align="center"|[[File:Key-1.png]]
|Secret door key
|''Secret stage available.''
|[[File:PrismPlains-4 Treasure3.png|100px]]
|}
|}



Revision as of 09:55, 21 February 2019

Prism Plains
File:PrismPlains Complete.png
The full area map for Prism Plains.
Details
Level no. 1
Stages 7
Treasure Chests 10
Mid-Bosses Mr. Frosty (1-3), Spinni (1-3), Storo (1-4), Doc (1-EX)
Boss King Dedede
Level progression
First level Nature Notch
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Prism Plains is the first level in Kirby: Squeak Squad. It has a theme of grass, a common theme in beginner levels in many video games. One Ability Scroll is available in this level, in Stage 3. The boss of this level is King Dedede. When Kirby defeats Dedede for the first time, he is instantly taken to the first stage of Nature Notch, which is the next level.

Stages

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
No reason has been specified.

Each stage is unlocked in succession after clearing the previous one. Defeating King Dedede is necessary to move on to Nature Notch. For more information about a particular stage, click on the link to the stage's page in the table.

Stage Treasure(s) Notes
Stage 1 No
Stage 2 1
Stage 3 2 The Fire Ability Scroll can be found here.
Stage 4 3
Stage 5 1
Stage EX 2 Unlocked by collecting the large Treasure Chest in Stage 4.
Boss Stage - King Dedede 1

Prism Plains-5

File:PrismPlains-5.png
Kirby uses the Tornado ability to destroy a barrel in Stage 5.

The stage begins inside a storage room. To the right, a Hot Head guards a ladder going up. Above are several large barrels, which Kirby can bust open with the Fire ability to obtain some items. After several levels of barrels, the stage exit can be found to the right, past a barrier that can be lowered by pressing a switch in the middle of the room. However, there is a hidden chest up above, inside another barrel.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

  • None

Copy Abilities

Treasure chests and collectibles

Picture Name Description Screenshot
File:Palette Checker.png Copy Palette / Check Change your palette style.
Kirby can choose the lower screen to have a checker pattern.
File:PrismPlains-5 Treasure1.png

Prism Plains-Boss: King Dedede

File:PrismPlains-KingDedede.png
Kirby goes wild on King Dedede using the Tornado ability.

The stage begins in a chamber adorned with King Dedede's visage. The door leading to the throne room lies in the middle, though the Beam and Ice abilities can be obtained in Bubbles in this room.

Inside the throne room itself is King Dedede, standing before a strange whirring machine. He wastes no time in attacking Kirby, as usual whenever he is disturbed. The fight plays out as it usually does, with Dedede swinging his hammer, jumping about, and occasionally tripping. Defeating him completes the stage, and the level, and also nets Kirby a Boss Battle Badge. If this was the first time Dedede was defeated, a cut-scene is also triggered here, which then leads directly to the first stage of the next level, Nature Notch.

Treasure chests and collectibles

Picture Name Description
File:BossBattleBadge.png Boss Battle Badge Collect all for a new mode!


Prism Plains-Ex

File:PrismPlains-Ex.png
Kirby admires some pillars in Stage EX.

This level, like other Ex levels in the game, is accessible only if the key is gained.

Section 1: The stage begins in the castle interior, with the room openly connected to a hall to the right. Bouncing just up ahead is a Maiga, which Kirby should not attempt to Inhale. From there, a Biospark can be found in the next room, which can grant the Ninja ability if swallowed. Further right, the door to the next section can be found past some Battys.

Section 2: The door leads to a narrow hallway decked out with furniture. Crawling along a bookcase is a Crimp, which will shoot green explosive projectiles at Kirby if he gets too close. The path snakes downward, then upward through more halls and ladders containing more enemies, The door to the next section can be found at the right end of the path.

Section 3: The door leads to a lavish hall where a Twister guards the way forward. From there, Kirby can use the Tornado ability to wreak havoc on the enemies in the hall ahead. The door to the next section can be found at the right end of the hall, under a huge barricade of star blocks.

Section 4: The door leads to the bottom of a tall vertical chute in the castle. A Starman is hopping around this area, which Kirby can use to obtain the Hi-Jump ability, in order to make his ascent easier. As he ascends, Kirby will want to take care to travel on the left side, or else he will miss an optional doorway leading to a room with a Chest inside. The door to the next section can be found at the top of the chamber, to the right.

Section 5: The door leads to an exterior area, along the top of the castle walls. The path continues to the right past some floating enemies. Further down the path, Kirby will have to contend with some Shotzos as he hops over the crenelations. From there, it's a dash across crumbling walkways over bottomless pits to reach the door to the next section.

Section 6: The door leads to an open area with many interspaced platforms. One in particular is moving to the right, carrying with it a large Treasure Chest. Kirby will have to chase after it if he wants to obtain the chest for himself, but collecting it will cause the Squeaks to appear, led this time by Doc in a U.F.O. Kirby can proceed directly to the stage exit, which is located up and to the right if he wishes to avoid the encounter. However, defeating Doc will net Kirby a good deal of food items, and, when defeated for the first time, Kirby can steal his U.F.O. to gain that particular ability. Should Kirby have to enter any of the hideouts that appear, he will be onset by several Squeakers.

Enemies and Copy Abilities

Regular Enemies Mid-Bosses

Copy Abilities


Treasure chests and collectibles

Picture Name Description Screenshot
File:Piece Red.png Graphic Piece Part of a big picture. File:PrismPlains-Ex Treasure1.png
File:Heart Half.png Vitality Collect two to extend your life. File:PrismPlains-Ex Treasure2.png

Trivia

  • Castle Dedede resembles its appearance from the anime, Kirby: Right Back at Ya!. Additionally, the whirring machine in the background of the fight with King Dedede is likely the same one that he uses to summon monsters with in said anime.


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