Resolution Road
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Resolution Road (known in Japan as Rasterd Road) is the second level of Kirby: Planet Robobot. It has four regular stages, a boss stage, and an EX stage. The level is largely a cityscape with roads, milk carton buildings, and a casino. There are fourteen Code Cubes to collect in this level, with two in Stage EX, and three in all the other stages, aside from the Boss stage. The boss is the Holo Defense API.
Stages
For details on each stage individually, click the name of the stage.
Stage | Unlock Req. | Code Cubes | Robobot ArmTemplate:Our? | Notes |
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Stage 1 | N/A | 3 | ||
Stage 2 | Complete Stage 1 | 3 | ||
Stage 3 | Complete Stage 2 | 3 | ||
Stage 4 | Complete Stage 3 | 3 | ||
Stage 5: Holo Defense API | Collect # Code Cubes from prior Resolution Road stages and complete Stage 4. | 0 | Completing this stage unlocks Overload Ocean | |
Stage 6 EX | Collect all Code Cubes from prior Resolution Road stages. | 2 | This is an EX stage, so completing it is not required to finish the game. |
Stage 5 (Boss: Holo Defense API)
To access this stage, Kirby will need to have collected at least 5 Code Cubes to open the firewall.
The stage begins inside the laboratory, as Kirby will need to climb up a grate past Bandana Waddle Dee. The Parasol, ESP and Archer abilities are available on Copy Pedestals on the way up. A 3-D Warp Star then takes Kirby to the large door which leads to the boss chamber itself.
The boss chamber is a large interior room with a green flask in the background. A series of four flying diamonds circles into the area, orbiting the neck of the flask. A metal base then forms around the diamonds as the room gets darker. This strange electrical conglomeration reveals itself as the Holo Defense API and engages Kirby.
The fight consists of five distinct parts. The first four involve the API summoning holograms of various shape to attack Kirby with. As each is defeated, one of the diamonds on the API shatters. Once all four holograms are destroyed, the API attempts in a last ditch effort to engage Kirby directly. At this point however, it is weakened to the point where a single hit from anything defeats it.
Once its Vitality is depleted, the API goes haywire, flies about the room, and explodes, leaving Kirby to do his dance, cripple the second of the Haltmann Works Company UFO's legs, and proceed onward to the next level, Overload Ocean.
Stage 6 EX
Section 1: The stage begins in the laboratory, in a somewhat large chamber. In a pocket beneath the floor is a suit of Robobot Armor, and to the right is a Cannon that will fire Kirby to the right. After passing a number of lasers, Kirby lands in another cannon, which will fire him upward to the next section.
Section 2: Kirby lands in a cityscape area. Up a ladder and to the right, a Rocky can provide the Stone Mode for the armor. From here, the mode can be used to push wheeled crates into various positions. Done correctly, a secondary doorway can be reached to allow Kirby to progress forward using the armor. Otherwise, the door below leads to the next section.
Section 3: The door leads to another street, with the path continuing to the right past several active streets. Along the way, an optional doorway can be accessed using the armor that leads to the first Code Cube. Past more roadways, the door to the next section can be reached, though Kirby will need to leave the armor behind to enter it.
Section 4: The door leads to a casino area. Here, Kirby can guide a robot along the path in order to access a 3D Warp Star to the background. This will allow him to control another robot in the foreground. Doing so unlocks more goodies on Kirby's plane, granted he keeps the robot safe up to the end. Back on the main path, the door to the next section can be found on the right.
Section 5: The door leads to the laboratory, along a narrow hallway loaded with electric orb traps and other hazards. The door to the next section lies at the end of the path, as painful as that path may have been.
Section 6: The door leads back to the casino. Here, past some cannons, Bandana Dee provides an Assist Star, then Kirby does battle with Dubior 2.0 on a pool table with rolling balls as an active hazard. Once Dubior is down, Kirby can move further right to claim his reward, a Code Cube, some Food and plenty of stars. The stage exit can then be accessed.
Enemies, Mid-bosses, and Abilities
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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Trivia
- The theme from the laboratory in Stage 3 is a techno remix of the Sky Tower track from Kirby's Return to Dream Land.
- Stage EX features the remix of the Butter Building theme heard in Kirby 64: The Crystal Shards.
- All of the holograms that the Holo Defense API summons are bosses and mid-bosses from previous Kirby games.