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Nutty Noon - Stage 3: Difference between revisions

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{{Good}}
{{Good}}
{{Infobox-KRtDLStage
{{Infobox-KRtDLStage
|image=[[File:NN Stage 3.jpg|350px]]
|image=[[File:KRtDL Nutty Noon Stage 3.jpg|350px]]
|caption=Kirby climbs the battlements.
|caption=Kirby climbs the battlements.
|level=[[Nutty Noon]]
|level=[[Nutty Noon]]
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==Gallery==
==Gallery==
<gallery>
<gallery>
NN Stage 3-1.jpg|Kirby takes to the ropes to climb the tower.
KRtDL Nutty Noon Stage 3-1.jpg|Kirby takes to the ropes to climb the tower.
NN Stage 3-2.jpg|Kirby cleverly disguises himself as he falls while racing Key Dee.
KRtDL Nutty Noon Stage 3-2.jpg|Kirby cleverly disguises himself as he falls while racing Key Dee.
NN Stage 3-3.jpg|Kirby rocks his foe using Stone Uppercut.
KRtDL Nutty Noon Stage 3-3.jpg|Kirby rocks his foe using Stone Uppercut.
</gallery>
</gallery>



Revision as of 18:32, 29 December 2021


Nutty Noon - Stage 3
File:KRtDL Nutty Noon Stage 3.jpg
Kirby climbs the battlements.
Details
Level Nutty Noon
Energy Sphere(s) 4
Stage order
Nutty Noon - Stage 2 Nutty Noon - Stage 4
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Nutty Noon - Stage 3 is the third stage of Nutty Noon in Template:KRtDL KAW. There are four Energy Spheres in this stage.

Overview

The stage begins at the base of a stone passageway. Kirby will need to use the many ropes set within as he climbs the tower, battling the wind in places. Up ahead, a 1-Up cache can be opened with the help of the Beam ability. A number of more ropes and spike pits must be traversed above before finding the door to the exterior.

On the outer wall, Kirby will need to jump against a continuous breeze up the tower side while avoiding Shotzo fire from the nooks. Along the way, a Bomb Nozzle can be used to aid Kirby on his ascent.

Back inside the tower, Kirby can race a Carry Dee down the tower interior to reach the door at the bottom leading back outside.

Kirby finds himself on the other side of the tower, as he must climb several ladders past Volttzo fire and hungry Paclouds.

Back inside the tower, Kirby finds the Hi-Jump ability, which he can use to ascend. Past a number of gates and enemies, the door can be found at the top.

From here, Kirby will need to pass through a number of chambers while continuing to ascend the tower. Many of these rooms involve pulling Pull Switches to break barriers and drop enemies on Kirby's head. At the top, Kirby can find his way out of the tower, and must continue along the clouds to find a cannon up top. This cannon will fire him to the last area.

Kirby finds himself in the bright orange clouds. Past an Owgulf on guard, the stage exit can be found just to the right.

Energy Sphere Guide

  • This sphere can be obtained by beating the Carry Dee to the bottom of the long tower descent.
  • On the second outer wall section, Kirby can break open a Bomb Block barrier in the wall to reveal a round-trip door. Through the door is a cloudy room with a path past many Paclouds to reach this sphere.
  • In the Hi-Jump area, Kirby can find a switch and gate challenge. Kirby will need to be quick to unlock the way to the sphere and get there in time.
  • In the last area, this sphere can be found up above, partially obscured by a cloud.

Enemies, Mid-Bosses and Abilities

Regular Enemies Mid-Boss

  • N/A

Abilities Super Ability

  • N/A

Gallery

Video Walkthrough

100% walkthrough of Nutty Noon - Stage 3.

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