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Cloudy Park (Kirby's Dream Land 3)

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Cloudy Park (Kirby's Dream Land 3)
File:Cloudy Park DL3 Stage Select.jpg
The Stage Select screen for Cloudy Park.
Details
Level Nr. 4
Mini-Game How many of the same color are there?
Boss Ado
Level Progression
Sand Canyon Iceberg
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Cloudy Park is the fourth level in Kirby's Dream Land 3. It is an area dominated by cloudscapes and tall mountains. The Boss of this level is Ado. This level follows Sand Canyon and is followed by Iceberg.

Cut-scene

File:Cloudy Park DL3.jpg
The intro cut-scene for Cloudy Park.

Nago is tossing Kirby about like a ball, when Pitch flies in from behind. Seeing this, Nago runs over to Pitch, leaving Kirby in mid-air as Nago rolls Pitch away like a ball instead. After being left behind, Kirby looks around for Nago, spots him leaving, and runs after him, upset.

Stages

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Each stage is unlocked in succession after clearing the previous one. Defeating Ado is necessary to move on to Iceberg. For more information about a particular stage, click on the link to the stage's page in the table. For a full guide on how to get the Heart Stars in this region, visit the Heart Star page.

Stage Animal Friends Notes
Stage 1 All six friends.
Stage 2 ChuChu, Nago, & Pitch
Stage 3 ChuChu, Kine, & Rick This stage features the mini-game How many of the same color are there?.
Stage 4 ChuChu & Coo This stage features the mid-boss Jumpershoot.
Stage 5 Coo & Rick
Stage 6 Coo, Nago, & Rick
Boss Stage - Ado N/A Completing this stage unlocks Iceberg.

Stage 5

File:Cloudy Park DL3 Stage 5.jpg
Kirby and Rick use a bunch of Wapod as stepping stones in Stage 5.

Room 1 - The stage begins on a series of pillars over a pink cloud sea. The path continues to the right across bridges and foes.

Room 2 - The next area is a climb up several tall pillars dispersed with soft platforms. The door to the next area can be found at the very top-rightmost pillar. The next small room has Rick and Coo waiting to be picked up.

Room 3 - The next area has Kirby bounding across pillars over the Void. At the end, the door to the next area is perched higher than a normal jump can reach. If Rick is being used, he will need to make use of his wall-climbing ability here.

Room 4 - The next area is lined with Wapod. To get by with Rick, they will have to use the Wapod as footstools to hop over to the other side.

Room 5 - This area has lots of tall cliffs. Rick will have to climb them carefully, avoiding the Gordos in the process.

Room 6 - This area consists of several pillars, spaced fairly distant from each-other. Liberal use of Rick's climbing ability is needed to get him through this area. Some Apolo encircle some of the pillars, which adds to this particular challenge. The stage exit can be found on the rightmost pillar.

In the final room, Pick the hamster is waiting. If Kirby brought Rick with him, she will give them a Heart Star.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

  • None.

Copy Abilities Animal Friends

Stage 6

File:Cloudy Park DL3 Stage 6.jpg
Madoo inadvertently helps Kirby get some stars in Stage 6.

Room 1 - The stage begins inside a brighty-colTemplate:Oured cloud palace. On the walls are a bunch of drawings of various enemies. Apart from a few Star Blocks, there are no obstacles in this room.

Room 2 - In this small room, Kirby will need to rely on a Madoo to clear the way forward.

Room 3 - Down this winding hall, Kirby will have to deal with Shotzos and a thumping block.

Room 4 - Kirby finds himself in one of 5 separate chambers. The next three contain his friends - Nago, Coo and Rick. The last one has a doorway leading to the next area. To get to these other chambers, Kirby will need to access a larger room which contains a Madoo.

Room 5 - This hallway is barred by Star Blocks. Behind each barricade, one more Propeller can be found than the previous section of the hall.

Room 6 - This hallway is patrolled by Mopoo. Along the way, some side chambers can be found. One of them has a strange pink creature in the shape of a goblet, though this creature appears to be upside-down. The other room has a 5x5 array of Star Blocks.

Room 7 - This hallway is lined with Como.

Room 8 - This room consists of five separate chambers, like before, but most of them are filled with hostile things. Unlike the previous example, the doorways in the Madoo room do not align with where they lead. To reach the next area, Kirby will need to take the second door from the right.

Room 9 - This area is a tower ascending up past several different types of Bukiset. Behind each one is a barricade that Kirby can break using the ability he got from the Bukiset guarding it. This leads to several goodies.

Room 10 - The door leads to a room identical to Room 2. Magoo will help Kirby get to the door.

Room 11 - In this last hall, Kirby will see the same drawings he saw in the first one. This time, however, they will come to life and attack him. They can be defeated like normal enemies. The stage exit is at the end of the hall.

In the last room, the goblet-shaped creature can be found again. If Kirby satisfied it, it will give him a Heart Star.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

  • None.

Copy Abilities Animal Friends

Boss: Ado

File:Ado Last Resort.jpg
Ado runs out of options at the end of the fight.

Kirby meets up with Ado up on the clouds in front of a huge canvas. Ado furiously paints four enemies - one after the other - which leap off the canvas and attack Kirby. The paintings are as follows:

  • Ice Dragon - This painting attacks by charging with its frost breath, and kicking ice cubes at Kirby. The ice cubes can be inhaled.
  • Sweet Stuff - This painting attacks by hopping around and shooting sparks from its dangler. It may also shoot out starfish, which can be inhaled.
  • Mr. Shine & Mr. Bright - These two painting attack tag-team style. Kirby can inhale the fire balls that fall from Mr. Bright.
  • Kracko - This painting attacks by shooting thunder down at Kirby, and creating Co-Kracko paintings to attack with. These little cloud paintings can be inhaled.

Once all four of these are beaten, Ado gets furious, and attacks Kirby herself, flailing her brush at him. Kirby can easily dispatch her using a Slide or an Air Bullet.

Once she's down, Kirby can clear the area of Dark Matter's influence if he collected all of the Heart Stars in the level. From there, he does his dance, then hops on the Warp Star to head to the last level on Pop Star, Iceberg.


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