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Rhythm Route - Stage 2: Difference between revisions

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==Overview==
==Overview==
This stage is the second of two 'casino stages' in the game, bearing much the same style as the first one, though with different obstacles to overcome. It starts with a short path using [[3D Teleporter]]s to lead up to an encounter with [[Blocky]]. From there, Kirby will have to navigate halls rolled over by giant billiard balls, and patrolled by giant dice blocks.
This stage is the second of two 'casino stages' in the game, bearing much the same style as the first one, though with different obstacles to overcome. It starts with a short path using [[3D Teleporter]]s to lead up to an encounter with [[Blocky]]. From there, Kirby will have to navigate halls rolled over by giant billiard balls, and patrolled by giant [[dice]] blocks.


After a roulette section, Kirby will be given access to the [[Robobot Armor]], which can be used to knock more giant billiard balls away, and reach the stage exit above safely.
After a roulette section, Kirby will be given access to the [[Robobot Armor]], which can be used to knock more giant billiard balls away, and reach the stage exit above safely.
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*[[Bronto Burt]]
*[[Bronto Burt]]
*[[Chilly]]
*[[Chilly]]
*[[NESP|Esper]]
*[[Foley]]
*[[Foley]]
*[[Galbo]]
*[[Galbo]]
{{col-break|width=33%}}
*[[Grandy]]
*[[Grandy]]
{{col-break|width=33%}}
*[[Grizzo]]
*[[Grizzo]]
*[[NESP]]
*[[Noddy]]
*[[Noddy]]
*[[Parasol Waddle Dee]]
*[[Parasol Waddle Dee]]

Revision as of 19:41, 5 September 2019

Rhythm Route - Stage 2
File:Rhythm Route 2.jpg
Somehow, this works.
Details
Level Rhythm Route
Robobot Armor? Yes
Code Cubes 3
Stickers 4
Rare Sticker Dragoon
Mid-Bosses Blocky
Stage order
Rhythm Route - Stage 1 Rhythm Route - Stage 3
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Rhythm Route - Stage 2 is the second stage of Rhythm Route. There are three Code Cubes and 4 Stickers in this stage. The Gold Sticker is one depicting the Dragoon.

Overview

This stage is the second of two 'casino stages' in the game, bearing much the same style as the first one, though with different obstacles to overcome. It starts with a short path using 3D Teleporters to lead up to an encounter with Blocky. From there, Kirby will have to navigate halls rolled over by giant billiard balls, and patrolled by giant dice blocks.

After a roulette section, Kirby will be given access to the Robobot Armor, which can be used to knock more giant billiard balls away, and reach the stage exit above safely.

Code Cube & Gold Sticker Guide

  • Code Cube 1 - While running down a hall with giant billiard balls at Kirby's back, a Wonkey can be spotted up ahead carrying a Battery. Kirby will have to catch it and take the battery, then carry it to the end of the hall, where this cube can be found behind a sawblade machine.
  • Code Cube 2 - During the roulette section, this cube will appear during the third set of balls. Kirby will have to grab it before it disappears.
  • Code Cube 3 - In the last area, Kirby will need to use the Robobot Armor to knock a billiard ball into a gold block barrier, granting access to the cube behind it.
  • Gold Sticker - The casino owners should keep their windows closed… A Copy Essence of the Smash Bros. ability can also be found inside.

Enemies, Mid-Bosses and Abilities

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

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