Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Rainbow Resort - Stage 4: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
(split hre)
 
No edit summary
Line 10: Line 10:


==Overview==
==Overview==
Section 1: The stage begins in a starry plain, as a [[Bubbles]] approaches from the right. From there, many more enemies can be found floating about in the air and on the ground as the path continues to the right. The door to the next section can be found at the right end of the path.
This stage consists of seven (six in ''Adventure'') main areas. The first takes place in an open field with [[Bubbles]] bouncing around, and many enemies who want to collide with Kirby very badly.


Section 2: The door leads to a hallway bent into a circular shape. Here, the door to the next section is on the other end of the hall, but several Bubbles are in the way.
The next area is a small room consisting of a hall bent into a u-shape and segmented off using [[Star Block]]s. A Bubbles can be seen in each part of the hall.


Section 3: The door leads to a hall, looking much the same as before, but with [[Bounder]]s/[[Gip]]s inside instead.
From there, Kirby encounters another similar room from before, but with [[Bounder]]s/[[Gip]]s inside.


Section 4: Much the same as before, but with more barricades and [[Bronto Burt]]s.
Another similar room, this one with [[Bronto Burt]]s.


Section 5: Much the same, but with [[Flamer]]s inside.
Another similar room, but with [[Flamer]]s.


Section 6: The door leads to a series of pillars, with a hall carved into them. Gordos patrol the gaps between the pillars as various enemies occupy the gaps within them, trapped initially by Bomb Block pillars. From there, another Bomb Block barrier leads to an open area with the door to the next section situated just above the floor on a separate platform.
Kirby then has to make his way across a series of pillars, with [[Gordo]]s patrolling the narrow gaps in-between them. Along the way, some enemies cached inside [[Bomb Block]] barricades will need to be slid past.


Section 7: The door leads to a series of vertical shafts. Above Kirby's head is a Bomb Block barrier holding back a Waddle Dee and a [[Bomber]]. From there, a series of platforms lead upward, where a 1Up can be seen guarded by a couple Gordos. At the top of the shaft, another barrier can be broken, to hopefully make it easier to nab the 1Up. On the right side, down another shaft, Kirby will need to maneuver past a number more Gordos, then finish off by ascending a windward shaft to reach the stage exit at the top.
The last room is a complicated affair, tasking Kirby with moving his way up and around a series of outer halls filled with Gordos and other foes, then making his way to a room in the lower-middle where a wind current will carry him up and out toward the stage exit.
 
===Differences between versions===
The last room described in the overview does not appear at all in ''Kirby's Adventure'', with that version presenting the stage exit at the end of the pillar room instead.


==Enemies, Mid-Bosses, and Abilities==
==Enemies, Mid-Bosses, and Abilities==
Line 72: Line 75:
{{col-end}}
{{col-end}}
|}
|}
==Gallery==
<gallery>
RR Stage 4 field Adv.jpg|Kirby wanders through a gloomy field.
RR Stage 4 room Adv.jpg|One of the four bent halls that Kirby must pass.
RR Stage 4 tubes Adv.jpg|The pillar area.
</gallery>
{{clear}}


{{NinDL}}
{{NinDL}}

Revision as of 23:10, 20 February 2019

Rainbow Resort - Stage 4
File:Rainbow Resort NinDL Stage 4.jpg
Kirby falls up a windward shaft. (Nightmare in Dream Land)
Details
Level Rainbow Resort
Big Switch No
Stage order
Rainbow Resort - Stage 3 Rainbow Resort - Stage 5
 This box: view  talk  edit 

Rainbow Resort - Stage 4 is the fourth stage of Rainbow Resort in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

This stage consists of seven (six in Adventure) main areas. The first takes place in an open field with Bubbles bouncing around, and many enemies who want to collide with Kirby very badly.

The next area is a small room consisting of a hall bent into a u-shape and segmented off using Star Blocks. A Bubbles can be seen in each part of the hall.

From there, Kirby encounters another similar room from before, but with Bounders/Gips inside.

Another similar room, this one with Bronto Burts.

Another similar room, but with Flamers.

Kirby then has to make his way across a series of pillars, with Gordos patrolling the narrow gaps in-between them. Along the way, some enemies cached inside Bomb Block barricades will need to be slid past.

The last room is a complicated affair, tasking Kirby with moving his way up and around a series of outer halls filled with Gordos and other foes, then making his way to a room in the lower-middle where a wind current will carry him up and out toward the stage exit.

Differences between versions

The last room described in the overview does not appear at all in Kirby's Adventure, with that version presenting the stage exit at the end of the pillar room instead.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Gallery

Template:NinDL