Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Rainbow Resort - Stage 4

From WiKirby, your independent source of Kirby knowledge.
Revision as of 01:17, 13 February 2019 by Results May Vary (talk | contribs) (split hre)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Rainbow Resort - Stage 4
File:Rainbow Resort NinDL Stage 4.jpg
Kirby falls up a windward shaft. (Nightmare in Dream Land)
Details
Level Rainbow Resort
Big Switch No
Stage order
Rainbow Resort - Stage 3 Rainbow Resort - Stage 5
 This box: view  talk  edit 

Rainbow Resort - Stage 4 is the fourth stage of Rainbow Resort in Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

Section 1: The stage begins in a starry plain, as a Bubbles approaches from the right. From there, many more enemies can be found floating about in the air and on the ground as the path continues to the right. The door to the next section can be found at the right end of the path.

Section 2: The door leads to a hallway bent into a circular shape. Here, the door to the next section is on the other end of the hall, but several Bubbles are in the way.

Section 3: The door leads to a hall, looking much the same as before, but with Bounders/Gips inside instead.

Section 4: Much the same as before, but with more barricades and Bronto Burts.

Section 5: Much the same, but with Flamers inside.

Section 6: The door leads to a series of pillars, with a hall carved into them. Gordos patrol the gaps between the pillars as various enemies occupy the gaps within them, trapped initially by Bomb Block pillars. From there, another Bomb Block barrier leads to an open area with the door to the next section situated just above the floor on a separate platform.

Section 7: The door leads to a series of vertical shafts. Above Kirby's head is a Bomb Block barrier holding back a Waddle Dee and a Bomber. From there, a series of platforms lead upward, where a 1Up can be seen guarded by a couple Gordos. At the top of the shaft, another barrier can be broken, to hopefully make it easier to nab the 1Up. On the right side, down another shaft, Kirby will need to maneuver past a number more Gordos, then finish off by ascending a windward shaft to reach the stage exit at the top.

Enemies, Mid-Bosses, and Abilities

Regular Enemies Mid-Bosses

  • None

Abilities

Template:NinDL