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Dedede Clones & D3

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Revision as of 01:39, 31 January 2021 by Owencrazyboy17 (talk | contribs) (→‎Game Appearances: Adding attack sequence from these videos: https://www.youtube.com/watch?v=8WNQ3K3xr1o & https://www.youtube.com/watch?v=WS4tAkdIn5A)
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Dedede Clones & D3
KPR Dedede Clones and D3.png
Dedede Clones & D3, as they appear just before the battle resumes.
Details
First game Kirby: Planet Robobot
Similar to Dededestroyer Z
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Something was missing from Dedede's clone--a weapon of immense power. When Susie realized this, she introduced the D3 Cannon, a tridimensional cannon controlled by three Dedede Clones.
— VS Dedede Clones & D3

Dedede Clones & D3 are a Boss fought in Kirby: Planet Robobot, appearing as the second boss of Rhythm Route. They are fought directly after Dedede Clone is defeated, and the split clones retreat to pilot the D3 Cannon created by the Haltmann Works Company.

Game Appearances

Kirby: Planet Robobot

This boss is fought directly after Dedede Clone's initial stamina bar is depleted. The mech appears, and the clone, now split into three smaller ones, mans the mech and resumes battling Kirby on top of a large skyscraper.

Boss Battle

According to Nintendo's Japanese official guide book of Kirby: Planet Robobot, the attack names of Dedede Clones & D3 all begin with the letter D.

When knocked down to half health, the clones and mech stagger, then enter the second phase and intensify their attacks using new weapons.

The following lists all of Dedede Clones & D3's attacks in Kirby: Planet Robobot.

The mech repositions itself in Phase 1 of the battle.
File:Dedede Clones & D3 2.0.jpg
Dedede Clones & D3 2.0.
Dedede Clones & D3's Attacks in Kirby: Planet Robobot
Attack Description
Diesel Train The mech repositions itself, following a path traced on the ground, and occasionally leaving Recoil Stars as it does so. It can only be hit when it is on the same plane as Kirby.
  • During the second phase in 1.0 battle, the mech may follow a path in a circle around the arena several times, moving very quickly, sometimes changing direction, and occasionally leaving stars.
  • During the second phase in 2.0 battle, the mech may trace a path around each quarter-circle, occasionally leaving stars as it does so.
Dead Beam Machinegun The mech fires a barrage of energy blasts in a stream that slowly sweeps the arena. The energy blasts only hit the ground and can be easily avoided by jumping.
  • In the 2.0 battle, the mech fires two barrages in a row with a faster rate of fire.
  • The 2.0 mech might combine this move with Diesel Train, shooting the energy blasts while rotating on the tracks in a full circle.
Danger Laser The mech charges up, and fires a giant laser the spans the screen and leaves three stars on the ground. The mech might fire this laser from an unreachable position.
Disaster Flame The mech shoots out several lines of flame, which leave lasting conflagration on the ground.
  • In 1.0 battle, the mech shoots 3 lines of flame.
  • In 2.0 battle, the mech shoots 4 lines of flame and the conflagration lasts on the ground for a longer time than in 1.0 battle.

The mech might fire up its flamethrower, then sweep the arena with it. This attack might be used in the second phase while there's already conflagrations on the ground. The mech might do this as it moves into the middle of the arena, doing two full spins.

Dynamic Bomber The mech shoots giant bombs, that Kirby must destroy before it explodes. The bomb leaves two stars when it first hits the ground. If Kirby can hit it hard enough, it will bounce back and hit D3 instead.
  • In every odd number round, the mech shoots one bomb in 1.0 battle or two bombs in 2.0 battle.
  • In every even number round, the mech shoots three bombs.
Destruction Ray The mech springs itself up, and fires an even bigger laser from its cannon, which it will adjust while firing using its spring base. Three stars are left behind after the laser subsides.
  • In 2.0 battle, the mech will still perform this even if there is still lasting conflagration on the ground.

In phase 1, the D3 cannon attacks in a fixed order on loop as follows:

  1. Dead Beam Machinegun
  2. Diesel Train
  3. Diesel Train
  4. Danger Laser
  5. Diesel Train
  6. Disaster Flame
  7. Diesel Train
  8. Diesel Train
  9. Dead Beam Machinegun
  10. Diesel Train
  11. Diesel Train
  12. Diesel Train
  13. Danger Laser
  14. Diesel Train
  15. Disaster Flame (Flamethrower sweeping)
  16. Diesel Train

In phase 2, the D3 cannon attacks in a fixed order on loop as follows:

  1. Dynamic Bomber (1 bomb)
  2. Diesel Train
  3. Disaster Flame
  4. Diesel Train
  5. Destruction Ray
  6. Diesel Train
  7. Disaster Flame
  8. Diesel Train
  9. Disaster Flame (Flamethrower sweeping)
  10. Diesel Train
  11. Dynamic Bomber (3 bombs)
  12. Diesel Train
  13. Diesel Train
  14. Diesel Train
  15. Disaster Flame (Spinning in center of arena)
  16. Diesel Train
  17. Destruction Ray
  18. Diesel Train
  19. Diesel Train
  20. Diesel Train
  21. Dead Beam Machinegun
  22. Diesel Train

Once defeated, the D3 mech spins rapidly out of control, then stops, and bursts, sending all three Dedede clones flying off into the background, who then explode in sequence, leaving three D-letter fireworks in the sky. From there, Kirby does his victory dance, and proceeds to the next level.

Other Appearances

This tridimensional cannon is extremely expensive, costing a whopping four times more than Mecha Knight. However, it's still much cheaper than Haltmann's Executive Suit, which is made of pure gold.
— VS Dedede Cl. & D3 2.0

Dedede Clones & D3 are also fought in The Arena. Likewise, the upgraded variant, Dedede Clones & D3 2.0 (Dedede Cl. & D3 2.0 in short) are fought in both Meta Knightmare Returns and The True Arena.

In phase 1, the D3 cannon attacks in a fixed order on loop as follows:

  1. Danger Laser
  2. Danger Laser
  3. Diesel Train
  4. Diesel Train
  5. Dead Beam Machinegun
  6. Diesel Train
  7. Disaster Flame
  8. Diesel Train
  9. Diesel Train
  10. Dead Beam Machinegun
  11. Diesel Train
  12. Danger Laser
  13. Diesel Train
  14. Diesel Train
  15. Diesel Train
  16. Disaster Flame (Flamethrower sweep)
  17. Diesel Train

In phase 2, the D3 cannon still attacks in a fixed order on loop but with different attacks:

  1. Dynamic Bomber (2 bombs)
  2. Diesel Train
  3. Disaster Flame (Spinning in center of arena)
  4. Diesel Train
  5. Diesel Train
  6. Diesel Train
  7. Diesel Train
  8. Diesel Train
  9. Diesel Train
  10. Disaster Flame
  11. Diesel Train
  12. Destruction Ray
  13. Diesel Train
  14. Dynamic Bomber (3 bombs)
  15. Dead Beam Machinegun (Shooting while moving)
  16. Dead Beam Machinegun (Shooting while moving)
  17. Diesel Train
  18. Danger Laser
  19. Diesel Train
  20. Diesel Train
  21. Diesel Train
  22. Diesel Train
  23. Diesel Train
  24. Dead Beam Machinegun
  25. Diesel Train
  26. Diesel Train
  27. Diesel Train
  28. Diesel Train

HP

Form Mode HP
(Star Bullet=52)
Dedede Clones & D3 Story Mode 550
The Arena 412
Dedede Clones & D3 2.0 Meta Knightmare Returns 680
The True Arena 510

If a Dynamic Bomber is hit back onto Dedede Clones & D3, it does 40×9=360 damage.

Music

Main article: King Dedede's Theme
Main article: My Friend and the Sunset

Dedede Clones & D3's boss battle theme is titled "Dedede's Tridimensional Cannon".[1] It's an orchestral mashup of King Dedede's Theme and "My Friend and the Sunset" (ending theme of Revenge of Meta Knight).

Dedede Clones & D3's Theme can be found as Track 51 in Planet Robobot's Jukebox.

Unlike King Dedede's Theme in 4/4 time signature, Dedede Clones & D3's Theme is composed in 3/4 time instead, which resembles "My Friend and the Sunset" in 6/8.

Trivia

  • The D3 Cannon costs 9.3 billion Haltmanns, which is four times as many as Clanky Woods[2] / Mecha Knight; 5 billion more than Gigavolt[2] (4.3 billion Haltmanns).
    • Dedede Clones & D3's defeat soundtrack is called "9.3 Billion in Anguish"[1] which actually refers to the D3 Cannon's cost.
    • The Japanese pause flavor text also mentioned that the D3 Cannon's cost is only one fourth of President Haltmann's Executive Suit (37.2 billion Haltmanns).[2]
  • Despite the D3 Cannon's high technology, pedals are required for maneuvTemplate:Ers.
  • The two side cannons for D3 2.0 vaguely resemble Poké Balls. This may merely be a coincidence.

References

  1. 1.0 1.1 Kirby: Planet Robobot Original Soundtrack
  2. 2.0 2.1 2.2 "この立体砲台は とてつもなく高がくで、
    ウィスピーウッズや メタナイトの サイボーグ化の
    なんと4倍。あの ギガヴォルトより 50億ハルトマニー
    も 高い。それでも、ハルトマンの乗る、純金の
    「プレジデンバー」の 4分の1ほど ではある。
    " –VS Dedede Clones & D3 2.0 (Kirby: Planet Robobot (Japanese version))

Names in other languages

Language Name Meaning
Japanese クローンデデデ&D3砲
Kurōn Dedede ando Di-Surī Hō
Clone Dedede & D3 Cannon
German Dedede-Klone & D3 Dedede Clones & D3
Korean 클론 디디디 & D3 대포
Keullon Dididi & D3 Daepo
Clone Dedede & D3 Cannon


Template:Navbox-PR