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Cloudy Park (Kirby's Dream Land 2)

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Cloudy Park (Kirby's Dream Land 2)
File:Cloudy Park DL2.jpg
Part of the intro cut-scene for Cloudy park.
Details
Level Nr. 6
Stages 7
Rainbow Drop Location Stage 2
Boss Kracko
Level progression
Red Canyon Dark Castle
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Cloudy Park is the sixth level in Kirby's Dream Land 2 and the sixth of the seven Rainbow Islands. As its name implies, the level is dominated by cloudscapes, though it is also based around a volcano. This level has 7 stages. The boss in this level is Kracko Jr., followed immediately by Kracko. This level follows Red Canyon and is followed by Dark Castle.

Cut-scene

The cut-scene depicts Kirby bouncing around in the cloud-tops, eventually getting himself stuck. Luckily, Coo flies by. Kirby shouts to Coo to get him out of the clouds. Coo succeeds in doing so, but in the process, finds out that Kirby was stuck because he'd landed in Kine's mouth.

Stages

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File:Cloudy Park Theme DL2.ogg
the stage theme for Cloudy Park in Kirby's Dream Land 2.

Each stage is unlocked in succession after clearing the previous one. Defeating Kracko is necessary to move on to Dark Castle. For more information about a particular stage, click on the link to the stage's page in the table.

Stage Mid-Bosses Notes
Stage 1 Jumpershoot
Stage 2 Blocky, Master Green, & Waiu The Rainbow Drop can be found here.
Stage 3 No
Stage 4 Captain Stitch
Stage 5 No
Stage 6 Master Green
Boss Stage - Kracko Jr. & Kracko N/A Completing this stage unlocks Dark Castle.

Stage 4

File:Cloudy Park DL2 Stage 4.jpg
Kirby and Rick work their way up the diagonal tunnel full of Gordos in Stage 4.

Room 1 - The stage begins atop a platform in a sea of clouds. This leads to a series of hallways where Kirby can use Star Blocks to attack Mumbies that appear. Then the path leads back out to the clouds, past more enemies, to reach the door to the the next area.

Room 2 - The door leads to a room where Kirby must contend with Captain Stitch. From there, Kirby can free Coo and move on to a tunnel of clouds in an auto-scrolling section. This tunnel is filled with Gordos, and has a Rocky guarding the door to the next area.

Room 3 - This area is another cloudy tunnel, this time filled with water. Like before, this is full of Gordos, but this time has a Sir Slippy guarding the door.

Room 4 - The door leads to an open area with wind sweeping upward, past star blocks and Gordos. Along the way, a large number of 1-Ups can be collected along the blocks, especially if Coo is still with Kirby. The stage exit can be found at the top to the right.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

Abilities

Stage 5

File:Cloudy Park DL2 Stage 5.jpg
Kirby makes his way through the fragile cloud halls in Stage 5.

Room 1 - The stage begins in a tunnel made of breakaway blocks. To successfully navigate this area, especially with an animal friend, Kirby will need to deliberately break some blocks away, and wait on the few solid platforms for Gordos to pass by. From there, the tunnel continues to zig and zag with various enemies nested inside. The door to the next area can eventually be found at the top right corner.

Room 2 - The door leads to an open cloudy area with raging wind currents. Without Coo, Kirby will have a very hard time traversing this area, and will have to keep low to the ground, where many hazards await him.

Room 3 - The door leads to a small room, where 5 distinct doorways appear.

The leftmost door leads to a small chamber filled with 5 Propellers. Kirby will not be getting out of here with his animal friend intact.

The second-leftmost door leads to a small room with 5 Energy Drinks. The stage exit can be reached from here.

The center door has 5 Scarfies inside.

The second-rightmost door leads to a room with 5 small stars inside.

The rightmost door has 5 Mumbies inside.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

  • None.

Abilities

Stage 6

File:Cloudy Park DL2 Stage 6.jpg
Kirby attacks an Energy Drink in an underwater cloud channel in Stage 6.

Room 1 - The stage begins on a rocky cliff, where Kirby must battle with Master Green. In the next room, Kirby can free Rick from the bag.

Room 2 - The door leads to a long windy cloud tunnel populated with enemies to contend with. At the bottom, a pool of water can be found, with the door at the bottom.

Room 3 - The door leads to a deep underwater tunnel maze. Only one end leads to the door to the next area, the others each have a small star in them.

Room 4 - The door leads to a long tunnel leading upward with a water current inside. This leads out into the open air, where a wind current picks up the slack to carry Kirby even higher up. At the top, a number of items can be picked up, and the stage exit can be reached to the right.

Enemies, Mid-Bosses and Abilities
Regular Enemies Mid-Bosses

Abilities

Boss: Kracko

File:Kracko Jr. DL2.jpg
Kracko Jr. pokes out of the cloud floor to attack.
File:Kracko DL2.jpg
Kracko uses its rain drop attack in the second phase of the fight.

The fight takes place on an open cloud arena. First the fight is against Kracko Jr., as it pokes in and out of the clouds. When it jumps in and out, it will create Co-Krackos which Kirby can swallow and spit back at it. When Kracko Jr. is out, he will eventually throw out his cloud pieces which will explode. These can also be inhaled and spat back.

Once Kracko Jr. is defeated, it transforms into Kracko itself. Here, Kracko stays out, still tossing Co-Krackos out and also throwing lightning bolts.

Once defeated, Kracko explodes, leaving Kirby to do his dance and move on to the last level, Dark Castle.

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