Bouncing Boss Battle
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Bouncing Boss Battle is a musical piece composed by Hirokazu Ando and serves as the regular boss battle theme in Kirby: Triple Deluxe.
Composition
Bouncing Boss Battle shares the melody of Floral Fields's second section which is one of the leitmotifs of Kirby: Triple Deluxe.
In addition to electronic music, brass instrumentation and piano are featured in this theme.
Game Apperances
Kirby: Triple Deluxe
Bouncing Boss Battle can be found as Track 15 in Triple Deluxe's Jukebox.
As the regular boss theme, it's used in every boss battle at the end of Level 1 to 5 in Story Mode and DededeTour!:
However, the five bosses return for revenge in Royal Road. For their revenge battle, the theme Revenge of the Enemy is used instead.
In The Arena and The True Arena, The Arena (theme) is used instead for those five bosses:
- Triple Deluxe's orchestral remix for The Arena battle
- Triple Deluxe's new heavl metal remix for The True Arena battle, resembling the original heavy metal version in The True Arena of Kirby Super Star Ultra.
Dedede's Drum Dash Deluxe
In the Sub-Game upgrade spinoff Dedede's Drum Dash Deluxe, Bouncing Boss Battle is remixed to serve as the fourth stage music.
Kirby Star Allies
In Kirby Star Allies, the original version of Bouncing Boss Battle is reused for the Ambush/Mid-Boss All-Stars Round 1 (Bonkers EX, a Blizzard Guard and a Sizzle Guard, Twin Frosty EX) on 'Soul Melter' difficulty of The Ultimate Choice.
It can be found as Track 157 in Star Allies Sound Room as of Version 2.0.0.
Names in other languages
Language | Name | Meaning |
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Japanese | とびだせ!奥へ手前へボスバトル tobidase! okuhe temaehe bosu batoru |
Bounce! Boss Battle Back and Forth
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See Also
- Fatal Blooms in Moonlight: the boss battle theme for the first phase of Flowered Queen Sectonia and Soul of Sectonia, which is sort of a remix of Bouncing Boss Battle.