Ripple Field (Kirby's Dream Land 3)
| ||||||||||||
| ||||||||||||
|
Ripple Field is the second level in Kirby's Dream Land 3. It consists of six stages, and a boss fight with Acro. This level follows Grass Land and is followed by Sand Canyon.
Cut-scene
Kirby and ChuChu walk up to the beach. As they converse, Kine swims up from the water. He jumps onto shore and swallows Kirby up. ChuChu and Kine then take turns grabbing Kirby from each-other, until Kine has him fully enclosed in his mouth. ChuChu gets angry at this, trying to reach for Kirby again, but unable to.
Stage Synopsis
Each stage is unlocked in succession after clearing the previous one. Defeating Acro is necessary to move on to Sand Canyon. For more information about a particular stage, click on the link to the stage's page in the table. For a full guide on how to get the Heart Stars in this region, visit the Heart Star page.
Stage | Animal Friends | Notes |
---|---|---|
Stage 1 | Nago & Pitch | |
Stage 2 | ChuChu, Coo, Kine, & Rick | |
Stage 3 | Kine & Rick | This stage features the mini-game Where's the eel?. |
Stage 4 | ChuChu, Kine, & Nago | This stage features the mid-boss Captain Stitch. |
Stage 5 | Kine & Pitch | |
Stage 6 | Coo, Nago, Pitch, & Rick | |
Boss Stage - Acro | N/A | Completing this stage unlocks Sand Canyon. |
Stage 5
Room 1 - The stage begins at the edge of a whirlpool. The door to the next area can be found at its bottom.
Room 2 - The door leads to a long winding underwater channel with constant current. Kirby will have to dodge the sharks while collecting stars along the way.
Room 3 - Kirby can make a brief stop in this room and pick up Kine to help him brave the currents. In the next room, a choice of two doors will need to be made - one against the current, and the other down it. The left door leads back into the room where Kine was found.
Room 4 - The right door leads to a dry chamber with a number of enemies in wait. The path branches out in several directions, with some side-chambers accessible. Along the way, a barrier can be seen made of both fire and stone-weak blocks. Kirby will have to press on without Kine for a little bit in order to break this barrier and allow them both to continue.
Room 5 - This area is another strong underwater current tunnel. If Kine is with Kirby, they can fight this current to reach a side-chamber holding Pitch. The main path continues past many current loops until the door can be reached.
Room 6 - This room is an ascent past currents leading into Gordos. The door is just above.
Room 7 - This area leads back outside, past a litany of foes on the shoreline. The stage exit lies just beyond.
In the final room, a pink bird is waiting. If Kirby brought Pitch with him, she will give the team a Heart Star.
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
---|---|---|---|---|
|
| |||
Copy Abilities | Animal Friends | |||
|
|
Stage 6
Room 1 - The stage begins on a sandy beach. Kirby's pace is significantly slower on the sand, but he should be able to reach the door with little issue. In the next room, Kirby can choose between Nago, Pitch or Rick to accompany him further.
Room 2 - The path continues onto solid ground, but Rockies are falling from the trees! Further down, more enemies wait along the bridges to ambush Kirby. The door can be found in a small grotto at the right end of the path.
Room 3 - In the grotto, Kirby will make use of Zebon to move forward. There are several to choose from, but only one in each line is the correct one to move forward. Should Kirby make a wrong choice, he will be sent back through a back-route that gives a hint to the proper route to take.
Room 4 - In a watery tunnel, Kirby will have to deal with rotating bars attached to star blocks. Breaking the block detaches the bar, rendering it inert. In the middle of the hall are a couple of side-chambers, one of which has a creature with a very particular shape. In the other one, a 5x5 arrangement of Star Blocks can be found. Perhaps something can be done with this.
Room 5 - The door leads back out onto the cliffs, with lots of enemies patrolling it. A side-chamber can be accessed at the bottom which holds Coo. At the top, past lots of Coconuts, a Propeller guards the stage exit.
In the final room, Kirby will get a Heart Star from the diamond-shaped creature if he pleased it.
Enemies, Mid-Bosses and Abilities
Regular Enemies | Mid-Bosses | |||
---|---|---|---|---|
|
| |||
Copy Abilities | Animal Friends | |||
|
|
Boss: Acro
Kirby faces off against Acro in a cave with a lake beneath. The first part of the fight involves the killer whale charging at Kirby. When it hits the wall, a rock will fall down, which Kirby can use to hit back.
Once Acro is down to half health, the bridge they are fighting on breaks, sending them both to the water. Here, Acro swims around, and attacks by spitting Co-Acros, skulls and anchors at Kirby. Kirby can deflect these using his Water Gun. Acro may also again hit the wall, causing a rain of boulders which can also be deflected.
Once Acro is beaten, it explodes, leaving Kirby to do his dance. If all the Heart Stars in the level were collected, they will emerge and purge the Dark Matter from the area. From there, Kirby hops on his Warp Star and heads to the third level, Sand Canyon.