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Cookie Country

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Cookie Country
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Details
Game(s) Kirby's Return to Dream Land
Mid-boss(es) Sphere Doomer (1.1), Gigant Edge (1.2)
Boss(es) Whispy Woods
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Level 1: Cookie Country is the first level in Kirby's Return to Dream Land. Cookie Country is a rather grassy level with trees and vegetations, typical of first levels. The boss for this level is Wispy Woods. There are 13 energy spheres in this level, 3 each in Stages 1, 2, and 3, and 4 in Stage 4. Completion of the boss battle yields the Lor Starcutter a set of oars.

Stages

Stage 1

The first stage can be described as somewhat of an introductory stage, with signs with directions on how to execute basic moves scattered across the stage grounds. The first section of this stage begins with a rather straightforward path to the first door. The first section contains a few Waddle Dees, along with a Blade Knight.

After proceeding through the door, the second section of the stage is reached, which is underground, with more enemies, such as Cappies. Here, a Key is required to unlock a door leading to the first Energy Sphere of the game, and to the rest of the section. A 1UP can be found behind a block which requires powerful Inhaling. The second section then seperates into a hidden area with a Red Star, however some blocks need to be removed by inhaling before Kirby can access them. The second path upward leads to the door to the third section.

The third section is above ground again and consists of a downhill straightforward path leading up to a Super Blade Knight, which Kirby must inhale in order to obtain the Ultra Sword super Copy Ability. From there, Kirby must remove several clods of dirt using the Ultra Sword, as well as some common enemies before encountering a particularly large clod of dirt, which if destroyed, will yield a portal to an dark, alternate dimension.

In the alternate dimension, Kirby must traverse through a path with several obstacles and various sized Waddle Dees, along with a section with gaps that must be run through, before finally reaching the door. From there, Kirby encounters 2 Copy Essence Deluxes, Fire and Sword to choose from, before encountering the first (Regular) Sphere Doomer of the game. After the Sphere Doomer is defeated, Kirby may recover two more energy spheres, thus completing the energy spheres for this stage. From there, Kirby can get out of the alternate dimension and continue up to the stage completion door (though there is an extra Red Star far above the completion door).

Stage 2

The second stage starts out with a area with a ladder leading up to a higher area, with a few Leafans (flying enemies that look similar to Foleys) around the area. From there Kirby has to cross a bridge surrounded by several types of enemies before reaching a Warp Star that will take him to the next section of the stage.

Then, he lands on a wooden structure (if you go far left you can find a red star) and proceed to find a Cutter Copy Essence Deluxe. From there is an relatively straight with several Comos, along with other enemies such as Bouncies, followed by a series of platforms suspended on ropes (cutting one of them will lead Kirby to a Blue Star). Kirby may then proceed to the door leading to the third section of the stage.

The third section of this stage starts with a path leading downwards, where then Kirby can find a cannon to shoot various enemies, and eventually silver boxes which will lead him to a switch that can be fired on to create a bridge for Kirby. Shortly after a bridge, another set of silver blocks need to be fired upon for Kirby to gain access to the first Energy Sphere of the stage. Shortly after that is a door leading for the fourth section of the stage.

The fourth section of the stage starts at the bottom of a tower with a Needle Copy Essence Deluxe on the first platform from the bottom of the stage. Kirby must traverse up the towers filled with Waddle Dees and Cappies, with the occasional gap to the side, one with food, and another with a Maxim Tomato. As Kirby moves higher up the tower, a Waddle Doo and more Comos can be found until the door to the next section is seen, however, Kirby can go to the far right and find several stars, as well as another Energy Sphere hidden in a tree on the top right corner of the stage section.

The fifth section of the stage starts out with a choice between a Fire and Beam Copy Essence Deluxe, and proceeds to the Gigant Edge mini-boss battle. Swallowing the Gigant Edge will yield a Sword Kirby, which Kirby needs to cut a rope that will allow him to access the third and final Energy Sphere. The stage then proceeds to the stage completion door farther on (though there is a small area before that with food in it if Kirby wishes to get it).

Stage 3

The third stage starts out with a pretty straightforward path above ground that leads to a Bomb Block. Breaking it will lead to a downward path to the door to the second section.

The second section of this stage is underground. The section starts out with some ladders down, and paths across (with cannons). On the third path across, a Copy Essence Deluxe for the Spark ability can be found. From there the downward path splits into two paths, one infested with cannons, and the other ones with an ample amount of stars that can be easily passed through using Spark (however the cannon infested path also contains a red star toward the bottom). Going farther down will lead to a door to the next section, however, if the player goes down a little further, the first Energy Sphere for the stage can be found.

The third section of the stage takes place in a rather crystalline area, and starts with a few moving steps down, followed by several more moving steps. At one point, some metal blocks blocks a 1UP; this can easily be obtained by breaking the Bomb Block associated with them. From there, Kirby can super-inhale a large block to break blocks leading to some stars and food. From there, a switch must be pressed to allow access to the fourth section of the stage.

The fourth section of the stage starts out with a Waddle Doo and a Copy Essence Deluxe for the Beam ability. From there, a Bomb Block protects a Red Star (along with a few other stars). From there, a cannon appears, which can be alleviated using the Beam Kirby by beaming through the block that the cannon is sitting on. From there a locked door with a Energy Sphere behind it appears. To unlock it, Kirby must move forward across two horizontally moving blocks (get rid of a cannon here), obtain the key on the other side, and carefully move back using those blocks, to unlock the door and to obtain the second Energy Sphere. From there, Kirby must traverse through a tunnel with more cannons and enemies, where a bomb block protects some food. Then comes a stepped area that with cannons on it; this problem can be alleviated by breaking the bomb block, causing all the cannons to fall, but turning the stepped area to a series of platforms that will lead to the door to the next section. Below and before that though, there is an area with a red star and two yellow stars.

The fifth section starts out with a path up to a switch. Activating the switch will start a race with a Carry Dee (a bright Waddle Dee with a key), where the player must get to the end and intercept the Carry Dee while battling enemies and jumping over obstacles before the Carry Dee falls to his death with the key with him. Intercepting the Carry Dee will give Kirby a key to a locked area that contains the third and final Energy Sphere of the stage. After that, Kirby may proceed to the stage completion door.

Stage 4

Stage 5 (Boss: Wispy Woods)

Enemies