Sprite: Difference between revisions

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|caption=An enlarged '''sprite''' of [[Kirby]] from ''[[Kirby's Adventure]]''.
|caption=An enlarged '''sprite''' of [[Kirby]] from ''[[Kirby's Adventure]]''.
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A '''sprite''' is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a [[character]], [[enemy]], [[item]], or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes.


A '''Sprite''' is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a character, enemy, item, or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes. A sprite is distinguished from other bitmap graphics such as 'tiles' or 'background' in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics and completely separate from them. In games that run 3-D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.
A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics, completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called [[model]]s.


In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games, with the exception of games such as ''[[Kirby's Epic Yarn]]''/''[[Kirby's Extra Epic Yarn]]''. In the games that do use sprites, they are employed for the following objects:
In the [[Kirby (series)|''Kirby'' series]], sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:
*Playable characters such as [[Kirby]] or a [[Helper]]
*Playable characters such as [[Kirby]] or a [[Helper]]
*Enemies and bosses
*Enemies and bosses
*Items such as [[Maxim Tomato]]es
*Items such as [[Maxim Tomato]]es
*Objects such as [[Star Block]]s or [[Warp Star]]s
*Objects such as [[Star Block]]s or [[Warp Star]]s
*HUD elements such as the [[Copy Ability]] display or the [[Stamina|life bar]]
*[[Heads-up display]] elements such as the [[Copy Ability]] display or the [[Stamina|life bar]] (these are commonly a mix between dynamic sprites and static tiles)


Sprite-like artwork can also be found in 3-D games in the series as well. Aside from things such as HUD elements, the most notable example of this is ''[[Kirby Air Ride]]'', where all collectable items such as [[Patch]]es and [[food]] are represented as two-dimensional 'z-sprites' (which refers to sprites that always face the camera in a 3-D environment).
Sprites can also be found in 3D games; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D ''Kirby'' game using sprites in this context is ''[[Kirby Air Ride]]'', where all collectible items such as [[patch]]es and [[food]] are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).


==Chronological list of sprite-based ''Kirby'' games==
==Chronological list of ''Kirby'' games that only use sprites==
*''[[Kirby's Dream Land]]''
*''[[Kirby's Dream Land]]''
*''[[Kirby's Adventure]]''
*''[[Kirby's Adventure]]''
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*''[[Kirby's Avalanche]]''
*''[[Kirby's Avalanche]]''
*''[[Kirby's Block Ball]]''
*''[[Kirby's Block Ball]]''
*''[[Kirby Super Star|{{KSS KFP}}]]''
*''[[Kirby Super Star]]''
*''[[Kirby's Toy Box]]''
*''[[Kirby's Toy Box]]''
*''[[Kirby's Star Stacker (Game Boy)]]''
*''[[Kirby's Star Stacker (Game Boy)]]''
*''[[Kirby's Dream Land 3]]''
*''[[Kirby's Dream Land 3]]''
*''[[Kirby's Star Stacker (SNES)]]''
*''[[Kirby's Star Stacker (Super Famicom)]]''
*''[[Kirby Tilt 'n' Tumble]]''
*''[[Kirby Tilt 'n' Tumble]]''
*''[[Kirby: Nightmare in Dream Land]]''
*''[[Kirby: Nightmare in Dream Land]]''
*''[[Kirby & The Amazing Mirror]]''
*''[[Kirby & The Amazing Mirror]]''
*''[[Kirby: Canvas Curse|{{KCC KPP}}]]''
*''[[Kirby: Canvas Curse]]''
*''[[Kirby: Squeak Squad|{{KSqS KMoA}}]]''
*''[[Kirby: Squeak Squad]]''
*''[[Kirby Super Star Ultra]]''
*''[[Kirby Super Star Ultra]]''
*''[[Kirby Mass Attack]]''
*''[[Kirby Mass Attack]]''


==Trivia==
==Trivia==
*In ''[[Kirby: Triple Deluxe]]'', the collectable [[Keychain]]s represent many sprites from earlier titles. These keychains themselves, however, are fully rendered polygonal models, as opposed to actual sprites.
*In ''[[Kirby: Triple Deluxe]]'', the collectible [[Keychain]]s represent many sprites from earlier titles. These keychains themselves, however, are fully rendered polygonal models, as opposed to actual sprites. A similar case applies to the [[Character Treat]]s in ''[[Kirby's Dream Buffet]]''.


==See also==
==See also==
*[[:Category:Sprites]]
*[[:Category:Sprites]]
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{{Navbox-Game Design}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Sprites|*]]
[[Category:Sprites|*]]

Latest revision as of 23:42, 17 May 2024

KA Kirby sprite.png
An enlarged sprite of Kirby from Kirby's Adventure.

A sprite is a movable two-dimensional bitmap or pixel-based piece of artwork which represents a character, enemy, item, or other such object that is rendered separately from the background. Sprites are almost universally used to represent objects in games which run on hardware that uses bitmap to represent graphics, and are also commonly used in games for newer hardware to cut down on memory usage or for stylistic throwback purposes.

A sprite is distinguished from other bitmap graphics such as "tiles" or "backgrounds" in that they typically display several different states or animations which can change based on input from the player or from the game's code. Sprites also tend to be rendered on top of these other graphics, completely separate from them. In games that run 3D vector or polygon-based graphics, sprites are usually replaced with polygonal objects called models.

In the Kirby series, sprites are used for all strictly two-dimensional games. In the games that do use sprites, they are employed for the following objects:

Sprites can also be found in 3D games; they are commonly used for 2D assets such as the menus or heads-up display, but can be found in gameplay as well. The most notable example of a 3D Kirby game using sprites in this context is Kirby Air Ride, where all collectible items such as patches and food are represented as two-dimensional "billboard sprites" (which refers to sprites that always face the camera in a 3D environment).

Chronological list of Kirby games that only use spritesEdit

TriviaEdit

See alsoEdit