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Nutty Noon - Stage 4: Difference between revisions

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{{Good}}
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{{Infobox-KRtDLStage
{{Infobox-KRtDLStage
|image=[[File:NN Stage 4.jpg|350px]]
|image=[[File:KRtDL Nutty Noon Stage 4.jpg|350px]]
|caption=Kirby makes use of [[Gordo]]s for a change.
|caption=Kirby makes use of [[Gordo]]s for a change.
|level=[[Nutty Noon]]
|level=[[Nutty Noon]]
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==Gallery==
==Gallery==
<gallery>
<gallery>
NN Stage 4-1.jpg|Kirby waits for a chance to hit the switch above.
KRtDL Nutty Noon Stage 4-1.jpg|Kirby waits for a chance to hit the switch above.
NN Stage 4-2.jpg|Kirby may have tolled the bell too hard.
KRtDL Nutty Noon Stage 4-2.jpg|Kirby may have tolled the bell too hard.
NN Stage 4-3.jpg|Kirby rides the oddly-shaped interlocking platforms.
KRtDL Nutty Noon Stage 4-3.jpg|Kirby rides the oddly-shaped interlocking platforms.
</gallery>
</gallery>



Revision as of 18:43, 29 December 2021


Nutty Noon - Stage 4
File:KRtDL Nutty Noon Stage 4.jpg
Kirby makes use of Gordos for a change.
Details
Level Nutty Noon
Super Ability Grand Hammer
Energy Sphere(s) 4
Mid-Boss(es) Super Bonkers, Sphere Doomer (cyan)
Stage order
Nutty Noon - Stage 3 Nutty Noon - Stage 5
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Nutty Noon - Stage 4 is the fourth stage of Nutty Noon in Template:KRtDL KAW. There are four Energy Spheres in this stage.

Overview

The stage begins out on the open clouds, as Kirby is presented with a Stomper Boot to traverse the place with. As Kirby progresses, he will need to be extra careful, as one wrong step with the boot means falling into the abyss below.

The next area has Kirby scaling the steps of another cloud castle. He will need to make use of ropes to bypass the guards and Gigatzos along the walls.

Once inside the tower, Kirby finds himself bathed in the nighttime light and blue hues of the interior. Here, he must battle Super Bonkers, then use the Grand Hammer ability to progress. Assuming Kirby takes the path revealed by hitting the Stakes, he can eventually find himself launched up to toll (and break) a giant bell, revealing a rift to the other dimension.

Alternate Dimension stretch

This particular challenge has Kirby riding several platforms which interlock with each-other, often while carrying a full mouth. At the end of this path, he will need to battle an electric Sphere Doomer to complete this challenge.

Once back outside, Kirby can finish ascending the tower to find himself out on the open night-time cloudscape to reach the stage exit.

Energy Sphere Guide

  • Near the end of the Stomper Boot section, Kirby can find a floor below the main path made of Gordos. Using the boot, he can cross safely, and get the sphere on the other side.
  • While swinging from one of the ropes in the second area, Kirby can find a sphere between two Gigatzos firing at each-other. He will need to grab it and hopefully avoid getting hit by a blast in the process.
  • The last two spheres can be obtained from the Sphere Doomer at the end of the rift.

Enemies, Mid-Bosses and Abilities

Regular Enemies Mid-Bosses

Abilities Super Ability

Gallery

Video Walkthrough

100% walkthrough of Nutty Noon - Stage 4.

Template:Navbox-KRtDL