Cloudy Park - Stage 4 (Kirby's Dream Land 3): Difference between revisions
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From there, the path leads to the left, past many flying enemies. | From there, the path leads to the left, past many flying enemies. | ||
Kirby then finds himself in a small room, where he must deal with the [[Mid-Boss]] [[Jumper Shoot]]. Defeating it yields the [[ | Kirby then finds himself in a small room, where he must deal with the [[Mid-Boss]] [[Jumper Shoot]]. Defeating it yields the [[Parasol]] ability and opens the door to the next area. The small room afterward contains a small orange-looking creature on a platform against a strong current. Kirby won't be able to face these currents on his own. | ||
The next room looks much like Room 4, but this time Kirby has to climb up it. The stage exit can be found up at the top. | The next room looks much like Room 4, but this time Kirby has to climb up it. The stage exit can be found up at the top. | ||
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{{col-break|width=50%}} | {{col-break|width=50%}} | ||
*[[Needle]] | *[[Needle]] | ||
*[[ | *[[Parasol]] | ||
*[[Spark]] | *[[Spark]] | ||
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Revision as of 04:59, 27 August 2019
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Cloudy Park - Stage 4 is the fourth stage of Cloudy Park in Kirby's Dream Land 3.
Overview
The stage begins in a large cloud cavern, along a flat path. A bunch of Pasara are floating in the air, but they aren't actually in Kirby's way. In the next small room, Kirby can choose between Coo and ChuChu to press on.
The next room is a long wind-swept hallway with enemies forming a blockade.
The following area also bears wind currents, and has more enemies lying in wait. Some goodies can be collected from underneath crumbling block bridges.
The next path leads down in a winding manner past more foes.
From there, the path leads to the left, past many flying enemies.
Kirby then finds himself in a small room, where he must deal with the Mid-Boss Jumper Shoot. Defeating it yields the Parasol ability and opens the door to the next area. The small room afterward contains a small orange-looking creature on a platform against a strong current. Kirby won't be able to face these currents on his own.
The next room looks much like Room 4, but this time Kirby has to climb up it. The stage exit can be found up at the top.
In the last room, a snowman can be found. If Kirby recovered the orange from earlier, he will get a Heart Star.
Heart Star guide
In the room directly following the fight with Jumper Shoot, a small orange-looking creature can be seen sitting on a platform against a strong current of wind. In order to reach it, Kirby will need help from Coo. Once the orange is collected, Kirby then has to reach the end of the stage. There, he will get a Heart Star from the orange and a snowman that it is sitting on top of.
Enemies, mid-bosses and abilities
Regular Enemies | Mid-Bosses | |||
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Copy Abilities | Animal Friends | |||
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