Orange Ocean - Stage 3


Orange Ocean - Stage 3
File:Orange Ocean NinDL Stage 3.jpg
Kirby mans the deck of a wooden ship. (Kirby: Nightmare in Dream Land)
Details
Level Orange Ocean
Mid Boss(es) Bonkers
Big Switch Yes
Stage order
Orange Ocean - Stage 2 Orange Ocean - Stage 4
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Orange Ocean - Stage 3 is the third stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

This stage consists of five main areas. The first has Kirby walking along the shoreline and bumping into some crates, then boarding a large wooden ship against the wishes of its crew.

Once inside, Kirby will find himself in a room where Bonkers wants a piece of him. Once defeated, Kirby can progress forward and up into a higher room where a doorway can be found. Using the Hammer however, Kirby can bust a crate in the wall open to reveal another path which leads downward. This second path can take Kirby to a series of side rooms which are accessible in the place of a Bomb Block that can be broken in the bottom-most chamber. To reach the switch, Kirby will need to make use of a Fuse Cannon with its Fuse starting underwater. Only one ability can light underwater fuses.

Taking the main exit from the previous room places Kirby on the ship's deck, where there are many enemies in his way. A couple of doors can be accessed here which lead to different areas of the ship, though the one on the masts is the way forward.

Either through the door in the previous area or through the door following the Big Switch, Kirby ends up on the ships masts, where he will need to work his way up to find a Warp Star at the top. Taking it allows Kirby to ride across the ocean and far out to a distant island.

After crashing on the island, Kirby can find the stage exit to the right past a few foes.

Enemies and Mid-Boss

Gallery