Mr. Shine & Mr. Bright Course - Hole 6

Mr. Shine & Mr. Bright Course - Hole 6
KDC Shine and Bright Course Hole 6 screenshot 01.png
Screenshot from Mr. Shine & Mr. Bright Course - Hole 6 from Kirby's Dream Course.
Details
Course Mr. Shine & Mr. Bright Course
Copy Abilities Main Game
Fireball
Freeze
Needle
Stone
Tornado
Extra Game
Fireball
Hi-Jump
Mix
Tornado
Hole order
Mr. Shine & Mr. Bright Course - Hole 5 Mr. Shine & Mr. Bright Course - Hole 7
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Mr. Shine & Mr. Bright Course - Hole 6 is the sixth hole of Mr. Shine & Mr. Bright Course in Kirby's Dream Course. It takes place on a long narrow platform that slopes gradually downward to the right.

SummaryEdit

The board of Hole 6 is long and narrow. It features a path split in two by a cliff along most of its length, which slowly drops in elevation toward the right. Most of the board is fenced by bumpers, and there are some Kick Panels and Turntables to encounter along the way. At the furthest right, the paths converge into a small basin which also houses the Day and Night Switch. Kirby and Keeby start at the top-left end of the board, and will need to make their way down to the right to deal with the enemies peppered around this path. There are a good variety of ability-providing enemies here.

Extra GameEdit

In the Extra Game, the starting position is moved to the far right end of the board inside the small basin. The enemy line-up is changed, removing Chilly, Rocky, and Togezo and adding Starman, Transformer, and UFO, along with a few other smaller enemy changes.

EnemiesEdit

Sprite Enemy Number Ability
Chilly 1 Freeze
Flamer 1 Fireball
Kabu 1 None
Rocky 1 Stone
Squishy 1 None
Togezo 1 Needle
Twister 1 Tornado
Whispy Woods 1 None
Sprite Enemy Number Ability
Flamer 1 Fireball
Kabu 2 None
Mr. P. Umpkin 1 None
Starman 1 Hi-Jump
Transformer 1 Mix
Twister 1 Tornado
UFO 1 UFO

ObstaclesEdit

Sprite Obstacle
Bumper
Day and Night Switch
Kick Panel
Turntable
Turntable Power Switch

GalleryEdit