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Dark Castle - Stage 2

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Dark Castle - Stage 2
File:Dark Castle DL2 Stage 2.jpg
Kirby falls with the fish.
Details
Host level Dark Castle
Stage Nr. 2
Animal Friend(s) Kine
Rainbow Drop? No
Mid-Boss(es) Master Green
Stage progression
Stage 1 Stage 3
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Dark Castle - Stage 2 is the second stage of Dark Castle in Kirby's Dream Land 2.

Overview

The stage begins with a drop down a hallway to a pool, along with some other enemies. The pool continues to the right with a very large menagerie of Glunks and Blippers. From there, out of the water, a line of Icicles guard the door to the next room.

The next room is a chamber with pockets containing every ability-providing enemy except for Load Kibble, who is replaced by a Gordo. From there, another door leads to a hallway filled with spike pits and Spikeys. There are two doors at the other end, one above the other. Two more doors can be found on the other side of the wall.

  • The upper door leads to a room with a Blade guarding Kine in a bag. Once Kine is free, two doors appear, one on each side, the left door leads back into the previous area, while the right door leads to the other side.
  • The lower door leads to a split chamber with three 1-Ups on one side. Kirby will have to do some maneuvering to get on the side with the 1-Ups.

Back on the main path, it continues to the right past falling Icicles, crumbling platforms, and a Load Kibble guarding the door to the next area.

In the last room, Kirby must battle with Master Green to gain access to the stage exit.

Enemies, mid-bosses and abilities

Regular Enemies Mid-Bosses

Abilities

Template:Navbox-DL2