Hi-Jump
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“ | Leap into the air with a Hi-Jump! Zoom back down with an unstoppable high-speed Rocket Dive! A hero has made his debut! | ” | — Pause flavor text from Kirby's Return to Dream Land |
Hi-Jump is a recurring Copy Ability that debuted in Kirby's Adventure. Kirby can get it by swallowing a Starman. Using this ability, Kirby can jump very high, damaging foes he collides with and gaining invincibility during the jump.
Game Appearances
Kirby's Adventure / Kirby: Nightmare in Dream Land
“ | Kirby can jump many times higher than usual! Jump and dive attack to beat the enemy! | ” | — Pause flavor text from Kirby's Adventure |
“ | Big jump = BIG TACKLE! | ” | — Pause flavor text from Kirby: Nightmare in Dream Land |
The Hi-Jump ability debuted in Kirby's Adventure and also appears in its remake, Kirby: Nightmare in Dream Land. While having no costume in the original Kirby's Adventure, Hi-Jump Kirby gets his signature cape in its remake.
Notably, this ability has a prominent role in the boss battle with Kracko in Grape Garden. At the beginning of the boss stage, Kirby must ascend the sky until he reaches the final destinaation for the battle with Kracko, while avoiding Kracko Jr. on the way. It is well-advised to use this ability to quickly reach the battlefield.
In Kirby's Adventure, Hi-Jump deals 8 damage.[1] In Kirby: Nightmare in Dream Land, Hi-Jump deals 10 damage (equal to Star Bullet).[2] In both games, Hi-Jump can be canceled in midair by pressing B, which, if used skillfully, gives it one of the highest DPS of all abilities for boss battle.
Kirby's Dream Course
Kirby: Squeak Squad
“ | WHOOSH! SOAR! JUMP and SMASH! |
” | — Pause flavor text from Kirby: Squeak Squad |
In Kirby: Squeak Squad, Hi-Jump deals 20 damage (for reference, Star Bullet deals 40 in this game).
In addition, this ability can be upgraded by obtaining its Ability Scroll which can be found in Cushy Cloud Stage 4. While not increasing its damage output, Hi-Jump Scroll increases its attack hitbox and allows this ability to break Metal Blocks.
Kirby's Return to Dream Land
The Hi-Jump ability has gained some new features in Kirby's Return to Dream Land, most notably the ability to charge, and jump downward in midair. However, this ability has received significantly slower execution in Return to Dream Land than in previous games, which, combined with its decreased damage output, makes it one of the least viable abilities for a boss battle in this game.
One of the Challenge Stages is devoted to the Hi-Jump ability.
Hi-Jump moveset in Kirby's Return to Dream Land | ||
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Skill | Button Execution | Damage |
Hi-Jump | 240 | |
Rocket Hi-Jump | 300 (Kirby) 180 (explosion) | |
Mega Hi-Jump | 380 (Kirby) 240 (explosion) | |
Rocket Dive | 200 (Kirby) 160 (explosion) |
Gallery
- KRtDL Hi-Jump artwork.png
Artwork from Kirby's Return to Dream Land.
Names in other languages
Language | Name | Meaning |
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Dutch | Supersprong | Super jump |
French | Super-saut | Super jump |
German | Sprung | Jump |
Italian | Super K | Super K |
Russian | Hi-Jump Hi-Jump |
Hi-Jump |
Spanish | Supersalto | Super jump |
References
Template:Copy Abilities Template:NinDL Template:KSqeSqd Template:KirbyRtDL