User:Zolerian/sandbox
well hi
hear this
Kirby Fighters Deluxe bosses
You are free to edit whatever here, like fixing grammar or describing something better, or so. Most things in this section will be used for mainspace pages, so you can edit this as if you were editing a mainspace page. The exceptions are the annotations that I have at the end of each King Dedede attack pattern table, as those are observations that I have of those apparent patterns, and doesn't seek to be on mainspace articles, so don't treat them as you would with a mainspace thing, but still you are free to edit something there if you feel to.
I will put a symbol before each attack; each symbol represents a difficulty:
- E = Easy
- N = Normal
- H = Hard
- V = Very Hard
Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:
"E Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Easy difficulty, but not in the others yet.
"EN Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.
And so on. This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.
Kracko
For Kracko#Kirby Fighters, Kirby Fighters Deluxe & Kirby Fighters 2:
Kracko's Attacks as a boss in Kirby Fighters Deluxe | ||
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Attack | Difficulties | Description |
Tackle | All difficulties | Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways. He may do this several times in a row. In the Hard difficulty, he uses this attack at a higher pace than in the lower difficulties, while in the Very Hard difficulty, he uses it at an even higher pace. In the Very Hard difficulty, he may charge when being in one side of the stage, to then pass rapidly to the opposite side. |
Enemy Drop | All difficulties | Kracko shakes himself and drops a Waddle Doo into the arena. The Waddle Doo will walk forward and attack twice, then it will leave the stage if undefeated. |
Lightning Sweep | All difficulties | Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice. |
Junk Shower | All difficulties | Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a Parasol Waddle Dee and/or a normal Waddle Dee. Then, he finishes with a "Throwback Blindfold" move which consist in releasing four Keychains that, instead of falling onto the stage to damage the Kirbys, fall on the screen, obscuring the player's view. |
Beam | Easy and Normal | Kracko turns gray and unleashes a swirl of two blue beam whips that spiral around his body for a short time. |
Long Horn Spin | All difficulties | While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko. |
Rainstorm | All difficulties | Kracko turns blue and delivers a torrent of rain below him. In the Very Hard difficulty, he tries to follow Kirby while the rain still falls. |
Cross Thunder | All except Easy | Kracko charges up, then fires lightning bolts on both sides of his body, then above and beneath his body. He then fires four diagonal bolts. Any ground-hitting bolts will leave a Drop Star. In the Very Hard difficulty, he will additionally fire in all vertical and horizontal directions once and then once in every diagonal direction to finish the attack, and he uses the attack at a higher pace than in the lower difficulties. |
New Long Horn | Hard and Very Hard | Kracko goes to the upper part of the stage in the same plane as Kirby, spin and extend two giant coiled spikes there, then retract them, spin and extend them again in the downward part of the stage, and spin in place twice with the spikes out. Attacking the spikes does damage to Kracko. |
In each difficulty, Kracko attacks in a fixed order on loop as follows:
Kracko's Attack order as a boss in Kirby Fighters Deluxe |
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Team DDD
For Team DDD#Battle:
When continuing after a game over and reducing the number of DDDs, the moveset of each Dedede remains the same as it was before, instead of being reduced along the number of DDDs. If continuing after a game over in the Hard Difficulty, the exclusive beginning cutscene, the background and music changes remains, which means that the only thing that changes is the number of Mini Dededes.
By Mini Dededes:
Mini Dedede Attacks in Kirby Fighters Deluxe | |
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Attack | Description |
ENHV Hammer Swing | The Mini Dedede raises his hammer and slams the ground with it. |
ENHV Head Slide | The Mini Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Mini Dedede may slide while spinning, which makes him slide farther and for more time. |
NHV Super Dedede Jump | The Mini Dedede leaps into the air and then lands suddenly in another location. |
HV Hover | The Mini takes in air and starts hovering toward Kirby. |
By Combo Dededes:
Combo Dedede Attacks in Kirby Fighters Deluxe | |
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Attack | Description |
ENHV Hammer Swing | The Combo Dedede raises his hammer and slams the ground with it. |
ENHV Head Slide | The Combo Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Combo Dedede may slide while spinning, which makes him slide farther and for more time. |
NHV Super Dedede Jump | The Combo Dedede leaps into the air and then lands suddenly in another location. |
HV Hover | The Combo Dedede takes in air and starts hovering toward Kirby. |
By King Dedede:
Also, during each attack made by King Dedede, the camera moves a bit.
Attacks in italics are used only in the second phase.
King Dedede Attacks in Kirby Fighters Deluxe | |
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Attack | Description |
ENHV Hammer Swing | King Dedede raises his hammer and slams the ground with it, creating a Drop Star. If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shock wave emanates from it, which crated a drop star when it gets to the end of the screen. In the Hard and Very Hard difficulties, he swings his hammer twice, creating one small Drop Star that disappears quickly after the first swing, and then a normal one after the second swing. |
ENHV Head Slide | King Dedede runs and then dives at Kirby, creating a Drop Star when he lands. In the second phase in the Very Hard difficulty, he may turn around and slide a second time, which doesn't create a Drop Star. |
ENH Super Dedede Jump | King Dedede leaps into the air and then lands suddenly in another location, creating two Drop Stars. In the first phase in the Very Hard difficulty, he sends two shock waves to the sides when he lands, each one creating a Drop Star when it gets to the end of the screen. In the second phase, he may do this three times in succession. In the Hard and Very Hard difficulties, the screen rumbles when he lands, and if the attack hits Kirby, he is sent flying. |
ENHV Hammer Spin | King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight. After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning. In the Very Hard difficulty, he may spin in the ground a bit more than in lower difficulties before ascending. |
ENH Hover | King Dedede takes in air and starts hovering toward Kirby. In the end, he lets out an Air Bullet which does damage. |
ENHV Hypernova Inhale | King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen. |
NHV Hammer Flurry | King Dedede wildly swings his poleaxe about, aiming for Kirby as he does so, and turning with his strikes as needed. He finishes with a long lunge attack, leaving a Drop Star behind. |
HV Exploding Leap Attack | King Dedede jumps into the air with his poleaxe, and then comes crashing down, creating a large explosion where he lands with five Drop Stars around him. |
HV Energy Storm | King Dedede charges his hammer, then releases a series of energy orb projectiles across the stage. |
V Extra Dedede Jump | King Dedede jumps feriously from one side of the stage to the other five times, in each still creating two Drop Stars when he lands, and creating two shock waves after he lands the fifth time. Then, he will repeat the process in the opposite direction. |
V Hammer Farmer | King Dedede swings his hammer repeatedly, moving across the stage, like how a farmer harvests with a sickle. He gets to the end of the stage, turns around, hammers repeatedly again to the other side, then he jumps and swings his hammer in the air, releasing a shock wave when he lands, which produces a Drop Stars when it gets to the ends of the stage. |
This is a list of the apparent attack patterns that King Dedede has in each phase per difficulty. I call them "apparent" for now as I have to check various times to see if he actually has those attack patterns, or if he completely lacks attack patterns.
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Kirby's Extra Epic Yarn Sub-Games
Scores of KEEY sub-games that I got using my 3DS. The original non-XL "old" model.
Dedede Gogogo data
For Dedede Gogogo#Stages
Compare them with User:Kirb/Sandbox#Dedede Gogogo data
Stage 1 | Stage 2 | Stage 3 | Stage 4 | ||||
---|---|---|---|---|---|---|---|
Score | Rank | Score | Rank | Score | Rank | Score | Rank |
500 | C | TBA | C | TBA | C | TBA | C |
638 | B | TBA | B | TBA | B | TBA | B |
1005 | B | TBA | B | TBA | B | TBA | B |
1114 | A | TBA | A | TBA | A | TBA | A |
1310 | A | 1335 | A | 1148 | A | TBA | A |
1431 | S | 1427 | S | 1298 | S | 2021 | S |
Slash & Bead data
woo¿
Whatever
if i have something else that is a bit random. i will throw it here