User:Zolerian/sandbox
well hi
hear this
Kirby Fighters Deluxe bosses
I will put a symbol before each attack; each symbol represents a difficulty:
- E = Easy
- N = Normal
- H = Hard
- V = Very Hard
Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:
"E Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Easy difficulty, but not in the others yet.
"EN Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.
And so on. This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.
Kracko
For Kracko#Kirby Fighters, Kirby Fighters Deluxe & Kirby Fighters 2:
Kracko's Attacks in Kirby Fighters Deluxe | |
---|---|
Attack! Boss Battle | Description |
ENHV Tackle | Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways. He may do this twice in a row. In the Hard and Very Hard difficulties, he uses this attack at a higher pace than in the lower difficulties. In the Very Hard difficulty, he may charge when being in one side of the stage, to then pass rapidly to the opposite side. |
ENHV Enemy Drop | Kracko shakes himself and drops a Waddle Doo into the arena. It will walk forward and attack twice, then it will leave the stage. |
ENHV Lightning Sweep | Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice. |
ENHV Disasterous Thunder from the Sky | Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a Parasol Waddle Dee or a normal Waddle Dee, finishing with four Keychains that, instead of falling onto the stage to damage the Kirbys, they fall on the screen, obscuring the player's view. In the Hard and Very Hard difficulties, he may finish by releasing a Waddle Doo. |
EN Beam | Kracko turns gray and unleashes a swirl of two blue beam whips that spiral around his body for a short time. |
ENHV Long Horn | While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko. In the Hard and Very Hard difficulties he may do a variation of this move, in which he may go to the upper part of the stage in the same plane as Kirby, spin and extend the spikes there, then retract them, spin and extend them again in the downward part of the stage, and spin in place twice with the spikes out. |
ENHV Rainstorm | Kracko turns blue and delivers a torrent of rain below him. In the Very Hard difficulty, he tries to follow Kirby while the rain still falls. |
NHV Cross Thunder | If on the same plane as Kirby, Kracko charges up, then fires lightning bolts on both sides of his body, then above and beneath his body. He then fires two diagonal bolts. Any ground-hitting bolts will leave a Recoil Star. In the Very Hard difficulty, he will additionally fire in all vertical and horizontal directions once and once in every diagonal direction to finish the attack, and he uses the attack at a higher pace than in the lower difficulties. |
This is a list of the apparent attack patterns that Kracko has per difficulty. I call them "apparent" for now as I have to check various times to see if they are actually like that or not.
- Tackle
- Enemy Drop
- Lightning Sweep
- Disasterous Thunder from the Sky
- Enemy Drop
- Beam
- Tackle
- Long Horn
- Enemy Drop
- Rainstorm
- Tackle x2
- Enemy Drop
- Lightning Sweep x2
- Disasterous Thunder from the Sky
- Enemy Drop
- Rainstorm
- Tackle x3
- Long Horn
- Enemy Drop
- Beam
- Enemy Drop
- Tackle x2
- Enemy Drop
- Lightning Sweep
- Disasterous Thunder from the Sky
- Enemy Drop
- Beam
aaand my buddy kiled kracko
Apparently, attack # 22 is just one Tackle, and then the cycle loops from there.
- Tackle
- Enemy Drop
- Lightning Sweep
- Disasterous Thunder from the Sky
- Enemy Drop
- Beam
- Cross Thunder
- Tackle
- Long Horn
- Enemy Drop
- Rainstorm
- Tackle x2
- Enemy Drop
- Lightning Sweep x2
- Disasterous Thunder from the Sky
- Enemy Drop
- Rainstorm
- Tackle x4
- Long Horn
- Enemy Drop
- Beam
- Enemy Drop
- Cross Thunder
- Tackle x2
- Enemy Drop
- Lightning Sweep
- Disasterous Thunder from the Sky
- Enemy Drop
- Beam
- Cross Thunder
- Tackle
- Long Horn
- Enemy Drop
- Rainstorm
- Tackle x2
- Enemy Drop
- Lightning Sweep x2
- Disasterous Thunder from the Sky
- Enemy Drop
- Rainstorm
- Tackle x4
- Long Horn
- Enemy Drop
- Beam
- Enemy Drop
- Cross Thunder
- Tackle x2
- Enemy Drop
- Lightning Sweep
aaand I killed kracko because it was getting repetitive
Apparently we found the loop point here :D It seems that it is the move #24, just that instead of two Tackles, it is one, as the second is actually the first move of the loop which casually is a Tackle too.
And it indeed seems to be that the loop here is the same as the one in the Easy mode, just that adding two Cross Thunders, which in turn would mean that the loop there do is in move #22.
Also, those x4 Tackles seem to be that they are actually 3, just that one of them is a "double Tackle". Like, if there is a Tackle move which consists of Tackling twice, as in there Kracko doesn't stop a bit between two tackles, instead doing them in "the same move". Though it seems that the only moment in which he does that double Tackle is in that part, so I don't know if counting them separate (thus 4 Tackles) or together (thus 3).
In any case, my buddy died, that is how I could get this far.
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
- Long Horn (variation)
- Cross Thunder
- Enemy Drop
- Lightning Sweep
- Tackle
- Disasterous Thunder from the Sky (with Waddle Doo)
- Long Horn
- Tackle x2
- Enemy Drop
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
- Long Horn (variation)
- Cross Thunder
- Enemy Drop
- Lightning Sweep
- Tackle
- Disasterous Thunder from the Sky (with Waddle Doo)
- Long Horn
- Tackle x2
- Enemy Drop
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
- Long Horn (variation)
- Cross Thunder
- Enemy Drop
- Lightning Sweep
- Tackle
- Disasterous Thunder from the Sky (with Waddle Doo)
- Long Horn
- Tackle x2
- Enemy Drop
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
aaand...
So it seems that the last move of the loop is #13, with #14 going back to #1 and so on, which is way sooner than in Easy and Normal for some reason.
This also confirm us that Beam doesn't appear here. I am thinking about splitting those two Cross Thunders.
About that DTftS with a Waddle Doo in the end; that Waddle Doo is summoned even after the Keychains are dropped, plus Kracko does a little spin before summoning it, just as he does when doing an Enemy Drop after any other move, so I think that those are two moves; a DTftS followed by an Enemy Drop.
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
- Long Horn (variation)
- Cross Thunder
- Enemy Drop
- Lightning Sweep
- Tackle x2
- Disasterous Thunder from the Sky (with Waddle Doo)
- Long Horn
- Tackle x2
- Enemy Drop
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
- Tackle
- Long Horn (variation)
- Cross Thunder
- Enemy Drop
- Lightning Sweep
- Tackle x2
- Disasterous Thunder from the Sky (with Waddle Doo)
- Long Horn
- Tackle x2
- Enemy Drop
- Rainstorm
- Tackle
- Disasterous Thunder from the Sky
aaand I burned kracko because I got what I wanted
So the loop here seems to be identical to the one in Hard, just that in attack #9, he does two Tackles instead of one. And like there, the loop appears to end in attack #13 and re-start in #14.
Neat. RIP Beam.
Team DDD
For Team DDD#Battle:
When continuing after a game over and reducing the number of DDDs, the moveset of each Dedede remains the same as it was before, instead of being reduced along the number of DDDs. If continuing after a game over in the Hard Difficulty, the exclusive beginning cutscene, the background and music changes remains, which means that the only thing that changes is the number of Mini Dededes.
By Mini Dededes:
Mini Dedede Attacks in Kirby Fighters Deluxe | |
---|---|
Attack | Dededescriptives |
ENHV Head Slide | The Mini Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Mini Dedede may slide while spinning, which makes him slide farther and for more time. |
ENHV Hammer Swing | The Mini Dedede raises his hammer and slams the ground with it. |
NHV Super Dedede Jump | The Mini Dedede leaps into the air and then lands suddenly in another location. |
HV Hover | The Mini takes in air and starts hovering toward Kirby. |
By Combo Dededes:
Combo Dedede Attacks in Kirby Fighters Deluxe | |
---|---|
Attack | Dededescriptives |
ENHV Hammer Swing | The Combo Dedede raises his hammer and slams the ground with it. |
ENHV Head Slide | The Combo Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Combo Dedede may slide while spinning, which makes him slide farther and for more time. |
NHV Super Dedede Jump | The Combo Dedede leaps into the air and then lands suddenly in another location. |
HV Hover | The Combo Dedede takes in air and starts hovering toward Kirby. |
By King Dedede:
Also, during each attack made by King Dedede, the camera moves a bit.
Attacks in italics are used only in the second phase.
King Dedede Attacks in Kirby Fighters Deluxe | |
---|---|
Attack | Dededescriptives |
ENHV Hammer Swing | King Dedede raises his hammer and slams the ground with it, creating a Recoil Star. If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shockwave emanates from it, which crated a recoil star when it gets to the end of the screen. In the Hard and Very Hard difficulties, he swings his hammer twice, creating one small Recoil Star that disappears quickly after the first swing, and then a normal one after the second swing. |
ENHV Head Slide | King Dedede runs and then dives at Kirby, creating a Recoil Star when he lands. In the second phase in the Very Hard difficulty, he may turn around and slide a second time, which doesn't create a Recoil Star. |
ENHV Super Dedede Jump | King Dedede leaps into the air and then lands suddenly in another location, creating two Recoil Stars. In the first phase in the Very Hard difficulty, he sends two shockwaves to the sides when he lands, each one creating a Recoil Star when it gets to the end of the screen. In the second phase, he may do this three times in succession. In the Hard and Very Hard difficulties, the screen rumbles when he lands, and if the attack hits Kirby, he is sent flying. In the second phase in the Very Hard difficulty he may do a variation of this attack, in which he jumps fast from one side of the stage to the other five times, in each still creating two Recoil Stars when he lands, and creating two shockwaves after he lands the fifth time. Then, he will repeat the process in the opposite direction. |
ENHV Hammer Spin | King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight. After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning. In the Very Hard difficulty, he may spin in the ground a bit more than in lower difficulties before ascending. |
ENH Hover | King Dedede takes in air and starts hovering toward Kirby. In the end, he lets out an Air Bullet which does damage. |
ENHV Hypernova Inhale | King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen. |
NHV Hammer Flurry | King Dedede wildly swings his poleaxe about, aiming for Kirby as he does so, and turning with his strikes as needed. He finishes with a long lunge attack, leaving a Recoil Star behind. |
HV Exploding Leap Attack | King Dedede jumps into the air with his poleaxe, and then comes crashing down, creating a large explosion where he lands with five Recoil Stars around him. |
HV Energy Storm | King Dedede charges his hammer, then releases a series of energy orb projectiles across the stage. |
V Hammer Farmer | King Dedede swings his hammer repeatedly, moving across the stage, like how a farmer harvests with a sickle. He gets to the end of the stage, turns around, hammers repeatedly again to the other side, then he jumps and swings his hammer in the air, releasing a shockwave when he lands, which produces a Recoil Stars when it gets to the ends of the stage. |
Same as Kracko above.
First Phase | Second Phase |
---|---|
I think that this is just random. |
First way through
Second way through
Now, this is my same second way through, but this is when depleting Dedede's health bar below the half. There isn't any special animation for when that happens, as the second phase is activated by combo-ing both Combo Dededes, but still it seems that the attacks in said second phase depend on Dedede's health.
Third:
Here I died Fourth:
And I died. I didn't damaged him once in all of this, just activated the second phase by dddefeating the Combo Dededes without doing damage to King Dedede. There doesn't seem to be a set pattern, though it does seems that he only does the Super Dedede Jump x3 after the fight "lengthes" a bit (instead of depending on the health), but aside of that, I think that his attacks are either random or depend on where is Kirby. |
First Phase | Second Phase |
---|---|
First way through:
Second way through:
Yeah this seems just to be random. |
First way through:
Second way through:
My 3DS freezed neat Third:
This thing above was when having his health bar above the half, but it was close to being the half. As he did a triple Super Dedede Jump, it might be that the threshold isn't exactly the middle of the health bar, but a bit above from that.
Well, comparing this with the table on Easy mode, there seems to be a "Head Slide; Super Dedede Jump; Super Dedede Jump x3" and a "Hover; Super Dedede Jump" pattern at least, when reducing his health below the half, but I am not sure. |
First Phase | Second Phase |
---|---|
First way through:
Second way through:
Third:
Ok yeah this seems to have no pattern. |
First way through: This is without ever doing damage to him, just to the Combos.
Second way through:
And this is after attacking him a bit:
Now this is after actually reducing his health below the half, and doing a bit of damage after each attack:
Third:
Well, each time he started with a different attack, and followed in different orders, so there seems to not be any loop or pattern. And, if you wonder what does that health separation in my second way through means, I documented that in that way just in case that the moves that King Dedede uses depend on his health. The game doesn't acknowledge directly in any way that Dedede's health is in some point, just acknowledges directly if the Combos are alive or not. |
First Phase | Second Phase |
---|---|
First way through:
Second way through:
Third:
Apparently he always starts with a Hammer Swing, but aside for that, I don't know. |
First way through: This was without doing damage to him.
hahan't
Second way through:
Third:
Apparently he always starts with the variation of the Super Dedede Jump, but he doesn't seem to do the normal version, so I think that those should be counted as different moves. But afterwards, he seems to just have a random moveset. He hasn't Hovered either. |
Kirby's Extra Epic Yarn Sub-Games
Scores of KEEY sub-games that I got using my 3DS. The original non-XL "old" model.
Dedede Gogogo data
For Dedede Gogogo#Stages
Compare them with User:Kirb/Sandbox#Dedede Gogogo data
Stage 1 | Stage 2 | Stage 3 | Stage 4 | ||||
---|---|---|---|---|---|---|---|
Score | Rank | Score | Rank | Score | Rank | Score | Rank |
500 | C | TBA | C | TBA | C | TBA | C |
638 | B | TBA | B | TBA | B | TBA | B |
1005 | B | TBA | B | TBA | B | TBA | B |
1114 | A | TBA | A | TBA | A | TBA | A |
1310 | A | 1335 | A | 1148 | A | TBA | A |
1431 | S | 1427 | S | 1298 | S | 2021 | S |
Slash & Bead data
woo¿
Whatever
if i have something else that is a bit random. i will throw it here