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User:Zolerian/sandbox

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well hi

hear this

Kirby Fighters Deluxe bosses

I will put a symbol before each attack; each symbol represents a difficulty:

  • E = Easy
  • N = Normal
  • H = Hard
  • V = Very Hard

Each symbol mean that the corresponding attack has been proved to at least appear in the respective difficulty:
"E Title Drop" means that the "Title Drop" attack has been proved to appear at least in the Easy difficulty, but not in the others yet.
"EN Revolution Beam" means that the "Revolution Beam" attack has been proved to appear at least in the Easy and Normal difficulty, but not in the others yet.
And so on. This is made in the case that there is an attack that was designed to only appear in the easier difficulties by being too easy, or to only appear in the harder difficulties by being to hard.

Kracko

For Kracko#Kirby Fighters, Kirby Fighters Deluxe & Kirby Fighters 2:

Kracko's Attacks in Kirby Fighters Deluxe
Attack! Boss Battle Description
ENHV Tackle Kracko dives across the stage, in a maneuver that can be difficult to dodge. He can do this in a few different ways. He may do this twice in a row.
In the Hard and Very Hard difficulties, he uses this attack at a higher pace than in the lower difficulties.
In the Very Hard difficulty, he may charge when being in one side of the stage, to then pass rapidly to the opposite side.
ENHV Enemy Drop Kracko shakes himself and drops a Waddle Doo into the arena. It will walk forward and attack twice, then it will leave the stage.
ENHV Lightning Sweep Kracko turns black and unleashes a flurry of lightning bolts below his body as he travels slowly across the stage. He may do this twice.
ENHV Disasterous Thunder from the Sky Kracko turns gray and vibrates violently, releasing all sorts of junk that can be inhaled and spat back, including a Parasol Waddle Dee or a normal Waddle Dee, finishing with four Keychains that, instead of falling onto the stage to damage the Kirbys, they fall on the screen, obscuring the player's view.
In the Hard and Very Hard difficulties, he may finish by releasing a Waddle Doo.
EN Beam Kracko turns gray and unleashes a swirl of two blue beam whips that spiral around his body for a short time.
ENHV Long Horn While in a different plane than Kirby, Kracko extends out two giant coiled spikes on both sides of his body, then starts spinning from one side of the stage to the other. Attacking the spikes does damage to Kracko.
In the Hard and Very Hard difficulties he may do a variation of this move, in which he may go to the upper part of the stage in the same plane as Kirby, spin and extend the spikes there, then retract them, spin and extend them again in the downward part of the stage, and spin in place twice with the spikes out.
ENHV Rainstorm Kracko turns blue and delivers a torrent of rain below him.
In the Very Hard difficulty, he tries to follow Kirby while the rain still falls.
NHV Cross Thunder If on the same plane as Kirby, Kracko charges up, then fires lightning bolts on both sides of his body, then above and beneath his body. He then fires two diagonal bolts. Any ground-hitting bolts will leave a Recoil Star.
In the Very Hard difficulty, he will additionally fire in all vertical and horizontal directions once and once in every diagonal direction to finish the attack, and he uses the attack at a higher pace than in the lower difficulties.

This is a list of the apparent attack patterns that Kracko has per difficulty. I call them "apparent" for now as I have to check various times to see if they are actually like that or not.

  1. Tackle
  2. Enemy Drop
  3. Lightning Sweep
  4. Disasterous Thunder from the Sky
  5. Enemy Drop
  6. Beam
  7. Tackle
  8. Long Horn
  9. Enemy Drop
  10. Rainstorm
  11. Tackle x2
  12. Enemy Drop
  13. Lightning Sweep x2
  14. Disasterous Thunder from the Sky
  15. Enemy Drop
  16. Rainstorm
  17. Tackle x3
  18. Long Horn
  19. Enemy Drop
  20. Beam
  21. Enemy Drop
  22. Tackle x2
  23. Enemy Drop
  24. Lightning Sweep
  25. Disasterous Thunder from the Sky
  26. Enemy Drop
  27. Beam

aaand my buddy kiled kracko
Apparently, attack # 22 is just one Tackle, and then the cycle loops from there.

  1. Tackle
  2. Enemy Drop
  3. Lightning Sweep
  4. Disasterous Thunder from the Sky
  5. Enemy Drop
  6. Beam
  7. Cross Thunder
  8. Tackle
  9. Long Horn
  10. Enemy Drop
  11. Rainstorm
  12. Tackle x2
  13. Enemy Drop
  14. Lightning Sweep x2
  15. Disasterous Thunder from the Sky
  16. Enemy Drop
  17. Rainstorm
  18. Tackle x4
  19. Long Horn
  20. Enemy Drop
  21. Beam
  22. Enemy Drop
  23. Cross Thunder
  24. Tackle x2
  25. Enemy Drop
  26. Lightning Sweep
  27. Disasterous Thunder from the Sky
  28. Enemy Drop
  29. Beam
  30. Cross Thunder
  31. Tackle
  32. Long Horn
  33. Enemy Drop
  34. Rainstorm
  35. Tackle x2
  36. Enemy Drop
  37. Lightning Sweep x2
  38. Disasterous Thunder from the Sky
  39. Enemy Drop
  40. Rainstorm
  41. Tackle x4
  42. Long Horn
  43. Enemy Drop
  44. Beam
  45. Enemy Drop
  46. Cross Thunder
  47. Tackle x2
  48. Enemy Drop
  49. Lightning Sweep

aaand I killed kracko because it was getting repetitive
Apparently we found the loop point here :D It seems that it is the move #24, just that instead of two Tackles, it is one, as the second is actually the first move of the loop which casually is a Tackle too.
And it indeed seems to be that the loop here is the same as the one in the Easy mode, just that adding two Cross Thunders, which in turn would mean that the loop there do is in move #22.
Also, those x4 Tackles seem to be that they are actually 3, just that one of them is a "double Tackle". Like, if there is a Tackle move which consists of Tackling twice, as in there Kracko doesn't stop a bit between two tackles, instead doing them in "the same move". Though it seems that the only moment in which he does that double Tackle is in that part, so I don't know if counting them separate (thus 4 Tackles) or together (thus 3).
In any case, my buddy died, that is how I could get this far.

  1. Rainstorm
  2. Tackle
  3. Disasterous Thunder from the Sky
  4. Tackle
  5. Long Horn (variation)
  6. Cross Thunder
  7. Enemy Drop
  8. Lightning Sweep
  9. Tackle
  10. Disasterous Thunder from the Sky (with Waddle Doo)
  11. Long Horn
  12. Tackle x2
  13. Enemy Drop
  14. Rainstorm
  15. Tackle
  16. Disasterous Thunder from the Sky
  17. Tackle
  18. Long Horn (variation)
  19. Cross Thunder
  20. Enemy Drop
  21. Lightning Sweep
  22. Tackle
  23. Disasterous Thunder from the Sky (with Waddle Doo)
  24. Long Horn
  25. Tackle x2
  26. Enemy Drop
  27. Rainstorm
  28. Tackle
  29. Disasterous Thunder from the Sky
  30. Tackle
  31. Long Horn (variation)
  32. Cross Thunder
  33. Enemy Drop
  34. Lightning Sweep
  35. Tackle
  36. Disasterous Thunder from the Sky (with Waddle Doo)
  37. Long Horn
  38. Tackle x2
  39. Enemy Drop
  40. Rainstorm
  41. Tackle
  42. Disasterous Thunder from the Sky
  43. Tackle

aaand...
So it seems that the last move of the loop is #13, with #14 going back to #1 and so on, which is way sooner than in Easy and Normal for some reason.
This also confirm us that Beam doesn't appear here. I am thinking about splitting those two Cross Thunders.
About that DTftS with a Waddle Doo in the end; that Waddle Doo is summoned even after the Keychains are dropped, plus Kracko does a little spin before summoning it, just as he does when doing an Enemy Drop after any other move, so I think that those are two moves; a DTftS followed by an Enemy Drop.

  1. Rainstorm
  2. Tackle
  3. Disasterous Thunder from the Sky
  4. Tackle
  5. Long Horn (variation)
  6. Cross Thunder
  7. Enemy Drop
  8. Lightning Sweep
  9. Tackle x2
  10. Disasterous Thunder from the Sky (with Waddle Doo)
  11. Long Horn
  12. Tackle x2
  13. Enemy Drop
  14. Rainstorm
  15. Tackle
  16. Disasterous Thunder from the Sky
  17. Tackle
  18. Long Horn (variation)
  19. Cross Thunder
  20. Enemy Drop
  21. Lightning Sweep
  22. Tackle x2
  23. Disasterous Thunder from the Sky (with Waddle Doo)
  24. Long Horn
  25. Tackle x2
  26. Enemy Drop
  27. Rainstorm
  28. Tackle
  29. Disasterous Thunder from the Sky

aaand I burned kracko because I got what I wanted
So the loop here seems to be identical to the one in Hard, just that in attack #9, he does two Tackles instead of one. And like there, the loop appears to end in attack #13 and re-start in #14.
Neat. RIP Beam.

Team DDD

For Team DDD#Battle:
When continuing after a game over and reducing the number of DDDs, the moveset of each Dedede remains the same as it was before, instead of being reduced along the number of DDDs. If continuing after a game over in the Hard Difficulty, the exclusive beginning cutscene, the background and music changes remains, which means that the only thing that changes is the number of Mini Dededes.

By Mini Dededes:

Mini Dedede Attacks in Kirby Fighters Deluxe
Attack Dededescriptives
ENHV Head Slide The Mini Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Mini Dedede may slide while spinning, which makes him slide farther and for more time.
ENHV Hammer Swing The Mini Dedede raises his hammer and slams the ground with it.
NHV Super Dedede Jump The Mini Dedede leaps into the air and then lands suddenly in another location.
HV Hover The Mini takes in air and starts hovering toward Kirby.

By Combo Dededes:

Combo Dedede Attacks in Kirby Fighters Deluxe
Attack Dededescriptives
ENHV Hammer Swing The Combo Dedede raises his hammer and slams the ground with it.
ENHV Head Slide The Combo Dedede runs and then dives at Kirby. In the Hard and Very Hard difficulties, the Combo Dedede may slide while spinning, which makes him slide farther and for more time.
NHV Super Dedede Jump The Combo Dedede leaps into the air and then lands suddenly in another location.
HV Hover The Combo Dedede takes in air and starts hovering toward Kirby.

By King Dedede:
Also, during each attack made by King Dedede, the camera moves a bit.
Attacks in italics are used only in the second phase.

King Dedede Attacks in Kirby Fighters Deluxe
Attack Dededescriptives
ENHV Hammer Swing King Dedede raises his hammer and slams the ground with it, creating a Recoil Star.
If Kirby is airborne, then King Dedede will jump up and swing the hammer in mid-air. When he lands, a shockwave emanates from it, which crated a recoil star when it gets to the end of the screen.
In the Hard and Very Hard difficulties, he swings his hammer twice, creating one small Recoil Star that disappears quickly after the first swing, and then a normal one after the second swing.
ENHV Head Slide King Dedede runs and then dives at Kirby, creating a Recoil Star when he lands.
In the second phase in the Very Hard difficulty, he may turn around and slide a second time, which doesn't create a Recoil Star.
ENHV Super Dedede Jump King Dedede leaps into the air and then lands suddenly in another location, creating two Recoil Stars.
In the first phase in the Very Hard difficulty, he sends two shockwaves to the sides when he lands, each one creating a Recoil Star when it gets to the end of the screen.
In the second phase, he may do this three times in succession. In the Hard and Very Hard difficulties, the screen rumbles when he lands, and if the attack hits Kirby, he is sent flying.
In the second phase in the Very Hard difficulty he may do a variation of this attack, in which he jumps fast from one side of the stage to the other five times, in each still creating two Recoil Stars when he lands, and creating two shockwaves after he lands the fifth time. Then, he will repeat the process in the opposite direction.
ENHV Hammer Spin King Dedede spins rapidly with his hammer along the ground. He then ascends in the air while spinning and throws 4 "Keychains of Glory" onto the screen to hinder the player's sight.
After that, he lands on the ground and gets dizzy for some seconds. He takes little to no damage while spinning.
In the Very Hard difficulty, he may spin in the ground a bit more than in lower difficulties before ascending.
ENH Hover King Dedede takes in air and starts hovering toward Kirby. In the end, he lets out an Air Bullet which does damage.
ENHV Hypernova Inhale King Dedede inhales, creating a big vortex. If Kirby doesn't run fast enough from the suction, he will be sucked up and then spat out at the screen.
NHV Hammer Flurry King Dedede wildly swings his poleaxe about, aiming for Kirby as he does so, and turning with his strikes as needed. He finishes with a long lunge attack, leaving a Recoil Star behind.
HV Exploding Leap Attack King Dedede jumps into the air with his poleaxe, and then comes crashing down, creating a large explosion where he lands with five Recoil Stars around him.
HV Energy Storm King Dedede charges his hammer, then releases a series of energy orb projectiles across the stage.
V Hammer Farmer King Dedede swings his hammer repeatedly, moving across the stage, like how a farmer harvests with a sickle. He gets to the end of the stage, turns around, hammers repeatedly again to the other side, then he jumps and swings his hammer in the air, releasing a shockwave when he lands, which produces a Recoil Stars when it gets to the ends of the stage.

Same as Kracko above.

First Phase Second Phase  
  1. Hammer Swing
  2. Super Dedede Jump
  3. Hammer Swing
  4. Super Dedede Jump
  5. Hammer Swing
  6. Head Slide
  7. Super Dedede Jump
  8. Hammer Swing
  9. Super Dedede Jump

I think that this is just random.

First way through
  1. Hypernova Inhale
  2. Hammer Spin
  3. Hypernova Inhale
  4. Hammer Swing
  5. Hammer Spin
  6. Hover
  7. Super Dedede Jump x3
  8. Hypernova Inhale
  9. Hover
  10. Head Slide
  11. Hammer Spin
  12. Super Dedede Jump x3

Second way through

  1. Head Slide
  2. Hammer Spin
  3. Hover
  4. Hypernova Inhale
  5. Head Slide
  6. Hover
  7. Hypernova Inhale
  8. Hammer Spin
  9. Super Dedede Jump
  10. Hammer Spin
  11. Super Dedede Jump
  12. Hammer Swing

Now, this is my same second way through, but this is when depleting Dedede's health bar below the half. There isn't any special animation for when that happens, as the second phase is activated by combo-ing both Combo Dededes, but still it seems that the attacks in said second phase depend on Dedede's health.

  1. Head Slide
  2. Hover
  3. Super Dedede Jump x3
  4. Head Slide
  5. Super Dedede Jump
  6. Super Dedede Jump x3
  7. Head Slide
  8. Super Dedede Jump
  9. Super Dedede Jump x3
  10. Hammer Swing
  11. Hover
  12. Super Dedede Jump x3
  13. Hypernova Inhale
  14. Hammer Spin
  15. Hover
  16. Hammer Swing

Third:
Here I got to the second phase without damaging him at all, just defeating the Combo Dededes and that's it (well I threw him a Ninja Knife by accident, but that does little to no damage).

  1. Head Slide
  2. Hammer Spin
  3. Hypernova Inhale
  4. Head Slide
  5. Super Dedede Jump
  6. Hammer Swing
  7. Hover
  8. Head Slide
  9. Hammer Spin

Here I died

Fourth:
Again got to the second phase without doing damage to him, but now seriously, without knifes.

  1. Hammer Spin
  2. Hypernova Inhale
  3. Hover
  4. Head Slide
  5. Hammer Swing
  6. Super Dedede Jump
  7. Hover
  8. Head Slide
  9. Hammer Swing
  10. Head Slide
  11. Hypernova Inhale
  12. Hammer Swing
  13. Super Dedede Jump
  14. Hover
  15. Super Dedede Jump
  16. Hover
  17. Super Dedede Jump x3
  18. Hammer Spin
  19. Hover
  20. Head Slide
  21. Hover
  22. Hammer Swing
  23. Super Dedede Jump x3
  24. Super Dedede Jump
  25. Super Dedede Jump x3
  26. Hypernova Inhale
  27. Head Slide
  28. Hover
  29. Super Dedede Jump
  30. Super Dedede Jump x3

And I died. I didn't damaged him once in all of this, just activated the second phase by dddefeating the Combo Dededes without doing damage to King Dedede.

There doesn't seem to be a set pattern, though it does seems that he only does the Super Dedede Jump x3 after the fight "lengthes" a bit (instead of depending on the health), but aside of that, I think that his attacks are either random or depend on where is Kirby.

First Phase Second Phase  

First way through:

  1. Super Dedede Jump
  2. Head Slide
  3. Super Dedede Jump
  4. Head Slide
  5. Hammer Swing
  6. Head Slide

Second way through:

  1. Head Slide
  2. Super Dedede Jump
  3. Hammer Swing
  4. Super Dedede Jump
  5. Head Slide

Yeah this seems just to be random.

First way through:

  1. Hypernova Inhale
  2. Hammer Spin
  3. Hypernova Inhale
  4. Hammer Flurry
  5. Head Slide
  6. Hammer Swing

Second way through:

  1. Hypernova Inhale
  2. Hammer Spin

My 3DS freezed neat Third:

  1. Hammer Spin
  2. Hammer Flurry
  3. Hypernova Inhale
  4. Hammer Flurry
  5. Super Dedede Jump
  6. Super Dedede Jump x3
  7. Hammer Swing
  8. Hammer Spin
  9. Super Dedede Jump
  10. Hover
  11. Hammer Spin
  12. Hypernova Inhale
  13. Hammer Swing
  14. Hammer Spin
  15. Hammer Spin

This thing above was when having his health bar above the half, but it was close to being the half. As he did a triple Super Dedede Jump, it might be that the threshold isn't exactly the middle of the health bar, but a bit above from that.
This below is after actually reducing his health bar below the half of it:

  1. Hammer Swing
  2. Head Slide
  3. Hover
  4. Super Dedede Jump x3
  5. Super Dedede Jump
  6. Hammer Spin
  7. Hammer Swing
  8. Hover
  9. Head Slide
  10. Super Dedede Jump
  11. Super Dedede Jump x3
  12. Hypernova Inhale
  13. Hover
  14. Hammer Swing
  15. Hammer Spin
  16. Hover

Well, comparing this with the table on Easy mode, there seems to be a "Head Slide; Super Dedede Jump; Super Dedede Jump x3" and a "Hover; Super Dedede Jump" pattern at least, when reducing his health below the half, but I am not sure.

First Phase Second Phase  
First way through:
  1. Head Slide
  2. Hammer Swing
  3. Head Slide

Second way through:

  1. Hammer Swing
  2. Super Dedede Jump
  3. Head Slide
  4. Super Dedede Jump
  5. Hammer Swing
  6. Head Slide
  7. Hammer Swing
  8. Head Slide
  9. Super Dedede Jump

Third:

  1. Super Dedede Jump
  2. Head Slide
  3. Hammer Swing
  4. Head Slide
  5. Super Dedede Jump
  6. Hammer Swing
  7. Super Dedede Jump
  8. Head Slide
  9. Super Dedede Jump
  10. Hammer Swing
  11. Head Slide
  12. Hammer Swing
  13. Super Dedede Jump
  14. Hammer Swing
  15. Head Slide

Ok yeah this seems to have no pattern.

First way through:
This is without ever doing damage to him, just to the Combos.
  1. Energy Storm
  2. Hammer Spin
  3. Hammer Flurry
  4. Hover
  5. Hypernova Inhale
  6. Hammer Swing
  7. Exploding Leap Attack
  8. Hypernova Inhale
  9. Hammer Flurry
  10. Hover
  11. Head Slide
  12. Hammer Swing
  13. Super Dedede Jump x3
  14. Hammer Spin
  15. Exploding Leap Attack
  16. Super Dedede Jump
  17. Hammer Flurry
  18. Hammer Swing
  19. Super Dedede Jump
  20. Hypernova Inhale
  21. Hammer Swing
  22. Head Slide
  23. Hammer Spin

Second way through:
Same thing, without damage, though this is after dying once, so this is with Team DDD32, no 47.

  1. Exploding Leap Attack
  2. Hammer Spin
  3. Head Slide
  4. Hammer Flurry
  5. Hammer Swing
  6. Hammer Flurry
  7. Super Dedede Jump
  8. Hammer Swing
  9. Head Slide

And this is after attacking him a bit:

  1. Super Dedede Jump x3
  2. Super Dedede Jump
  3. Hover

Now this is after actually reducing his health below the half, and doing a bit of damage after each attack:

  1. Hammer Spin
  2. Hover
  3. Head Slide
  4. Super Dedede Jump x3
  5. Exploding Lead Attack
  6. Hammer Spin
  7. Hammer Flurry
  8. Hypernova Inhale
  9. Hammer Flurry
  10. Hammer Spin
  11. Super Dedede Jump x3
  12. Hypernova Inhale
  13. Head Slide

Third:
Now, instead, this is while attacking him so much in the first phase that he enters the second phase him just one hit to be defeated. With the health bar at minimum. Plus this is after dying twice so it is Team DDD24.

  1. Exploding Leap Attack
  2. Hammer Spin
  3. Exploding Leap Attack
  4. Hammer Flurry
  5. Super Dedede Jump
  6. Hammer Swing
  7. Exploding Leap Attack
  8. Hypernova Inhale
  9. Hammer Swing
  10. Hammer Spin
  11. Hammer Flurry
  12. Hover
  13. Hammer Spin
  14. Hammer Flurry
  15. Hypernova Inhale

Well, each time he started with a different attack, and followed in different orders, so there seems to not be any loop or pattern.
One thing to note though is that he didn't do any Energy Storm in my second and third tries, nor a triple Super Dedede Jump in my third try. When dying and reducing the number of Team DDD, the rest of the fight doesn't seem to accommodate to that number, as I said above, because the Mini and Combo Dededes still did the Hover, while the big King Dedede still used the Exploding Leap Attack when I died once and twice, and thus the number of Team DDD lowered. Those attacks are exclusive to the Hard mode of the battle, so there doesn't seem to be that Energy Storm and the triple Super Dedede Jump disappeared thanks to dying.
So, either those moves specifically are designed to disappear while dying, but not the others, or in the case of the triple Super Dedede Jump, it doesn't appear when the health is low. Or maybe both can appear randomly, but just didn't because there isn't any set pattern for the moves :P

And, if you wonder what does that health separation in my second way through means, I documented that in that way just in case that the moves that King Dedede uses depend on his health. The game doesn't acknowledge directly in any way that Dedede's health is in some point, just acknowledges directly if the Combos are alive or not.

First Phase Second Phase  
First way through:
  1. Hammer Swing
  2. Super Dedede Jump
  3. Head Slide
  4. Hammer Swing
  5. Super Dedede Jump
  6. Head Slide
  7. Hammer Swing

Second way through:

  1. Hammer Swing
  2. Head Slide
  3. Super Dedede Jump
  4. Hammer Swing
  5. Head Slide
  6. Super Dedede Jump
  7. Head Slide
  8. Hammer Swing

Third:

  1. Hammer Swing
  2. Super Dedede Jump
  3. Head Slide

Apparently he always starts with a Hammer Swing, but aside for that, I don't know.

First way through:
This was without doing damage to him.
  1. Super Dedede Jump (variation)
  2. Hammer Farmer
  3. Hammer Spin
  4. Hypernova Inhale
  5. Hammer Farmer
  6. Hammer Flurry
  7. Hammer Farmer

hahan't Second way through:
I did a bit of damage to him, but his health is above the half.

  1. Super Dedede Jump (variation)
  2. Hammer Spin
  3. Head Slide
  4. Exploding Leap Attack
  5. Super Dedede Jump (variation)
  6. Hypernova Inhale
  7. Hammer Flurry
  8. Exploding Leap Attack
  9. Super Dedede Jump (variation)
  10. Hypernova Inhale
  11. Super Dedede Jump (variation)

Third:
This is after dying once, thus in Team DDD47.

  1. Super Dedede Jump (variation)
  2. Hammer Farmer
  3. Hammer Spin
  4. Hammer Swing
  5. Hammer Farmer
  6. Super Dedede Jump (variation)
  7. Hammer Farmer
  8. Hammer Spin
  9. Energy Storm
  10. Super Dedede Jump (variation)
  11. Energy Storm
  12. Exploding Leap Attack
  13. Hammer Flurry
  14. Hypernova Inhale
  15. Exploding Leap Attack
  16. Hypernova Inhale
  17. Hammer Spin
  18. Hammer Farmer
  19. Exploding Leap Attack
  20. Hypernova Inhale
  21. Energy Storm
  22. Hammer Farmer

Apparently he always starts with the variation of the Super Dedede Jump, but he doesn't seem to do the normal version, so I think that those should be counted as different moves. But afterwards, he seems to just have a random moveset. He hasn't Hovered either.

Kirby's Extra Epic Yarn Sub-Games

Scores of KEEY sub-games that I got using my 3DS. The original non-XL "old" model.

Dedede Gogogo data

For Dedede Gogogo#Stages
Compare them with User:Kirb/Sandbox#Dedede Gogogo data

Stage 1 Stage 2 Stage 3 Stage 4
Score Rank Score Rank Score Rank Score Rank
500 C TBA C TBA C TBA C
638 B TBA B TBA B TBA B
1005 B TBA B TBA B TBA B
1114 A TBA A TBA A TBA A
1310 A 1335 A 1148 A TBA A
1431 S 1427 S 1298 S 2021 S

Slash & Bead data

woo¿

Whatever

if i have something else that is a bit random. i will throw it here